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30: Visibility, Problems, Techniques, and Applications
Monday, Full Day, 8:30 am - 5 pm
Room 404

Visibility determination (the process of deciding what surfaces can be seen from a certain point) is one of the fundamental problems in computer graphics. Its importance has long been recognized, and in network-based graphics, virtual environments, shadow determination, global illumination, culling, and interactive walkthroughs, it has become a critical issue. This course reviews fundamental issues, current problems, and unresolved solutions, and presents an in-depth study of the visibility algorithms developed in recent years, focusing on occlusion culling techniques.

Understanding of the basics of 3D graphics. The course is not designed for experts in visibility.

Occlusion culling techniques, visibility complex, view volume culling, image space and object-space methods, the use of BSP trees and other hierarchical structures for visibility, solutions in games, hardware-assisted occlusion culling.

Daniel Cohen-Or
Tel Aviv University

Yiorgos Chrysanthou
University College London

Daniel Cohen-Or
Vladlen Koltun

Tel Aviv University

Fredo Durand
Massachusetts Institute of Technology

Ned Greene
NVIDIA Corporation

Claudio T. Silva
AT&T Labs