28: Motion Capture: Pipeline, Applications, and Use

Full Day
Monday, 1:30 – 5:15 pm, Part 1
Room 207
Tuesday, 8:30 am – 12:15 pm, Part 2
CAL/Room 214CD

An introduction to motion capture, from initial planning to final mapping of data to characters. Various uses of motion capture, including dance, human-motion analysis and recognition, character animation, and facial animation are presented. Using Maya, attendees gain hands-on experience with applying motion to characters.

Basic knowledge of computer animation concepts. Familiarity with an animation package is beneficial for the CAL sessions.

Overview of motion-capture technologies and pipeline, strategies for successful captures, various applications of motion capture, and typical problems encountered. CAL sessions cover data formats for motion capture; importing acclaim, bvh, and c3d files; constraining motion capture to existing models; and motion blending and warping.

Suba Varadarajan
The Ohio State University

Charlotte Belland
James W. Davis
Barbara Helfer
Suba Varadarajan
The Ohio State University

Michael Gleicher
University of Wisconsin

Scott King
University of Otago

Monday, 22 July – Part 1

Module 1 - Motion Capture Pipeline
1:30 Introduction
1:40 Motion Capture: History, Systems, and Pipeline
2:25 What Happens to Your Data After its Shot
3:15 Break
Module 2 - Motion Capture Applications
3:30 Capturing Marceau
3:55 Computer Analysis and Recognition of Human Actions Using Motion Capture
4:20 Motion Capture for Facial Animation Research
4:45 Mocap Game Reserve

Tuesday, 23 July – Part 2

Module 3 - Applying Motion Capture to Characters
8:00 -Introduction
-Motion Capture Data Formats
-Importing Acclaim Files
Belland, Helfer, and Varadarajan
10:15 Break
Module 4 - Binding and Looping Clips
10:30 Binding Models to Acclaim Skeleton
Looping Clips
Belland, Helfer, and Varadarajan

Additional information from SIGGRAPH 2002 Courses is available in the Course Notes

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