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Understanding the Past: Computer Graphics and Archaeology

Recent developments in computer graphics and interactive techniques can be used to reconstruct and visualize features of archaeological sites or artifacts that may otherwise be difficult to appreciate. This new perspective may enhance our understanding of the environments in which our ancestors lived and worked. But this application of computer graphics raises crucial questions: Who really benefits? Will the revenue from site visits be wiped out through virtual tourism? Are the results misleading, and are we in fact misinterpreting the past?

Alan Chalmers
University of Bristol
Kate Robson Brown
University of Bristol
Paul Debevec
USC Institute for Creative Technologies
Zukisani Jakavula
University of Cape Town
Holly Rushmeier
IBM T.J. Watson Research Center


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