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Emerging Technologies: Point of Departure Fact Sheet
Enter the Emerging Technologies venue, a Point of Departure to visionary, creative, and provocative interactive installations. Experience the future of display technologies, human-computer interfaces, augmented reality, collaborative computing, and robotics.
"Emerging Technologies: Point of Departure is a showcase of new technology exhibits spanning the diversity that SIGGRAPH offers," said Jeffrey Close, Emerging Technologies Chair. "A goal of Point of Departure is to provoke attendees to think about the positive and negative ways that these new technologies may affect our future, and to think about their relationship with that change."
Point of Departure Highlights
4+4 Fingers Direct Manipulation Environment With Force Feedback
Somsak Walairacht, Tokyo Institute of Technology
A new interface device for direct manipulation environments with force feedback. In this demonstration application, the user grasps, rotates, and moves a virtual Rubik's cube.
Yoshifumi Kitamura, Osaka University
ActiveCube is a tangible user interface for constructing and interacting with virtual 3D objects using actual physical cubes. Each cube is a bi-directional interface device that contains both input and output sensors, and provides a flexible direct manipulation interface that maximizes the user's intuition, sensitivity, and proprioception.
Autostereoscopic Display for an Unconstrained Observer
Ken Perlin, New York University
A system for autostereoscopic display that solves a long-standing problem: how to deliver a true stereoscopic image to unencumbered observers, while allowing them to freely move and rotate their heads. This technology may have a significant effect on CAD applications, CHI applications, and entertainment graphics.
CYPHER: Cyber Photographer in Wonder Space
Shoji Tanaka, ATR Media Integration & Communications Research Laboratories
This three-component demonstration allows users to build a virtual world by locating wooden blocks on a table. A robot then photographs the users from a desirable perspective for placement within the virtual world. Finally, the system uses its knowledge of art masterpieces to compose a virtual photo from within the virtual world.
Gait Master
Hiroo Iwata, University of Tsukuba
Advanced applications of virtual reality often require a good sense of locomotion. The Gait Master is a locomotion interface that uses a two-degree-of-freedom motion platform for each foot to deliver a sense of walking on uneven surfaces. The user experiences stairs and sloped surfaces in a virtual space.
Emilio Camahort, University of Texas at Austin
Research examples of dazzling digital holographic stereograms, including collaborative design and engineering examples, advertising and commercial applications, and 3D portraits. Theses holograms are full-color and allow full vertical and horizontal parallax.
Jamodrum Interactive Music System
Tina Blaine , Interval Research Corporation
Jamodrum is a multi-user interactive music system that combines drumming and real-time computer graphics in a collaborative environment. Up to three players collaborate in a musical improvisation via velocity-sensitive input devices, while their performance is augmented with computer graphics imagery on a tabletop surface.
Magic Book: Exploring Transitions in Collaborative AR Interfaces
Mark Billinghurst, University of Washington
Magic Book explores transitions between physical reality, augmented reality, and immersive virtual reality in a collaborative setting. Though it looks like a physical storybook, it uses video-based recognition and augmented-reality technologies to generate displays that appear to rise off the page as virtual scenes. Together, readers explore storybook scenes in physical, augmented, and immersive VR settings.
Tom Malzbende, Hewlett-Packard Laboratories
Microtelepresence extends telepresence to the microscopic scale. It immerses users in a microscopic world inhabited by live insects. Users view the display with a stereoscopic, head-mounted display with magnetic tracking, which drives a stereoscopic video microscope coupled to a robotically controlled motion platform.
Musical Trinkets: New Pieces to Play
Joseph Paradiso, Massachusetts Institute of Technology
In Musical Trinkets, users interact with 15 tagged objects to perform music that is smoothly varied through tag manipulation (proximity, orientation, pressure). The physically very different objects (some can be worn as rings, others can sit on the table or spin) are continuous controllers. Each varies a different set of musical parameters or rules.
Retinal Direct Imaging
Takahisa Ando, Laboratories of Image Information Science and Technology
A retinal direct-projection display that uses laser illumination and a holographic optical element to create a Maxwellian view. The system converges coherent parallel rays at the center of the human pupil and projects the rays directly on the retina directly.
RV-Border Guards: A Multi-Player Entertainment in Mixed Reality Space
Toshikazu Ohshima, Mixed Reality Systems Laboratory, Inc.
A collaborative target shooting game that uses state-of-the-art mixed reality technology (RV = reality/virtuality). The real scene is presented through video-based scenes augmented by computer-generated characters and effects. Players try to shoot game objects with special hand and arm gestures.
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