Complementary Conferences: SC19 and SIGGRAPH 2019
You’ll find that these two conferences are complementary, given the increased use of simulation data and visualization to improve the discovery of science.
In Your Face: Academy Award Celebrates the Innovative Tech Behind Digital Faces
Marvel Studios’ AVENGERS: INFINITY WAR..Thanos (Josh Brolin)..Photo: Film Frame..©Marvel Studios 2018
The team of computer scientists responsible for bringing to life characters like Thanos and the Hulk on the big screen was honored this year with a Sci-Tech Academy Award for the conception, design and engineering of Medusa.
One Night Only: Don’t Miss the SIGGRAPH 2019 Computer Animation Festival Electronic Theater
“The Stained Club” © 2019 Supinfocom Rubika
What better way to spend a Monday night than by attending the premier showcase of thought-provoking animation?
ACM SIGGRAPH 2019 Election Window Opens
The ACM SIGGRAPH election window is now open and will remain open until at 16:00 UTC, 15 August 2019.
Computer Graphics Pioneers Score Second Technical Oscar for Industry Standard Visual Effects
Pixar cofounder Edwin Catmull and SIGGRAPH members and computer graphics pioneers, Tony DeRose and Jos Stam, have won a Scientific and Engineering Academy Award for their pioneering advancement of the underlying science of subdivision surfaces as 3D geometric modeling primitives.
New + Noteworthy
Digital Library Selections
This article published in the June 2017 issue of ACM TOG contributes a parallelizable optimization framework for real-time, high-quality, 3D scanning of large-scale scenes.
This article published in the June 2017 issue of ACM TOG proposes a real-time method that uses a single-view RGB-D input to simultaneously reconstruct a scene with a detailed geometry model, surface albedo, per-frame non-rigid motion, and per-frame low-frequency lighting.
This article published in the June 2017 issue of ACM TOG presents an algorithm for computing smooth fields of orthogonal directions within a volume, a critical step in hexahedral mesh generation, used to guide placement of edges and singularities.