Walk up to any computer graphics professional at SIGGRAPH and ask about the first time they attended the conference. Odds are good that their earliest experience was as a student volunteer.
This paper from the July 2013 ACM TOG presents a technique for simulating plastic deformation in sheets of thin materials, using a framework of adaptive mesh refinement to align mesh edges with folds and creases.
This innovative paper from the October 2013 special issue of ACM TOMM discusses techniques for navigating internet images using a 3D geo-located context.
In this emerging technology abstract from SIGGRAPH 2013, the authors introduce WAYLA, a game contructed around eye-gaze-based interaction.
The Visual Effects Society has just announced its involvement in a groundbreaking project: the creation of a reference platform for VFX software development. Called, quite simply, the 'VFX Reference Platform,' its purpose is to minimize incompatibilities between different VFX software packages and encourage further adoption of Linux by VFX software vendors.
Some background on the project from the VFX Reference Platform website:
The 41st annual Computer Animation Festival at SIGGRAPH 2014 will showcase more than 100 of the best examples of computer animation from the past year. Of the 450-plus festival submissions, just over a hundred were accepted -- and only nine were selected to receive top honors in their respective categories. Considering the exceptional creativity and technical skill evident in the pool of entries, the decision process must have been a difficult one for the SIGGRAPH jury.