9. Introduction to Computer Graphics

Full Day / Beginning

The SIGGRAPH conference is an exciting event, but it is often a daunting experience for a first-time attendee. This course is designed to ease newcomers into the SIGGRAPH conference experience by presenting the fundamental ideas and vocabulary at a level that can be readily understood. At the end of the day, attendees will be well prepared to understand, appreciate, and learn from the rest of SIGGRAPH 96.

Who Should Attend
The complete beginner who needs to be able to appreciate and understand the rest of the SIGGRAPH conference.

Mike Bailey
University of California at San Diego

Andrew Glassner
Microsoft Research

Patricia Wenner
Bucknell University


8:30 am: Welcome, Goals of this Course - Bailey

8:35 am: Display hardware - Wenner

9:00 am: Geometry for computer graphics, Input devices - Bailey

10:00 am: Break

10:15 am: Understanding spec sheets - Wenner

10:45 am: Visible surface determination - Wenner

11:00 am: Modeling - Glassner

12:00 noon: Break

1:30 pm: Rendering - Glassner

2:15 pm: Graphics in a networked environment - Wenner

2:45 pm: Finding further information - Wenner

3:00 pm: Break

3:15 pm: Animation - Glassner

4:00 pm: Virtual reality - Bailey

4:30 pm: Entertainment - Wenner

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Final SIGGRAPH 96 Web site update: 25 October 1996.
For complete information on the next conference and exhibition, see: http/