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HCITOCH 2016

Wed Sep 7 - Sat Sep 10 2016
Human-Computer Interaction, Tourism and Cultural Heritage
Turin, Italy

The new technologies offer us a series of instruments to develop the potential of human beings with the goal of increasing the quality of life of millions of users of interactive systems in our global village. The relation of the triad computer science, quality design and communicability has proven very productive in the new millennium.

In the current era of qualitative communication, the present virtual space is intended to be a meeting point of all those who freely wish to boost and perfect the set of strategies and techniques to improve the human-computer interaction, tourism and cultural heritage. The main goal is to facilitate communicability and make the fruition of the new technologies more pleasant.

Our effort focuses on finding the common denominator between the human-computer interaction, cultural heritage, tourism and the global village. That is, we address all those who are currently working to increase the quality of life of the human beings through the new technologies and all their derivations, wanting to know the last advances in the factual and formal sciences and that this international workshop can serve as a meeting point to boost the current and future lines of research of the investigators belonging to the university, governmental bodies and the enterprises and industries of the private sector. All contributions should be of high originality, quality, clarity, significance and impact.

Papers, demos, research-in-progress, posters and doctoral consortium related to Human-Computer Interaction, Tourism, Cultural Heritage, Quality Design, Communicability, Internet of Things, Ubiquitous Computing, Collaborative Environments for Natural and Cultural Heritage, Digitization for Conservation, Archaeological Archives with New Technologies and other Computational Areas are solicited on, but not limited to:

  • Archaeological Computing
  • Computer Aided Education (CAE)
  • Computer Arts
  • Computer-Aided Design (CAD)
  • Cross-Cultural and Internationalization of Design
  • Cultural Heritage and Social Networking
  • Database Application Development
  • Development of Research and Education in Heritage Conservation
  • Digital Divide
  • Digital Literacy Trainings
  • Digitization for Preservation
  • E-book
  • Eco-design
  • E-commerce
  • E-culture
  • E-government
  • Electronic Presentation, Publishing, and Digital Libraries
  • Embedded Computing
  • Emerging Technologies
  • Emotional Design
  • Ergonomics
  • Future Challenges of Visualization Methods
  • Geometric Modeling
  • Human Factors and Computer Sciences
  • Human-Computer Interaction
  • Human-Robot Interaction
  • Image Processing: Color Correction, Image Warping, Morphing and Painting
  • Immersive Multimedia, Mixed Reality and Virtual Reality
  • Indexing and Search Technique for Hypermedia Databases
  • Information Technology and Communication for Regional Development
  • Integration of Artificial Intelligence with other Technologies for the Tourism
  • Intelligent and Adaptable Systems
  • Interactive Systems for Cultural and Ecological Heritage
  • Internet of Things
  • Knowledge-Based Simulation
  • Marketing, Tourism and Geospatial Information Systems
  • Methodologies for Heuristic Evaluation of the Quality
  • Microinformatics for Conservation and Promotion of Cultural Heritage
  • Mobile Network Security
  • Multimedia for Assessing Tourist Demand in World Heritage Sites
  • Online Museum
  • Open Source Software
  • Photography and Illustration Digital
  • Preservation and Image Restoration of Digital Culture
  • Quality Attributes and Metrics for Interactive Systems
  • Quality Oriented Software Architecture and Database
  • Reusability of the Current Digital Archiving Solutions
  • Role of Local Community and ICTs in Cultural Heritage Management
  • Semiotics for Interactive Design
  • Software Engineering
  • Software Testing, Evaluation and Analysis Technologies
  • Speech and Natural Language Interfaces
  • Storytelling and Augmented Realities
  • Tangible User Interfaces
  • Technological and Economical Valuation of Natural and Cultural Heritage Resources
  • Telecommunications and Marketing Models in the Museum as Distributed Network
  • Tourism Enterprise Information Systems and Intelligent Agents
  • Tourism Technology Management
  • Ubiquitous Computing
  • Usability Engineering
  • Video Games and Cultural Heritage
  • Virtual Architecture and Hypergraphics
  • Virtual Campus and Distance Education
  • Virtual Exhibitions
  • Virtual Simulation and Quality in Heritage and Historic Environments
  • Visitor and ICTs Impact Management for World Heritage Sites
  • Visual Effects and Cinema Digital
  • Visualization Tools and Systems for Simulation and Modeling
  • Web 2.0 and Web 3.0
  • Web TV, 3D TV and Stereo Visualization
  • Wireless and Mobile Computer Science

An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views.