NEW for the Studio in 2002
  • Invitation to technologists, artists, and engineers for original research.
  • Call for artists to work in both the Studio and the Art Gallery in special "works-in-progress" sections.
  • Expanded opportunities in immersive and interactive systems.
  • Presentation of half-day sessions and tutorials in conjunction with the Courses program.

This is an invitation to technologists, artists, and educators to lend their expertise to the Studio: a massive, integrated network of machines for realizing ideas in 2D, 3D, 4D, and n-dimensional media. It is an opportunity to think across disciplinary boundaries and expand your skill sets using the latest data-capture devices, computer applications, and output devices. the Studio provides a hands-on creative environment for transformation of all kinds. It is a place to act, a space for investigating process, and an evolving environment for transforming materials and ideas, and for being transformed yourself.
We are seeking original contributions from three kinds of people:
1   Technologists: Do you build input or output devices or write applications for data capture, rapid prototyping, hybrid printing techniques, immersive experiences, or interactivity? While it is our job to identify and procure the latest off-the-shelf technology, this year we have made space available for beta testing new devices that serve the larger mission of the Studio. Inventors (and you know who you are), send proposals directly to the Studio chair. You get extra credit if your invention is compatible with the other systems at SIGGRAPH 2002 and can be networked.
2   Working Artists: Working in tandem with the Art Gallery, the Studio will help select a few digital artists to model ideal worker behavior and provide insights and inspiration for the rest of us. Working artists need to commit to a minimum of 20 hours of time in the Studio or the Art Gallery during the week of the conference. Output generated by Working Artists will be displayed in the Art Gallery in a special, continually transforming exhibition space.
3   Educators: Do you teach digital media? Have you designed a tutorial for a 3D solid modeling application or introduced your students to the problem of color management in a digital environment? Have you found the ideal way to balance introduction of technical skills with qualities of artistic mind and creative invention? We need your expertise in developing clear pathways through the maze of software and hardware at SIGGRAPH 2002. We would also be interested in having the Studio serve as a test bed for your own theories on teaching art using digital media. We are putting together a team of educators who will be brainstorming on the pedagogical dimensions of the Studio. Send a letter of inquiry directly to the Studio chair.
Tutorials and workshops have become a popular feature of the Studio. We are interested in both tutorials conducted in the context of the Studio's Interactive Classroom and hands-on workshops on the Studio floor.
We are also seeking proposals for a specialized set of courses in cooperation with the regular SIGGRAPH 2002 Courses program.
Depending on the number of submissions, the chair reserves the right to invite technologists, artists, and educators who serve the broad goals of the Studio.
This year's theme for the Studio is Utopia/Dystopia. Taking its cue from the 1927 silent masterpiece "Metropolis," by Fritz Lang, the Studio will transform its section of the Henry B. Gonzalez Convention Center into a multi-leveled city complete with pleasure gardens, urban centers, and underground factories. If you have ideas that could serve this broad theme, please contact the Studio chair directly.
SIGGRAPH 2002 Studio Chair
Arizona State University

Submissions were due:
6 February 2002.


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