Panels Fact Sheet

Eighteen Panels were presented at SIGGRAPH 96: debates, discussions, and responses to questions on the past, present, and future of computer graphics technologies. Following each Panel presentation, attendees and presenters were invited to meet in the Panels breakout room for continued dialog.

"SIGGRAPH 96 Panels were selected for their current relevance to the computer graphics community," said Theresa-Marie Rhyne, SIGGRAPH 96 Panels Chair. "Many of this year's Panels highlight the role of networking and telecommunications in computer graphics, and ponder the implications of the World Wide Web."

Panel topics Include:

  • The World Wide Web and Its Implications for Developing and Presenting Content

  • Advanced Computer Graphics Architectures

  • Development of Graphics Accelerators for Personal Computers

  • Virtual Reality

  • Visualization

  • Advanced Television

  • Animation

  • Public Policy and Social Issues Impacting the Graphics Community

Some panel highlights:

Graphics PCs Will Put Workstation Graphics in the Smithsonian

Samuel P. Uselton
MRJ, Inc./NASA Ames Research Center

Michael Cox
S3, Inc.

Michael Deering
Sun Microsystems Computer Company

Jay Torborg
Microsoft Corporation

Kurt Akeley
Silicon Graphics, Inc.

Graphics accelerators for personal computers are rapidly becoming cheaper and more powerful. The panelists considered whether this development spells the end of graphics workstations as we know them.

Digital Stunt Doubles: Safety Through Numbers

Jeff Kleiser
Kleiser-Walczak Construction Company

Richard Chuang
Pacific Data Images

Jeffrey B. Light
Industrial Light & Magic

Frank Vitz
Kleiser-Walczak Construction Company

Shahlil Ibrahim, Boss Film Studios

Logical precursors to computer-generated actors are digital stunt doubles, computer-generated human figures designed to stand in for human actors for visual effects that are either too dangerous, too expensive, or impractical to shoot with human doubles. In this panel, visual effects supervisors presented and discussed their application of digital stunt doubles to feature film projects.

VRML: Prelude and Future

Dan Brutzman
Naval Postgraduate School

Mark Pesce

Gavin Bell
Silicon Graphics, Inc.

Andries Van Dam
Brown University

Salim Abiezzi
Microsoft Corporation

As it enables interactive 3D graphics on the World Wide Web, the Virtual Reality Modeling Language (VRML) is triggering fundamental changes in accessibility, economics, mindset, and membership for the 3D graphics community. A panel of experts examined how this collaborative standards process works and where VRML is going next.

The Future of Virtual Reality: Head-Mounted Displays Versus Spatially Immersive Displays

Ed Lantz
Spitz, Inc.

David Bennett
Alternate Realities Corporation

Bertrand De La Chapelle

David Zeltzer
MIT Research Lab of Electronics

Steve T. Bryson
NASA Ames Research Center

Mark T. Bolas

The head-mounted display (HMD) is the de facto display device for "true" virtual reality (VR) systems. However, walk-in spatially immersive displays (SIDs) such as CAVE and domed projection environments promise to challenge the HMD's role in VR display. This panel compared the ultimate utility of HMDs and SIDs in various VR applications. Issues included user mobility, single- and multi-user interactivity, stereoscopic viewing, applicability to augmented reality, visual quality, viewer fatigue, and sense of presence.

Building Compelling VRML Worlds

Delle Maxwell
Independent Designer

Clay Graham
Silicon Graphics, Inc.

David Blair
Electronic Cinemamaker

James Waldrop

This panel explored VRML and what 3D on the Web can offer: multimedia, responsive, changeable, and expandable worlds. Subjects included formation of a vocabulary for "virtual architecture," reconstruction of a lost archaeological site, exploration of a hybrid narrative and creation of a "procedural cinema," and creation of a VRML-based Web site business. Panelists presented the ideas behind their work and how one weaves motion, lighting, architecture, sound, history, navigation, and narrative into a fabric of interactive experience.

Springing into the Fifth Decade of Computer Graphics: Where We've Been and Where We're Going

Carl Machover
Machover Associates Corporation

Frederick P. Brooks, Jr.
University of North Carolina at Chapel Hill

Edwin E. Catmull

Sylvan Chasen

Robert M. Dunn
Enterprise Solutions International

Bertram Herzog
University of Michigan

Andries Van Dam
Brown University

"Mover-and-shaker" computer graphics pioneers from academia and industry shared their recollections and anecdotes about where the discipline has been over the past four decades and where itıs going. An opportunity to find out what really happened from some of those who made it happen.

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Final SIGGRAPH 96 Web site update: 25 October 1996.
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