Web3D RoundUp: Looking Backwards and Forwards

Vol.34 No.2 May 2000

“They All Suck!” (wheras we’ve been running too fast to do anything but exhale)

Carrie Sim
Cyberworld Corp.

Figure 1: Navigate through worlds created with CYBERWORLD technology, such as The War Room from the Universal Pictures upcoming film release, The Skulls. CYBERWORLD’s multiwindow interface gives seamless integration between 3D and 2D content.

Figure 2: Creating 3D multimedia worlds is as easy as painting on canvas. Drag and drop your own pictures, videos and other web links to the library interface. CYBERWORLD Builder allows you to organize and present your entire web content in minutes.

Chris Tome said in the Spring 2000 issue of 3D Magazine, “I have downloaded and run more 3D plug-ins, browsers and web content creation tools than I care to remember. They all shared one thing in common—they sucked.”

While Tome’s statement may be partially true, and we agree that there are a lot of 3D tools, builders and viewers out there, his blanket statement, his wide brush stroke, that they all “sucked” may be slightly erroneous and grossly exaggerated.

It is common knowledge that the crucial issues pertaining to Web3D today are two things: getting the bandwidth to deliver 3D content on-line and gaining the expertise to build in 3D. We also know that generating good content for the web beyond the regular HTML page is the general thrust in web development, which is the only reason Web3D still exists anyway. Well, CYBERWORLD has been said to offer “visually compelling content that’s easily and quickly downloaded,” to “tailor its product to on-line vendors…with quick download times and the ability to display merchandise in a 3D environment” and to have “easy connection with HTML pages (and) VRML worlds.”

Among many other things in the year since our first magazine publication, we’ve built 3D cybermalls, partnered with major TV and film producers and distributors, were featured on the on-line site of a major computer hardware designer and manufacturer, affiliated with a major on-line comic book producer and built popular on-line games, email holiday cards and 3D worlds for consumers, casual surfers and hard-line 3D enthusiasts. We’ve given talks, made countless presentations and won awards. We’ve been so busy in the last year that we haven’t had time to slow down, to really take a breath or even exhale.

Obviously we can’t be everything to everybody. In February 2000, CYBERWORLD was chosen as a finalist in the Web3D RoundUP in Monterey, CA. The Web3D RoundUP is the annual high-speed shoot-out of the world’s best Web3D developers and toolmakers, the best that the Internet world has to offer. True, we didn’t win, but we did take the bronze with a third place showing amongst some very exciting and extremely strong competition! One of the areas in which we did shine was our ability to build and demonstrate a workable and viable 3D world in less than three minutes. Our ability to easily build 3D worlds is one of our attractions; professional artists and web designers, like Stan Lee Media, have chosen CYBERWORLD to showcase their art and 3D designs. At the same time, a sixth grade class of students has chosen to use CYBERWORLD to create school games and community maps.

Chris Tome’s editorial also said “Most people aren’t artists and have no desire to be.” This might not necessarily be true, if people are given the right tools. CYBERWORLD is one of those technologies that allows for full artistic flexibility for the novice and the seasoned professional. CYBERWORLD offers the ability to create a 3D world in less time than it takes to download a photo on a standard modem. And, it allows artistic expression for the artistically impaired. The simplicity of a Sim City drag and drop, the fun of a Doom 3D world, plus the artistic flexibility of a PhotoShop graphics program, pretty much sums it up.

Industry analysts may feel that 3D Internet development has a long way to go for popular acceptance, but maybe if they go to see the presentations at the Web3D RoundUP twice each year, they may feel differently. It is popular and exciting, which says a lot for the winners of the event, our partners and our industry.

Editor’s Note: Chris Tome is one of the most capable, articulate and provocative writers around. We love you, buddy!

Visit and to see our stuff for yourself.

Carrie Sim
Product Evangelist
Tel: +1-905-502-9690, ext. 238

The copyright of articles and images printed remains with the author unless otherwise indicated.