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Educators Program Papers

QuickWorlds: Teacher-Driven VR Worlds in an Elementary School Curriculum

The QuickWorlds program, a collaboration between university researchers and elementary school teachers, provides instructors with virtual reality models that enhance the K-6 curriculum.
Andrew Johnson
Thomas Moher
Jason Leigh
Ya-ju Lin

University of Illinois at Chicago
Electronic Visualization Laboratory
EECS Department (M/C 154) Chicago, Illinois 60607 USA


Developing a Curriculum on The Arts and Mechanics of New Media for an International Post-Graduate Audience

This paper presented the program structure, content, and organization for a new international post-graduate curriculum.
L. Miguel Encarnação
Fraunhofer Center for Research in Computer Graphics, Inc.
321 South Main Street
Providence, Rhode Island 02903 USA


A Project-Oriented Graphics Course

This series of lab exercises demonstrated development of a small product for use in a graphics course or as a toolkit.
Robert Strader
Stephen F. Austin State University
McGee Business Suite 303
Nacogdoches, Texas 75962-3063 USA


Teaching Computer Graphics in Brazil:
Social Commitment, Creativity and Passion - Against All Odds!

A shoestring arts laboratory in Brazil uses a pioneering educational approach and brings social commitment to computer arts. This paper discussed its background and achievements.
Rejane Spitz
Pontifícia Universidade Católica do Rio de Janeiro
Av. General San Martin 1063 ap. 201
Leblon Rio de Janeiro, 22441-011 BRAZIL


A Crash Course in Creative Digital Media for the Community

This paper summarized the results of collaboration and partnership between the Digital Design Studio at the Glasgow School of Art and businesses, schools, and the community.
Chris Rowland
Digital Design Studio
Glasgow School of Art
The House for an Art Lover
10 Dumbreck Road


Using 3D Animation in Teaching Introductory Electromagnetism

The authors described using both 2D and 3D animation to study introductory electromagnetism.
R. Mark Bessette
John Belcher

Massachusetts Institute of Technology
77 Massachusetts Avenue
Building 37 Room 695
Cambridge, Massachusetts 02139 USA


A Collaborative and Interdisciplinary Computer Animation Course

The authors described the pedagogical approach, curriculum, and results of developing an interdisciplinary course in computer animation for artists and computer scientists.
Dan Bailey
David S. Ebert

University of Maryland Baltimore County
CSEE Deptartment, ECS 210
1000 Hilltop Circle
Baltimore, Maryland 21250 USA


A Multidisciplinary Approach to Masters Education in Digital Research

The Digital Design Studio at the Glasgow School Art, developed in response to rapid advances in leading-edge digital technologies, encompasses three distinct components: education, research, and training.
Paul Anderson
Digital Design Studio
Glasgow School of Art
The House for an Art Lover
10 Dumbreck Road


CAL Painting Together Across the World: Collaborative NetPainting Between High School Students & a Professional Artist

The author reviewed the successes and challenges of a professional artist and junior- and senior-high school students as they took part in a collaborative painting project via the Internet.
Jeremy Sutton
465 Utah Street #1
San Francisco, California 94110 USA


Interaction in an IVR Museum of Color

The authors reviewed interaction issues encountered in developing an IVR-based educational project, including creation of and interaction with 3D representations of abstract concepts.
Barbara J. Meier
Rosemary Michelle Simpson
Timothy S. Miller
Philip Andrew Stone
Anne Morgan Spalter

Brown University
Box 1910
115 Waterman Street
Providence, Rhode Island 02912 USA


Projects for a Computer Graphics Programming Course

This paper described projects for a computer graphics programming course that make it effective for students in the sciences as well as in computer science.
Steve Cunningham
California State University, Stanislaus, and San Diego Supercomputer Center
10100 John Hopkins Drive
La Jolla, California 92037 USA


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