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Computer Animation Festival Fact Sheet
Electronic Theater Program           Animation Theaters Programs
The Computer Animation Festival is a collection of the best animation, visualization, scientific research, advanced game technology, student work, and feature film effects. Over 650 entries were submitted to the jury, and 135 were selected from that group. Thirty percent of the selected pieces were student produced, and 48% of the work is from the international community.
"Computer graphics animation has reached a new level of excellence and realism in the past year. We are showcasing these advances in this year's Computer Animation Festival," said Joe Takai, Industrial Light + Magic, SIGGRAPH 2000 Computer Animation Festival Chair. "The level of research and development in the work being created has achieved new areas never before demonstrated. Realistic clothing, hair, and physics are pushing the boundaries of animation and simulation in all areas of computer graphics."
Young at Heart
Mark Sagar / LifeF/X Inc.
An old actress reminisces in her dressing room as she prepares to go on stage. All seems normal until she dramatically transforms into a young woman. How can she possibly do this? She is the world's first digital actress, so she can change into any form she likes! The film shows close-ups of an actress who never existed performing in a standard dramatic context, demonstrating the facial modeling, animation, and performance capture system.
Toshifumi Kawahara / POLYGON PICTURES INC.
A vast garbage dump full of throwaway tires. But when night falls, an entirely different world comes into being. The tires take shape, come alive, and spar with one another.
Today's Science Tomorrow's Art
Aaron Otstott / Texas A&M University
Through a series of familiar photographs, the connection between today's science and its application to art are explored. This student work demonstrates the connection between science and art by using a custom developed software program which captures the image intensity from a series of photographs and maps them to a custom font generating program. The result is a hypnotic vision of technological innovation.
Campfires: Graphic and Archaeology
Alan Chalmers / University of Bristol
The parietal art at the Cap Blanc cave site in Bordeaux is a remarkable record of the earliest representational artistic expression. However, it is often the case that these carvings and paintings are studied by archaeologists using modern light sources, such as floodlights, rather than firelight. The aim of this research is to examine the art accurately under illumination provided by reconstructions of ancient sources, without the need to take burning torches into these fragile sites. This animation was created using laser-scanned data, rendered with The Radiance lighting visualization system.
Hans Uhlig / Bay Vista Productions
Synchronicity is an entirely computer-generated dance allegory. The passage of time and the evolution of the characters are augmented by a progression of stylistic looks. The complex choreography was captured using an advanced optical motion capture system. Nearly 100 markers were used to capture all of the subtleties of the performance.
Avenue Amy
Boo Wong / Curious Pictures
Avenue Amy follows the life of its star as she searches for love in New York's East Village. The actors were shot against green screens to achieve both a stylized look and to assure that their gestures and facial expressions would remain evident in the final animation.
Hot Spot
Joanna Stevens / Passion Pictures
Set in a club with a pounding 80's disco beat, Ray and his friend Dave attempt to out-do each other on the dance floor competing for the attention of the elegant Imogen.
Volume Visualization of the Orion Nebula
Jon Genetti / San Diego Supercomputer Center
In this visualization, viewers are transported 1500 light years to the heart of the Orion Nebula. The nebula is derived from a 3D polygonal model based on radio and visible light observations from the Hubbell Space Telescope and ground-based observations. A custom toolkit converts this polygonal model to 3D volume data with accurate and controllable nebulosity rendition of the various depicted forms. Eighty-four additional volumes were modeled and placed into the scene with 883 stars that use gaussian footprints for star brightness. The animation was created using custom volume rendering software that renders multiple, multi-resolution volumes using perspective viewing transformations.
The Last Drawing of Canaletto
Cameron McNall / UCLA Department of Design / Media Arts
This film is a three-dimensional computer recreation of an 18th century drawing by the Venetian artist Canaletto. The viewer is able to enter the space of the two-dimensional drawing and look around, while the moving light of the sun animates the otherwise motionless setting. An effort was made to combine the visual qualities of claymation, model photography, and time-lapse photography with the unique possibilities offered by computer animation.
Phil McNally / t3D Special Projects
Pump-Action is an independent computer graphic animation project following the conflict between inflatable characters of differing materials in a workshop setting.

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