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Wed May 4 - Sat May 7 2016
Sixth International Symposium on Communicability, Computer Graphics And Innovative Design For Interactive Systems
Madrid, Spain

Communicability is the cornerstone for successful interaction between human beings and technology. The main goal of CCGIDIS is to improve human interaction with cutting-edge technologies.

The 6th International Symposium on CCGIDIS will be centered around an exchange of experience, project work and theory. The discussion will be focused on – but not limited to – the following main topics:

  • 3D Computer Vision
  • Artificial Life
  • Audio-Visual Communication
  • Augmented Reality
  • Biomedical Image Analysis
  • CAD / CAM / CAE
  • Cinema 3D
  • Cloud Computing and Multimedia Content Distribution 
  • Communicability
  • Computational Geometry
  • Computational Photography
  • Computer Animation 
  • Computer Art
  • Computer Graphics and Security
  • Computer Graphics for Users with Physical Disabilities
  • Database and Compression Methods of the Graphic Information 
  • Design Categories for Interactive Systems: Evaluation Techniques
  • Digital Cartography
  • Digital Sound
  • Eco-design
  • Efficiency and Complexity Issues in Graphics Algorithms
  • Finite Element Methods in Graphics
  • Fractals and Chaos: Theory and Experiments
  • Human-Computer Interaction
  • Illumination Techniques
  • Image Restoration for Cultural Heritage
  • Industrial Design and Ergonomics 
  • Interactive Geometric Processing
  • Medical Image Processing
  • Mixed Reality
  • Modeling Non-rigid Objects
  • Models of Design for Interactive Systems
  • Molecular Graphics
  • Motion Capture
  • Natural Phenomena and Computer Graphics Emulation
  • Optimization Methods
  • Perceptual Quality in Image 
  • Printing Technologies
  • Progress and Challenges in Computer Graphics for Scientific Visualization
  • Quality Attributes for Communicability Assessment
  • Radiosity
  • Ray Tracing
  • Rendering
  • Robot Vision
  • Shape Analysis
  • Social Impact of Visual Emerging Technologies for Education 
  • Software Engineering
  • Special Effects
  • Speech and Natural Language Interfaces
  • Surface: Appearance, Formation, Enhancement and Light Interactions
  • Telecommunications 
  • Texture Mapping
  • User-Centered Design 
  • Video Games 
  • Virtual Museums and E-tourism 
  • Virtual Tutors and Education
  • Visualizing Multivariate Data
  • Web 2.0 and 3.0
  • Wireless and Multimedia Mobile Phone

All contributions should be of high quality, original, clear, significant and impactful.