This paper from SIGGRAPH 2016 presents a novel technique to automatically colorize grayscale images that combines both global priors and local image features
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This paper from I3D '17 presents a new approach to handling many light sources in real-time rendering - a hierarchical acceleration structure that adapts to the light source distribution.
This paper from I3D '17 introduces a novel approach to render high-quality fluid surface in screen space by an efficient combination of particle splatting, ray-casting and surface normal estimation techniques.
This paper from SIGGRAPH Asia 2015 presents algorithms for extracting an image-space representation of object structure from video and using it to synthesize plausible animations.