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ACM SIGGRAPH News

21
Aug
2018
Move Over T-Rex, Here Comes The Meg!

Move Over T-Rex, Here Comes The Meg!

By Marina Antunes. Republished with permission from Spark CG Society.

Though much of The Meg is played for laughs, in part it’s what makes the movie such an enjoyable bit of entertainment to the tune of $200 million in worldwide box office in its first week, two things are definitely taken very seriously: the action and the titular megalodon, or “the Meg” for short.

17
Aug
2018
Call for Participation: VRCAI 2018: The 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry in Tokyo, Japan

VRCAI 2018: ACM SIGGRAPH International Conference on VIRTUAL REALITY CONTINUUM AND ITS APPLICATIONS IN INDUSTRY
Event Dates: 2-3 December 2018
Event Details: The 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI2018), on 2-3 December 2018 will take place just before SIGGRAPH Asia 2018(4-7,Dec) in Tokyo, Japan.

16
Aug
2018
Treasurer- Brad A. Lawrence; Director-at-Large- Mashhuda Glencross, Paul S. Strauss
ACM SIGGRAPH Election Results

ACM SIGGRAPH Election Results

ACM SIGGRAPH has announced the results of the 2018 election.  This year members voted on three Executive Committee positions and changes in the bylaws.  The three Executive Committee positions were Treasurer and two Director-at-Large.  The results of the elected members are:

Treasurer
Brad A. Lawrence

Director-at-Large
Mashhuda Glencross
Paul S. Strauss

15
Aug
2018
Visual Effects Society Announces Special 2018 Honorees

Visual Effects Society Announces Special 2018 Honorees

Distinguished VFX Practitioners to be Recognized at Exclusive Celebration

Los Angeles (August 15, 2018) – Today, the Visual Effects Society (VES), the industry’s global professional honorary society, announced the 2018 inductees into the VES Hall of Fame, the newest Lifetime and Honorary members and this year’s recipient of the VES Founders Award. The names of this year’s VES Fellows will be announced later. The honorees and Hall of Fame inductees will be recognized at a special reception in October. 

13
Aug
2018
Social Media Survey
ACM SIGGRAPH Social Media Survey

As part of our efforts to continually improve the ACM SIGGRAPH member communication, we are interested in understanding which social media channels our members use so we can effectively communicate with you. Through our strategic planning and in an effort to "Enable Everyone to Tell Their Story," the organization feels using the appropriate channels to communicate is an important task. We have created a short survey, which will take about 5-10 minutes of you time to take. 

10
Aug
2018
ACM SIGGRAPH 2018 Award Winners

ACM SIGGRAPH 2018 Award Winners Announced

8
Aug
2018
Where to Find SIGGRAPH 2018 Content

SIGGRAPH is the world’s largest, most influential annual conference and exhibition in computer graphics and interactive techniques. Five days of research results, demos, educational sessions, art, screenings, and hands-on interactivity, and three days of commercial exhibits displaying the industry's latest advances.

Whether or not you'll be joining us at SIGGRAPH 2018, you can access much of the conference content online. It has been made publicly available by ACM SIGGRAPH as a service to the computer graphics community.

7
Aug
2018
Call for Participation: ISCMA 2019: Art Machines: International Symposium on Computational Media Art at City University Of Hong Kong, Hong Kong

Art Machines: International Symposium on Computational Media Art (ISCMA 2019)

Event Dates: 4-7 January 2019

Event Details:
The open call invites papers and proposals on the following research topics. Please signal which broad area(s) your paper or proposal falls under when you make your submission.

24
Jul
2018
ACM SIGGRAPH Diversity and Inclusion Summit

Diversity and Inclusion: The key to a successful future, or the next step toward imminent failure.

Diversity and inclusion have become buzzwords, not only in North America but around the world. But what do they actually mean? Why does diversity and inclusion (D&I) matter when it comes to the world of computer graphics and interactive techniques?

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