ACM SIGGRAPH News
Up until the mid ‘90s, effects artists were people who made things with their hands. They wore paint-spattered clothing and rifled through tool boxes. They created aliens out of latex, turned foam into granite and constructed nine-foot spaceships from odds and ends found on dusty workshop shelves. The Millennium Falcon was a product of such physical craftsmanship, as was the creepy-yet-loveable E.T., the immaculate Discovery spacecraft in "2001: A Space Odyssey" and Major Toht’s grisly melting head in "Raiders of the Lost Ark."
One of the newest -- and most successful -- entries into the indie game scene is "This War of Mine," developed and published by 11 Bit Studios. Previously known for mobile games such as "Anomaly" and "Sleepwalker's Journey," 11 Bit created a different kind of game altogether with its latest release, which has generated quite a following amongst the gaming community, particularly on the Steam platform.
Editor's note: Spotlight on SIGGRAPH is a recurring feature, established to shed light on the various committees and avenues of volunteering within ACM SIGGRAPH and its annual conferences.
On December 6, 2014, researchers from the Max Planck Institute for Intelligent Systems in Tübingen, Germany, presented a study entitled MoSh: Motion and Shape Capture from Sparse Markers.
In his 2013 State of the Union address, President Obama made room in his speech to talk about a subject that some may have found an odd choice for a presidential address: 3D printing. His comments on 3D printing were positive, noting that the technology "has the potential to revolutionize the way we make almost everything." A little over a year later, President Obama's prediction was proven true -- and in a rather personal way.
Both the North American SIGGRAPH conference and SIGGRAPH Asia are well attended by international audiences, and though most attendees understand English, there is a difference between grasping a language and being fully comfortable digesting complex research in that language.
Members of the newly-launched USC ACM SIGGRAPH Student Chapter are particularly well positioned to volunteer for SIGGRAPH 2015. Literally. The University of Southern California is just two miles from the Los Angeles Convention Center, which will host SIGGRAPH 2015 -- the world's largest international conference on computer graphics and interactive techniques -- from August 9 to 13, 2015.
It's becoming evident that Tehran, Iran, has a vibrant computer graphics community. The Tehran ACM SIGGRAPH Professional Chapter, founded in the spring of 2014, is already hosting events that draw crowds of attendees.