ACM SIGGRAPH News
The Visual Effects Society has just announced its involvement in a groundbreaking project: the creation of a reference platform for VFX software development. Called, quite simply, the 'VFX Reference Platform,' its purpose is to minimize incompatibilities between different VFX software packages and encourage further adoption of Linux by VFX software vendors.
Some background on the project from the VFX Reference Platform website:
The 41st annual Computer Animation Festival at SIGGRAPH 2014 will showcase more than 100 of the best examples of computer animation from the past year. Of the 450-plus festival submissions, just over a hundred were accepted -- and only nine were selected to receive top honors in their respective categories. Considering the exceptional creativity and technical skill evident in the pool of entries, the decision process must have been a difficult one for the SIGGRAPH jury.
A remarkable window of opportunity for augmented reality and virtual reality developers is rapidly coming to a close. Wednesday, June 25 at 22:00 UTC/GMT is the final cutoff for submissions to the SIGGRAPH 2014 AR/VR contest -- the spoils of which include a flurry of attention for the top entries and Oculus DK2 headsets for each of the three finalists.
June 20, 2014 is the last day to register for SIGGRAPH 2014 with the advance registration discount!
In addition to the early bird discount, SIGGRAPH is also offering a steeply discounted registration to unemployed ACM SIGGRAPH members. A full list of registration fees can be found on the SIGGRAPH 2014 website.
According to a survey conducted by the U.S. Bureau of Labor Statistics, computer science is one of the country's fastest growing occupational fields. By 2020, the BLS estimates there will be 4.2 million computing and IT jobs in the United States alone.
The SIGGRAPH Technical Papers preview is now available! The premier international forum for disseminating new scholarly work in computer graphics and interactive techniques, the SIGGRAPH Technical Papers program covers a wide variety of topics, including modeling, animation, rendering, imaging, human-computer interaction, computer games, scientific visualization, information visualization, computer-aided design, computer vision, audio, robotics and fabrication.
By Pritham Marupaka
With the advent of social networks, smartphones and increasingly powerful web services, our digital existence has grown immensely in recent years. From shopping to attending a conference call, technology enables us to connect with the people and resources we need in a matter of seconds. Though we’re more connected than ever before, there has always been a line between our virtual presence and our real existence. Augmented reality (AR) technology aims to blur that line, if not erase it completely.
The current economic situation has made it difficult for people in many professions to find jobs. The computer graphics community is no exception. While the annual SIGGRAPH conference is rife with opportunities for networking and locating job openings in computer graphics, unemployed job seekers are typically in financial flux -- and as a result, may have difficulty affording the cost of registration.