i3D is the leading conference for real time 3D computer graphics and human interaction.
2015 marks the 29th year since the first conference. This year's event will take place in San Francisco, California from February 27 to March 1, 2015.
As in 2014, i3D 2015 will be held immediately before the Game Developers Conference (GDC'15) in the Bay Area, which provides an excellent opportunity to attend both conferences and see both research and application in real time 3D computer graphics.
i3D is pleased to announce two of the keynotes for this year:
Automating Image and Video Morphing
Hugues Hoppe, Principal Researcher and Manager of the Computer Graphics Group, Microsoft Research
Physics in Games
Matthias Müller, Research Lead, NVIDIA