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SETECEC 2016

Tue Mar 29 - Fri Apr 1 2016
Fifth International Conference on Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce
Venice, Italy

The 5th International Conference on Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce (SETECEC 2016) is a scientific meeting for discussing the latest advances in the emerging areas of computer science and technology.

Many conferences focus on specific aspects of computing and bring together leading experts in a particular field. At such large conferences, students are often marginalized or relegated to poster sessions. This conference is somewhat smaller, and aims to promote dialog between established professors and graduate students working on new directions. Hence topics from the whole range of human-computer interaction, multimedia, software, design, etc. are welcomed.

All contributions – papers, workshops, demos and doctoral consortium, should be of high quality, original, clear, significant and impactful. The following subjects are solicited, though submissions are not limited to these areas.

  • 3D Visualization
  • Augmented Reality
  • Brain-Computer Interfaces
  • Business Intelligence Technology
  • Cloud Computing
  • Collaborative Technologies
  • Communicability
  • Computational Archeology
  • Computational Challenges in E-commerce
  • Computer Aided Design
  • Computer Games Design
  • Computer Graphics, Modeling and Animation
  • Computing in Emergent Economies
  • Creative Open Software
  • Cross-Cultural Design
  • Cultural Heritage
  • Cyber Attacks and Cyberbullying
  • Cyberculture
  • Data Mining
  • Design and Cognitive Computing
  • Design for Mobile Device
  • Digital Divide
  • Distance Learning
  • Dynamic and Static Media for Interactive Systems
  • e-Culture
  • e-Tourism
  • Ergonomics
  • Ethnocomputing
  • Folksonomy Formation
  • Games Design
  • Genetic Algorithms
  • Graphical User Interfaces and Textual Information
  • Hand-Gesture Applications
  • Green Computing
  • Grid Computing
  • Hand-Gesture Applications
  • Human and Social Factors
  • Human-Computer Interaction
  • Hypermedia and Microcomputing
  • Informatics Outsourcing
  • Intellectual Property
  • Intelligent Systems
  • Interaction Design and Children
  • Interactive Immersion in 3D Graphics
  • Internet Architecture
  • iTV
  • Learning Management System
  • Managing Security Risks
  • Marketing and Commerce Online
  • Mining for Computing Works
  • Mobile Displays and Design
  • Mobile Social Media
  • Nanotechnology and Computer Science
  • Network Security Issues and Protocols
  • New Mass Media
  • Online Marketing and Commerce
  • Ontology in Computer Science
  • Open Educational Resources
  • Open Source and Enterprise Resource Planning
  • Organic User Interfaces
  • Parallel Programming
  • Personal Information Management
  • Quantum Computing
  • Risking Communications Security
  • Scientific Visualization and Software
  • Security and Privacy
  • Sharing Learning
  • Smart Business Networks
  • Social Computing and Cultural Modeling
  • Software Biometrics
  • Software Engineering
  • Software Quality Analysis
  • Speech Recognition Systems
  • Systems Security Problems
  • Techniques and Methods for Heuristic Evaluation
  • Technologies for Tablet PCs and Multimedia Mobile Telephone
  • Technology Transfer
  • Ubiquitous Computing
  • Usability Engineering
  • User and Adaptive Interfaces
  • Videogame Console Technologies
  • Virtual Agents
  • Visual Communication
  • Visual Effects
  • Visual Information Management
  • Web 3.0
  • Wireless Data Communications
  • Wikis and Blogs Tools for Online Education