Joshua StrickonJoshua Strickon is the SIGGRAPH 2003 Emerging Technologies committee chair and finished his Ph.D. in media arts and sciences at the Massachusetts Institute of Technology and is now Senior R&D Engineer at Apple Computer, Inc.

What first drew you to computer graphics? To clarify, I am not a computer graphics person. I classify myself as an expert in interactive entertainment systems. I work with music, animatronics, sensing systems, and graphics too. Ever since I was young, I loved the immersive aspects of themed entertainment. I am a big disney fan and have frequented the parks as well as worked a summer at Imagineering R&D. What draws me to this industry is the fact that I believe the entertainment companies are short sited. I believe movies, theme parks, video games, wireless technology, museums etc. should all be elements of a large integrated content. See my new article in cgw.
Do you have any favorite computer graphics mentors?

Since I want to keep this grounded in interactive experiences, I would have to say people like Myron Kruger, Walt Disney, Loren Carpenter, Nicholas Negroponte, Turner Whitted and others all have inspired me.

What was the first time you contributed to SIGGRAPH?

1998, I had a piece in E-Tech and a piece in the art gallery. Stretchable music with scanning laser rangefinder and Musical Jacket.

What year/city was your first SIGGRAPH? Which was most intense? Why?

Orlando 98 was my first siggraph.

San Antonio was the most intense as I was a contributor to Emerging Technologies with the Public Anemone as well as an organizer for 2003.

What contributions to SIGGRAPH are you most proud of? I am most proud of this year's program. I have elevated the Emerging Technology program to an even higher bar. New for 2003 will be E-Tech presentations. I am also editing a special issue of IEEE computer graphics and applications that includes work from this year's contributors.
What's your favorite thing at this year or last year's SIGGRAPH? Etech is a guessing game. There are may things we review and don't know if they are good, but we all want to try them. I am curious about the food simulator. Last year I loved block jam.
What near/intermediate developments in CG do you look forward to? The goal of my group's research is "Realism in Real-Time". When we can finally achieve high fidelity (that is physically accurate) images in real time then we will unleash the real potential of computer graphics
for all manner of applications, and in particular my own interest, archaeology.




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