36. Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality

Full Day / Intermediate

This course investigates the increasingly important role that artificial life concepts are playing across the breadth of computer graphics, including image synthesis, modeling, animation, multimedia, and virtual reality. Attendees are systematically introduced to techniques for realistically modeling and animating living things. They also explore graphics techniques that emulate phenomena fundamental to biological organisms, such as biomechanics, behavior, growth, and evolution. Topics include modeling and animation of plants, animals, and humans; behavioral animation; communication and interaction with autonomous agents in virtual worlds; and artificial evolution for graphics and animation.

Who Should Attend
Graphics researchers and practitioners, including animators and VR enthusiasts, who seek a close encounter with "life" at the leading edge of graphics modeling.

Demetri Terzopoulos
University of Toronto

Bruce Blumberg
Massachusetts Institute of Technology

Przemyslaw Prusinkiewicz
University of Calgary

Craig Reynolds
Silicon Studios

Karl Sims
Genetic Arts

Daniel Thalmann
Swiss Federal Institute of Technology


8:30 am: Introduction - Terzopoulos

8:45 am: Artificial Plants - Prusinkiewicz

9:45 am: Artificial Evolution for Graphics and Animation - Sims

10:00 am: Break

10:15 am: Artificial Evolution (continued) - Sims

11:00 am: Behavioral Animation - Reynolds

Noon: Break

1:30 pm: Artificial Animals - Terzopoulos

2:30 pm: Artificial Humans in Virtual Worlds - Thalmann

3:00 pm: Break

3:15 pm: Artificial Humans (continued) - Thalmann

3:45 pm: Interactive Autonomous Agents for VR - Maes

4:45 pm: Questions & Answers - All

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