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Educators Program Fact Sheet

Conference: 12 - 17 August 2001
Exhibition: 14 - 16 August 2001

Los Angeles Convention Center
Los Angeles, California USA

The SIGGRAPH 2001 Educators Program emphasizes innovative and creative uses of computer graphics and interactive techniques for learning that focus on physical and virtual computer-supportive collaborative-learning environments.

"The traditional Native American saying, 'Tell me and I may forget. Show me and I may not remember. Involve me and I will understand and learn.' applies to this year's Educators Program. Our presentations emphasize collaboration, cooperation, and engaging the learner," said Colleen Case, of Schoolcraft College, SIGGRAPH 2001 Educators Program Chair. "In addition, this year's program responds to the need to engineer new physical and virtual learning spaces that use computer graphics for enhancing and expanding visual communications."

For the first time, the SIGGRAPH 2001 Educators Program offers Open Forums where attendees can meet with presenters, exchange ideas, and discuss in depth the topics introduced during presentations. Forum topics include: The Promise of the Web for Learning, The Emerging Computer Graphics Discipline, Games and Education, Explorations in Visual Communications and Meaning, Studio Views on Demo Tapes, and The Teaching of Computer Graphics in a Computer Science Curriculum. In addition to Open Forums, the SIGGRAPH 2001 Educators Program includes 22 panels, papers, workshops, and demonstrations.

Educators Program Highlights:

21st Century Literacy: Media and Meaning
Anthony Chapman, Thirteen/WNET New York, Sarah Feldman, Oxygen Media, Faith Rogow, Insighters Educational Consulting Inc. Elana Rosen, JustThink Inc.
What does literacy in the 21st century look like? What should it look like? In today's media-pervasive society, both makers and consumers of media should examine how we make, and make use of, online and video content.

Adventures in Modeling: Building Systems With StarLogo

Vanessa Colella, Eric Klopfer, Mitchel Resnick, Massachusetts Institute of Technology
In the Adventures in Modeling project, learners use StarLogo to design, create, and analyze their own models of complex, dynamic systems. Off-screen activities provide another way to connect abstract scientific systems to personal experience.

Hands-On Classical Animation Workshop
Clifford Cohen, AnimAction Inc.
The language of animation is universal. It transcends cultural barriers and bridges the great divide between art and technology. This hands-on experiential workshop in classical animation offers a solid foundation in the art of animation that can be translated into digital productions.

Internet2 Applications and Infrastructure

Ted Hanss, Internet2
An overview of the effort by more than 180 universities to establish the next-generation Internet to support advanced applications in research, teaching, and learning environments.

Internet Studios: Teaching Architectural Design Online in the United States and Latin America

Alfredo Andia, Florida International University
A summary of the pedagogical use of high-end computer graphics and low- and high-bandwidth Internet technology for international architectural education collaboration among seven universities in the Americas.

Life Drawing and 3D Figure Modeling with Maya

Greg Garvey, Yale University
A participatory hands-on workshop based on human-figure-modeling sessions at the Yale University Digital Media Center for the Arts.

Speeder Reader: An Experiment in the Future of Reading

Maribeth Back, Jonathan Cohen, Rich Gold, Matt Gorbet, Steve Harrison, Scott Minneman, Xerox PARC
Speeder Reader is a speed-reading protocol (RSVP) combined with a speed-racing videogame interface for interactive reading. Designed as part of XFR: Experiments in the Future of Reading, Speeder Reader was displayed at the Tech Museum of Innovation.

Studio Views on Demo Tapes

Glenn Campbell, Area 51, Art Durinski, Otis College of Art and Design, Tom Lesser, Rhythm & Hues, Doug Nichols, Disney Feature Animation and Brad Reincke, Cinesite Visual Effects
Attendees and panelists discuss how to prepare for professional roles in digital production studios.

Teaching Computer Animation for Results!

Craig Caldwell, University of Arizona, Kevin Geiger, California Institute of the Arts, Jim McCampbell, Ringling School of Art & Design
Learning (or teaching) computer animation depends on knowing what to emphasize and what to put on the back burner. This session shares solid approaches at three levels (foundation, undergraduate, and graduate) for teaching animation along with examples of successful student results.

Webtanks: Tools for Learning by Design

Zann Gill, NASA Ames Research Center
Webtanks are collaborative Web environments that can be used as project frameworks and knowledge-management repositories to support students as designers and inventors.

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