Shockwave-based Multiplayer Online-only Game

Executive Producer: Marisa Bowe
Game Design & Project Management: Eric Zimmerman
Lead Programmer: Ranjit Bhatnagar
Art Director:Yoshi Sodeoka
Art & Interface Design:Jason Mohr
Producer & Assistant Game Designer:Tomas Clark
Sound and Music: Lem Jay Ignacio
Additional Programming: Wade Tinney
Communication Engine Programming: Lucas Gonze
Additional Text: Daron Murphy
Additional Project Management: Michelle Golden

SiSSYFiGHT 2000 is an intensely social, super-stylish and devilishly humorous online game for three to six players. Players participate in a down and dirty schoolyard catfight with other girls, using scratches, grabs, teases and tattles to break down the self-esteem of other players and leave them crying under the Tetherball pole. SiSSYFiGHT 2000 takes advantage of Macromedia Shockwave's powerful online capabilities to create a web-based multiplayer environment where players from all over the world can compete. Developed to introduce new ideas into the culture of digital gaming, SiSSYFiGHT 2000 is a strong step towards making games a vibrant pop cultural field as rich as music or film, without the genre ghettoization that plagues most of today's dark, fast-moving action-based game design. We designed SiSSYFiGHT 2000 to appeal to people who don't normally play games; with a mix of pop-culture referents and sophisticated parody, SiSSYFiGHT's bright, clean visual style is completely different from the look of most online games. The gameplay of SiSSYFiGHT 2000 is also innovative; social and communication skills are as vital to winning the game as strategic thinking. SiSSYFiGHT 2000 has already begun spawning a vital online community around the game, as players compete for points, talk schoolyard trash, and reduce each other to tears 24 hours a day. To play SiSSYFiGHT 2000, point your web browser to