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sigKIDS Fact Sheet
The focus for the SIGGRAPH 2000 sigKIDS program has been to get involved with the local community and to branch out to a new audience.
Beginning in Spring 1999, discussions began between sigKIDS, Community Outreach, representatives of the local schools, and the Louisiana Children's Museum in New Orleans. During Fall 1999, a group of high school students from Ben Franklin High School, a public magnet school in New Orleans, began to work on a Web site for sigKIDS, led by their teacher Paul Werner.
The students will be on-site at the Ernest N. Morial Convention Center, working with SIGGRAPH TV/Online to produce multimedia content for the Web site. The site will also contain the artwork and animations submitted by students and teachers from the US and Europe. The sigKIDS Web site will remain available for a year after the conference ends.
sigKIDS projects giving children the opportunity to interact with computer technology also will be hosted at the Louisiana Children's Museum. SIGGRAPH has arranged for the museum to receive 15 computers, donated by a generous New Orleans corporation.
"The donation of computer equipment to the Louisiana Children's Museum has allowed SIGGRAPH to achieve its goal of reaching out to a greater number of children in New Orleans than we could during our conference week," said Marc Barr, Middle Tennessee State University and SIGGRAPH 2000 sigKIDS chair. "SIGGRAPH will set up a small graphics lab for use by museum attendees during the conference but the museum will have the equipment permanently for their childrenšs programs."

Two model boats are remote-controlled using the arrow keys of a computer keyboard or a joystick. The children will engage in a slow motion soccer encounter on the water, pushing the ball with their respective boat. Some very basic initial rules of the game will be set, the level of difficulty can be increased as they become more proficient in their anticipation of the movements of the boat in response to their instructions.
Yann Jacquelet, Laboratoire de Traitement du Signal et de l'Image/Groupe de Recherche en Architecture Intelligente Distribuee
Samuel Mouget, Genie Telecommunication et Reseau

RVV (Remote Visual Vehicle)
The RVV is an interactive remote vehicle with real-time video feedback to the operator. This radio/video operated vehicle can be used in exploring dangerous environments and or just for fun. This project is an exploration of existing technology and what can be done if it is taken to a different level.
The RVV is a hands-free, motion-controlled vehicle. The operator controls the vehicle via video feedback through stereoscopic glasses and a head-tracking system mounted on it and connected to a desktop computer. The vehicle itself is an out-of-the-box product with a micro camera and a transmitter on board, which sends the wireless video images to the operator. This project is an example of what you can do with simple, in-the-market technologies and an adventurous mind.
Gevel Marrero, Pratt Institute
Luis Marrero, Northeastern University
William Sayer, Pratt Institute

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