SIGGRAPH 1991

1. 3dm, A 3-Dimensional Modeling System
University of North Carolina at Chapel Hill
Immersive, two-user system for creating 3D models based upon designer / client collaboration.
2. Assembly Modeler - A Manufacturing and Engineering Operations Simulator
SimGraphics Engineering Corporation
Immersive, two-user collaborative engineering simulation for virtual prototyping.
3. Be Here Now
Fakespace Labs, Inc.
Exploration of highly practical virtual-environment systems for visualization and entertainment.
4. Beethoven's Ninth Symphony
The Voyager Company
Hypermedia interactive CD audio disc of Beethoven's Ninth Symphony.
5. The Boeing VSX: Operations with Virtual Aircraft in Virtual Space
Boeing Advanced Technology Center
Conceptual demonstration for virtual-environment design of Boeing aircraft systems.
6. ClickOn MSU
Michigan State University
Interactive hypermedia presentation of Michigan State University.
7. The Computer Sciences Electronic Magazine
IBM Corporation
Distributed-information hypermedia interface for worldwide IBM researchers.
8. EAT - A Virtual Dining Environment
Naimark & Company
Virtual dining art installation.
9. EXPO'92 Guest Information System
IBM Corporation
Multilingual information kiosk system for a 1992 Universal Exposition in Seville, Spain.
10. Flying Through Protein Molecules
University of North Carolina at Chapel Hill
Immersive environment for atomic-level exploration of different molecular presentations.
11. An Interactive Building Walkthrough System
University of North Carolina at Chapel Hill
Immersive walkthrough application for architect and client design visualization.
12. Interactive Color: A Guide for Color in Computer Graphics
San Diego Supercomputer Center
Hypermedia instructional program for teaching principles of digital color.
13. Life On A Slice
Reiser
Interactive multimedia poetry that explores algorithmic poetic art generation.
14. The Mandala VR System
The Vivid Group
An Amiga-driven multimedia virtual reality system with gesture-recognition interface.
15. Mars Navigator
Volotta Interactive Video
Hypermedia installation for exploring the Jet Propulsion Laboratory's Viking Orbiter Mars database.
16. A Mountain Bike with Force Feedback for Indoor Exercise
University of North Carolina at Chapel Hill
Immersive virtual environment for exercise and entertainment.
17. NPSNET: A 3D Visual Simulator for Virtual World Exploration and Experience
Naval Postgraduate School
Multi-player, realtime, 3D virtual environment simulation for distributed systems.
18. Performance Cartoons
SimGraphics Engineering Corporation
Prototype demonstration of a virtual production studio and virtual theater.
19. Plasm: Above the Drome
Silicon Graphics Computer Systems
Multiplayer cooperative virtual arena for 3D dance with artificial life forms and other participants.
20. Portrait One
Université de Montréal
Dialog with a virtual woman from Montréal, Québec.
21. PROvision
DIVISION Limited
Virtual environments for designing, exploring, and touching synthetic objects.
22. Radiation Therapy Treatment Planning with a Head-Mounted Display
University of North Carolina at Chapel Hill
Immersive medical application for radiotherapy beam targeting in a virtual environment.
23. Simulation of Acute Myocardial Infarction
Medical College of Ohio
Interactive hypermedia simulation of heart attacks for medical students.
24. SuperImage
Medical College of Ohio
Hypermedia tutorial for teaching medical students and technical professionals digital imagery basics.
25. Throwing Real Objects Into Virtual Space
Incredible Technologies
Pool-table simulation with physical cue ball and pool-cue gesture interface.
26. The Time Table of Science and Innovation
XIPHIAS
Hypermedia presentation of science and invention history.
27. Treasures of the Smithsonian
Hoekema Interactive
Interactive CD application for home exploration of the Smithsonian Institution.
28. VBK - A Moviemap of Karlsruhe
Naimark & Company
Surrogate moviemap travel program of the Karlsruhe tramway system in Germany.
29. VIDEODESK Teletutoring
Artificial Reality Corporation
Remote collaboration through a simultaneous, gesture-driven telecommunication interface.
30. Virtual Acoustic Environments: The Convolvotron
NASA Ames Research Center, Crystal River Engineering
Real-time interactive simulation of simple room audio dynamics.
31. Watch Yourself
School of Visual Arts
Hypermedia installation for visualizing and interacting with historical art.


SIGGRAPH 1992

32. CreANIMate: A Biology Tutor
Northwestern University
Interactive hypermedia for teaching elementary school children about animals and animal survival.
33. DARPA High Resolution Video Workstation
Sun Microsystems, Inc., David Sarnoff Research Center
Prototype demonstration of high-resolution video on a technical workstation.
34. A Fast and Accurate Light Reflection Model
Los Alamos National Laboratory
SIGGRAPH's first multimedia technical paper.
35. Free Range Chicken
Rhode Island School of Design
Realtime digital painting through a remotely controlled paint-carrying output device.
36. IBVA Biofeedback Hypermedia Workstation
Psychic Lab Inc.
Audio and visual control of a hypermedia environment through biofeedback.
37. Knowledge From Beauty: Applying Expert Systems to Aesthetic Judgment
University of Illinois at Chicago
Constraint-based expert system for 3D model design.
38. Landslides and Debris Flows: An Interactive Animation
U.S. Geological Survey
Interactive multimedia presentation on landslides and debris flows for public education.
39. A Memory Project: An electronic collage about memory and forgetting
Hypermedia Productions
Interactive art exploration of memory and forgetfulness in humans and computers.
40. Notes Toward a Mental Breakdown - An Interactive Fiction
Art & Science, Inc.
Hypermedia presentation of 1976 story by English author J.G. Ballard.
41. A System for Distributed Physical Interactions
Massachusetts Institute of Technology
Nearly linear-efficient computing demonstration of real-time distributed simulations.
42. Virtual Environments of Actual Places through Field Recording and Human Crafting
Naimark & Company
Spatial reconstruction of virtual environments through human techniques.
43. The Virtual Museum
Apple Computer, Inc.
Interactive exploration of a virtual museum.


SIGGRAPH 1993

44. ALIVE: An Artificial Life Interactive Video Environment
Massachusetts Institute of Technology
Installation for interacting with artificial life forms through a gesture interface.
45. B*rbie's_Virtual_Playhouse@CityOfTheFuture.node.entertainment: A Very Low-Tech Pseudo-Immersive Reality
See
Critical look at the advent of virtual reality and its impact on society.
46. Books of Change: Meditations on Metamorphosis
School of Visual Arts
Provocative art installation focused on the nature of change.
47. DesignSpace
Center for Design Research
Prototype of future collaborative design technologies to better map manual skills to data operations.
48. Electro-Healing
California College of Arts and Crafts
A collaborative interdisciplinary virtual healing environment.
49. The Exquisite Mechanism of Shivers
University of New South Wales
Hypermedia poetic art installation.
50. Formal Elegance and Multi-modal Command Objects
University of California, Los Angeles
Poster series on multi-modal command objects as seen in reality.
51. Hands on Hawaii
Michigan State University
Partially immersive information kiosk with hands-inclusive interface.
52. An Interactive Exploration of Computer Music Research
IRCAM
Interactive demonstration of psycho-acoustical virtual environments with spatial sound.
53. ITeN: Egypt Prototype Program
Carnegie Mellon University
Hypermedia multi-disciplinary learning environment for unified and integrated learning resources.
54. KA-O-RI
Hitachi, Ltd.
Realtime virtual actress demonstration with realistically expressive features.
55. Mandala: Virtual Cities
National Film Board of Canada
Urban environment study for networked young students through the Mandala VR system.
56. Mandala: Virtual Village
The Vivid Group
Collaborative virtual village design through the Mandala VR system.
57. MATRIX: Women Networking
Arts Wire
Collaborative cultural event that focuses on inclusion with lowest-common-denominator systems.
58. Menagerie
Telepresence Research, Inc.
Immersive virtual environment inhabited with interactive synthetic life forms.
59. The Mohawk: A New Concept in Architectural Representation
ACME Design
Progressive hypermedia project demonstrating new ideas in architectural design.
60. NPSNET and AFIT-HOTAS: Interconnecting Heterogeneously Developed Virtual Environments
Naval Postgraduate School
Demonstration of collaborative heterogeneous simulation projects using common communications protocols.
61. Plasm: A Country Walk
The 3DO Company
Immersive interactive art installation for walking a virtual dog down a country lane.
62. Portraits of People Living with AIDS
Hazen B. Reed Productions
Interactive essay and documentary kiosk.
63. Projecto ESE (Electronically Simulated Environment): An Interactive Virtual World of Ancient Aztec Temples in a Sculpture Garden plus a Contemporary Mexican and Chicano Museum
LEEP Systems, Inc.
Virtual environment walkthrough simulation of Aztec temples and a contemporary museum.
64. Surface Tension
Transition State Theory
Interactive art installation for exploring the boundaries of reality and virtuality.
65. VActor Animation Creation System
SimGraphics Engineering Corporation
First commercially available real-time character animation product.
66. Virtual Environments for Public Exhibitions
Fakespace Labs, Inc.
Immersive virtual environments for extending and exploring museums.
67. Virtual Table with Lamp
Illinois Institute of Technology
PHSCologram digital 3D imaging process for backlit, unassisted stereo viewing.
68. WaveMaker: A Computer Simulation for the Classroom of Tomorrow
Harvard-Smithsonian Center for Astrophysics
Interactive computer graphics simulator for teaching high school physics.


SIGGRAPH 1994

69. A-Volve: A Real-Time Interactive Environment
National Center for Supercomputing Applications
Virtual environment for synthetic life forms.
70. ARCHiTEXTURE by SUPREME PARTICLES 1994
SUPREME PARTiCLES
Interactive virtual entertainment installation with synthesized plasmatic being.
71. CyberFin(tm)
AquaThought Foundation
Immersive location-based entertainment installation for underwater frolicking with digital dolphins.
72. Desktop Force Display
University of Tsukuba
Interactive force-feedback display system for the desktop.
73. The Edge Observatory: An Airborne Telepresence System
Tschesnok
Radio-controlled telepresence platform with a helium blimp.
74. Guerrilla Gallery
Johnson
Digital imaging studio program.
75. Human/Dolphin Virtual Reality World Concept
Human Performance Institute
Immersive virtual environment for underwater exploration with a dolphin.
76. IDEA-ON>!: Database of Experience
Innocent
Interactive art installation focused on ideas and experiences.
77. Inside/Out Figurative Sculpture
Arizona State University
Digital sculpture created with 3D digitizing lasers and rapid prototyping technology.
78. MindSet: Neurological Man/Machine Interfacing, An Emergent Technology From Human-Dolphin Interaction Research
AquaThought Foundation
Exhibit on man/machine neural interfacing through imaging and feedback systems.
79. NorthWater World
ToolBox Productions, ERG Engineering, Inc.
Interactive virtual environment for experiencing life as alternate life forms such as an Arctic wolf or seal.
80. The Personal Flogistabarium Release 1.0 Name of Experience: Waving
Flogiston Corporation
Immersive personal motion platform through a neutral posture chair.
81. PolyShop
University of Central Florida
Immersive virtual design environment that encorporates real-world reference surfaces such as desktops.
82. Proyecto Xochicalco: A Networked Virtual Environments System Featuring an Ancient Aztec/Mayan Ball Game Played on the Replicated Virtual Site of Xochicalco, Mexico
Studio Xo and Spatial Relations
Educational and entertainment simulation.
83. RENGA (Linked Images)
Sapience Corporation
Collaborative derivative art through networked interactions.
84. The Responsive Workbench: A Virtual Working Environment for Architects, Designers, Physicians, and Scientists
German National Research Center for Computer Science
Non-immersive virtual environment workbench designed for real-world practitioners.
85. ROVER - Remote audiO/Video Explorer Robot
University of Central Florida
Experimental robotic telepresence unit.
86. She Loves It, She Loves It Not: Women and Technology
San Francisco State University
Interactive hypermedia CD about women's use of technology in the past, present, and future.
87. SMDK: Simulation-Space Mosaic of Mobile Data Sounds
Knowbotic Research
Interactive immersive installation for exploring spatial sound through virtual environments.
88. Softworld 2.1: The Imperial Message
Softworlds
Anti-wa" game inspired by the Kafka parable, "An Imperial Message."
89. Turbulence: An Interactive Installation Exploring Artificial Life
McCormack
Art that views relationships between logic, purpose, vitalism, destiny, and human consciousness.
90. uniVRsum VRASP: The Virtual Reality Alliance of Students and Professionals
Burton
Prototype API wrapper for interfacing heterogeneous virtual worlds created by unique VR toolkits.
91. Virtual Photography/PHSColograms
Illinois Institute of Technology
Digital 3D imaging process for backlit, unassisted stereo viewing.
92. A Virtual Shopping Mall: Coming Soon To the Crossroads of the Infobahn
San Diego Supercomputer Center
Research prototype of a virtual environment interface for practical commerce.
93. A Virtual World for an Autonomous Underwater Vehicle
Naval Postgraduate School
Virtual environment testbed for autonomous underwater vehicle design and evaluation.
94. Voice Dancers
Krueger
Untethered virtual immersion through wireless head-mounted displays.
95. Waxweb
Blair
Hypertext multimedia narrative.


SIGGRAPH 1995

96. Alive Dreams and Illusions
Massachusetts Institute of Technology
Interactive immersive environment with synthetic life forms as agents of change.
97. Audio Navigation in a Cyperspace Village
National Center for Supercomputing Applications
Visualized sound signatures through networked audio servers.
98. Better Face Communication
University of Toronto
Visualization of a virtual face-to-face communications environment.
99. Better Living Through Technology
Rochester Institute of Technology
Unique student-community environment called Computer Science House (CSH).
100. Breast Cancer Lighthouse
Michigan State University
Hypermedia CD and networked support group for newly diagnosed patients of breast cancer.
101. The Digital Learning Center for Microbial Ecology
Michigan State University
Hypermedia CD and networked research communities for microbial ecology.
102. The Electronic Postcard
Massachusetts Institute of Technology
Digital postcards through the emerging World Wide Web.
103. First Contact: An Exercise In Understanding
ToolBox Productions
Immersive cross-cultural experience with extraterrestrial life forms.
104. Frontiers of Utopia
ZKM Medienmuseum
Virtual time travel to explore the history and nature of idealism, technology, and design.
105. HotWired Lounge
HotWired
A new kind of publication for the emerging World Wide Web.
106. Interactive Exploration of Environmental Concerns on Planet Earth
Lockheed Martin
Demonstrations of the latest visualization and analysis for environmental and earth sciences exploration.
107. Magic Gigabit Testbed
Lawrence Berkeley Laboratory
Terrain visualization through distributed servers and gigabit networks.
108. Network Neuro-Baby with Handshake
Musashino Art University
Cross-cultural communications avatar with live link between Tokyo and Los Angeles.
109. One Input De Three Voices
Sony Corporation
Consumer reality one-input/one-output interactive systems.
110. OSIRIS
United States Army
Immersive virtual environment for night-vision battle simulation.
111. Ping
ART+COM AG
Interactive multimedia datascape through the emerging World Wide Web.
112. Shared Haptic World
University of Tsukuba
Simultaneous force-feedback virtual environment for two users.
113. The Snake Pit: Mental Health Care in Sharp Focus
M. Crane Communications
Social commentary art installation through networked hyper-resolution displays.
114. Solar System Modeler
Air Force Institute of Technology
Networked immersive virtual environment for interactive study of heavenly bodies.
115. T_Vision
ART+COM AG
Interactive networked visualization of a virtual globe through high-resolution satellite data.
116. The Tele-Garden: An InterActive Art Installation on the WWW
University of Southern California
Interactive community gardening through the World Wide Web.
117. Telemedicine
East Carolina University
Telepresence technology for remote medical consultation.
118. Telluride Info-Zone
Lowenberg
Community networking project for enhanced education, government, healthcare, business, and cultural exchange.
119. Virtual Discussion
Masuda
Interactive art installation exploring democratic communication.
120. Virtual Perambulator
University of Tsukuba
Physical walking interface for interactive immersive virtual environments.
121. VR MON
NASA
Space flight monitoring through immersive virtual environments.
122. Waxweb 2.0: Interactive 3D Cinema on the World Wide Web
Blair
Hypertext multimedia narrative for the emerging World Wide Web.


SIGGRAPH 1996

123. Addressing Biological Complexity Using Computer Visualization
University of California, Berkeley
Advanced interactive visualization and study of organisms.
124. Alice: Easy to Learn Interactive 3D Graphics
University of Virginia
Educational toolkit for creating interactive virtual environments.
125. Artificial Dolphins
Hitachi, Ltd.
Interactive communication interface with artificial life forms in a virtual environment.
126. Bayou Sauvage
MäK Technologies
Multi-user, multi-vendor virtual world using Distributed Interactive Simulation protocol.
127. BE NOW HERE (Welcome to the Neighborhood)
Interval Research Corporation
Immersive virtual environment installation about landscape and public gathering spaces.
128. Cypress Adventure
Adaptive Optics Associates, Inc.
Interactive virtual experience with optical gesture interface.
129. Deceiving Manipulation with a Palmtop Display
ATR Media Integration & Communications Research Laboratories
Virtual environment manipulator paradigm with visual and haptic feedback.
130. Digital Dixieland
Kim
Multiplayer musical jam session in collaborative environment.
131. Distributed Scientific Visualization of Ocean Models
Naval Oceanographic Office
Prototype simulation testbed for oceanographic operational planners.
132. Dr. Jackt's Robot Island
Silicon Graphics, Inc.
Interactive 3D application using emerging VRML 2.0 standard.
133. Global Interior Project
Keio University
Multi-user, multi-cultural communications playground built on a networked 3D virtual environment.
134. Guerrilla Gallery
Johnson
Digital imaging studio program.
135. Haptic Challenge: An I-FORCE Computer Game
Immersion Corporation
Multi-user virtual gaming environment with haptic feedback.
136. HapticWeb
University of Tsukuba
World Wide Web client for enabling the feel of rigidity and weight from virtual objects.
137. Interactive Multiplayer HoverBall
Hewlett-Packard Company
Networked multi-player gaming environment for arena-based virtual air hockey in spacecraft.
138. Interview
Morphonix
Interactive multimedia interview program for child victims of sexual abuse.
139. JOURNEYS by Telecommunity
Arc Vertuel, Inc.
Multicultural telecommunity project for students worldwide.
140. Neither Here Nor There
University of Illinois at Chicago
Immersive and multi-locational art installation.
141. Overcoming Phobias Using Virtual Reality
Georgia Institute of Technology
Exposure therapy approach to acrophobia (fear of heights).
142. Plasm: Yer Mug
Silicon Graphics, Inc.
Late Night Cafe art installation with interactive electronic looking glass.
143. Projec(tions)
Parsons School of Design
Multimedia interactive map of New York City.
144. R.O.V.E.R. II
University of Central Florida
Experimental robotic telepresence unit with stereo tracking and independent head tracking.
145. Riverworld
Virtuality Technology Inc.
Avatar-based meeting place in a Louisiana paddle-steamer virtual environment.
146. San Francisco Rush
Atari Games Corporation
Multiplayer physics-based driving simulator for a race across a virtual San Francisco.
147. Smart Spaces: The Untethered Interface
Massachusetts Institute of Technology
Gesture-based interactive workspace for animation and entertainment applications.
148. Soundscapes Entertainment
Fakespace Labs, Inc.
Music-driven stereoscopic virtual environment.
149. Space Browser: A Tool for Ubiquitous Tele-Embodiment
University of California, Berkeley
Mobile telepresence platforms using helium blimps for two-way communication.
150. Spirits of the Bayou
NYU Media Research Lab
Virtual environment where human-directed avatars and computer-controlled agents interact in real time.
151. STORZart
Storz
Futuristic sculpture exhibition.
152. Telemedicine
East Carolina University
Telepresence technology for remote medical consultation.
153. Tenochtitlan: The Clash of Empires
Silicon Graphics, Inc.
Web-based 3D interactive multimedia tour on emerging VRML 2.0 standard.
154. Traveler
Onlive!
Avatar-based virtual community interface through the World Wide Web.
155. Vibescape
University of Illinois at Chicago
Immersive virtual environment for soundscapes in real 3D space on a Sonic Wave Floor.
156. Virtual Kabuki System
ATR Communication Systems Research Laboratories
Real-time facial animation system for virtual Kabuki actors.
157. The Virtual Lego Village
MultiGen Inc.
Immersive virtual environment for collaborative play.
158. Virtual Lepidoptera
Blue Morpho Productions
Immersive virtual environment for studying over 350 species of butterflies.
159. Virtual New Orleans
Planet 9 Studios
Hyper-linked virtual database of New Orleans in VRML.
160. Virtual Playspace
Phillips Research Laboratories
Immersive virtual environment for a soccer game with users and autonomous agents.
161. Virtual Society
Sony Pictures Imageworks
CyberPassage Conductor creates and edits 3D virtual environments with access through VRML browsers.
162. The Virtual Space Fortress
Hughes Training, Inc.
Immersive 3D training simulation in the form of an intergalactic space game.
163. Visualization of Earth and Space Science Data
California Institute of Technology
Daily demonstrations of Jet Propulsion Laboratory's processing and visual science technologies.
164. wango:IW (Immortal Wire)
San Jose State University
Technology-based art installation that evolves through participant interaction.
165. Watch Your Language: Typography in Motion
Scott Kim & Associates
A series of unique typographic animations projected above the Digital Bayou.
166. Where No One Has Gone Before
Fraunhofer Center for Research in Computer Graphics
Collaborative immersive environment for networked virtual training scenarios.
167. Wizard Island
Intel Corporation
Avatar-based multi-user virtual environment designed for bandwidth-constrained home PC environments.


SIGGRAPH 1997

168. 3D Imaging Sensing Technology
Sony Corporation
Stereo 3D imaging systems for depth-map compositing of video inputs.
169. Advanced Technologies for Virtual Environments
University of North Carolina at Chapel Hill
Virtual environment and image-based rendering techniques.
170. Alice: Easy to Learn Interactive 3D Graphics
Carnegie Mellon University
Educational toolkit for creating interactive virtual environments.
171. ants under a mushroom
California Institute of the Arts
Interactive art installation addressing issues of reality and abstraction.
172. Big Head Racer
VIVID GROUP
Virtual environment prototype to personalize video racing entertainment experiences.
173. Bodymaps: Artifacts of Touch (The Sensuality and Anarchy of Touch)
Digital EARTH
Interactive sound and video art installation.
174. Cyber Bunraku
Hitachi, Ltd.
Experimental computer animation of traditional Japanese puppetry.
175. Cyber Space Adventure
Cyber Network, Co. Ltd.
Interactive team space adventure for children at a municipal science museum.
176. d-rhum
RomeBlack, Inc.
Interactive music installation involving mechanical drumming through sensor arrays.
177. Dancing Fire and Water
Vig's Kunstlab
Live networked art installation of Norway's Jostedal glacier and Japan's Owakudani volcano.
178. Direct Manipulation Scene Creation in 3D: Estimating Hand Postures from Multiple-Camera Images
ATR Media Integration & Communications Research Laboratories
Interactive virtual design environment with gesture-driven video interface.
179. Faery Garden
Gay
Interactive art installation with virtual life forms and environments.
180. Fantasy3
University of Central Florida
Educational design collaboration to study ties between virtual world building and animated film making.
181. Fixed-Base Driving Simulator
Iowa State University
Immersive virtual environment driving simulator with haptic feedback.
182. Garnet Vision
University of Tsukuba
Immersive display technology for limited-space environments.
183. The Grimm Show
Petit
Multimedia art installation performing a Brothers Grimm parable.
184. HORIZONS by TeleCommunity
Arc Vertuel, Inc.
Multicultural telecommunity project for students worldwide.
185. Journey into the Brain
Morphonix
Educational interactive CD about an adventure within the human brain.
186. Journey to Anahuac
Filsinger
Interactive information installation about Mexican civilizations over a 3,000 year period.
187. JPL Space Garden: Space Data Visualization
Jet Propulsion Laboratory
Daily demonstrations of Jet Propulsion Laboratory's processing and visual science technologies.
188. lamascope: An Interactive Kaleidoscope
ATR Media Integration & Communications Research Laboratories
Interactive multimedia environment of interpreted sights and sounds.
189. The Land of Time
School of Visual Arts
Interactive art installation about time and people.
190. Magic Morphin Mirror: Face-Sensitive Distortion and Exaggeration
Interval Research Corporation
Interactive virtual mirror capable of face-specific image manipulation.
191. MEDIA3: the Virtual Hologram
The University of Tokyo
Liquid-crystal display cube for viewing virtual objects.
192. Mind Garden
University of California, Santa Barbara
Bio-feedback interactive art installation.
193. Multi Mega Book in the Cave
F.A.B.R.I.CATORS
Immersive virtual environment book about 15th- and 20th-century achievements.
194. The Multi-Cultural Recycler
California Institute of the Arts
World Wide Web-based art installation contrasting recycled imagery from live camera sources.
195. Multiple Identities MAP
Parsons School of Design
Avatar-driven interactive digital map of New York City.
196. Nerve Garden
BIOTA Special Interest Group of the Contact Consortium
Virtual environment digital terrarium for growing synthetic plant and animal organisms.
197. Optical Gesture Recognition System
Sony Corporation
Real-time gesture recognition system for animation and entertainment applications.
198. Point of Vue, Point of You / Body to Body
Mazeau
Interactive remote-sensing art installations.
199. Project ScienceSpace
University of Houston
Investigation of physical immersion and multisensory perception in enhanced science education.
200. PRoP: Personal Roving Presence
University of California, Berkeley
Research in tele-embodiment (two-way presence) through sight, sound, and tele-robotic exploration.
201. Sunset Boulevard
Xerox PARC
Participatory interactive narrative for passing motorists.
202. Talking Head
"The Virtual Company"
Prototype physical avatar interface for video conferencing.
203. Toco the Toucan: A Synthetic Character Guided by Perception, Emotion, and Story
Massachusetts Institute of Technology
Interactive, story-influenced synthetic life form with autonomous emotional states.
204. Traffic Control
"The Virtual Company"
Interactive virtual environment for understanding traffic in urban environments.
205. Ultra Magic Paper Interface
Sony Corporation
Physical paper tangible interface for intuitive novice user interaction.
206. Virtual Basketball
Tokyo Institute of Technology
Interactive virtual environment with visual, auditory, and tactile feedback for virtual objects.
207. Virtual Environment ATC Tutor (VEAT)
Armstrong Laboratory
Interactive virtual environment for educational air traffic control simulations.
208. Virtual Explorer
University of California, San Diego
Interactive virtual environments for immersive science learning experiences.
209. Virtual Orchestra Performance
Helsinki University of Technology
Interactive virtual environment for symphonic performances.
210. Wango: COMPOST
San Jose State University
Interactive system for remote attendee conference experiences.
211. WonderSpace: Interactive 3D Animation Browser
Matsushita Electric Industrial Co., Ltd
Avatar-driven interactive virtual environments.


SIGGRAPH 1998

212. AR2 Hockey
Mixed Reality Systems Laboratory, Inc.
Augmented-reality collaborative-play environment for a virtual hockey game.
213. Direct Watch & Touch
Laboratories of Image Information Science and Technology
Native stereoscopic display without viewing assistance.
214. Foot Interface: Fantastic Phantom Slipper
Tokyo Institute of Polytechnics
Demonstration of tactile feedback interface for the feet.
215. Haptic Screen
University of Tsukuba
Deformable force-feedback display device for virtual objects.
216. HoloWall: Interactive Digital Surfaces
Sony Computer Science Laboratories, Inc.
Interactive information display with gesture interface.
217. inTouch
Massachusetts Institute of Technology
Tele-touch interface for remote interpersonal communication.
218. Mass Hallucination
Interval Research Corporation
Interactive virtual mirror capable of face-specific image manipulation in a group.
219. Media & Mythology
Institute for Simulation & Training
Immersive art installation for interactive story experiences.
220. Natural 3D Display System Using Holographic Optical Element
Laboratories of Image Information Science and Technology
Holographic display for unassisted stereoscopic viewing.
221. Natural Pointing Techniques Using a Finger-Mounted Direct Pointing Device
The George Washington University
Prototype demonstration of an infrared-based natural pointing interface for laptop computers.
222. Object-Oriented Displays
The University of Tokyo
Virtual-reality displays where users perceive and operate virtual objects in a real-world context.
223. PingPongPlus
Massachusetts Institute of Technology
Digitally enhanced reactive table ping-pong game.
224. Shall We Dance?
ATR Media Integration & Communications Research Laboratories
Virtual environment character animation through a gesture interface.
225. Stretchable Music with Laser Range Finder
Massachusetts Institute of Technology
Interactive graphical and gesture interface for music creation.
226. Swamped! Using Plush Toys to Direct Autonomous Animated Characters
Massachusetts Institute of Technology
Multi-user interactive environment with tangible gesture interface.
227. Virtual FishTank
Koumbis
Whimsical virtual environment populated with artificial life forms.
228. Virtual Head
Echtzeit GmbH
Prototype physical avatar interface for video conferencing.


SIGGRAPH 1999

229. Building Virtual Worlds
Carnegie Mellon University
Undergraduate course on creating interactive virtual environments with an educational toolkit.
230. City of News
Massachusetts Institute of Technology
Immersive virtual environment for creating and exploring an urban landscape of information.
231. Curlybot
Massachusetts Institute of Technology
Interactive gesture-driven robotic toy that captures and replays human inputs.
232. Digital Cloning System
Virtual Celebrity Productions LLC
Interactive real-time character animation through tracked live actors.
233. Emergence
University of California, Los Angeles
Interactive art installation for exploring the role of human presence in a world of artificial life.
234. Ensphered Vision
University of Tsukuba
Immersive display utilizing a single projector and mirrors to produce a seamless wrap-around image.
235. HandSCAPE
Massachusetts Institute of Technology
An orientation-aware digital measuring tape for computer modeling inputs.
236. Head-Mounted Projector
The University of Tokyo
Experimental augmented-reality stereo display with almost-correct occlusion visualization.
237. Hologram/Head-Mounted Display
Laboratories of Image Information Science and Technology
Experimental augmented-reality head-mounted stereo display.
238. HyperMask: Virtual Reactive Faces for Storytelling
Sony Computer Science Laboratories, Inc.
Animated facial projections on an actor's mask with orientation tracking.
239. Life Spacies
ATR Media Integration & Communications Research Laboratories
Remote interaction and communications environment through artificial life forms.
240. The Luminous Room: Some of It, Anyway
Massachusetts Institute of Technology
Projected graphical display that responds to 3D physical objects in its free-form environment.
241. metaField Maze
Massachusetts Institute of Technology
Human-scaled interactive system for immersive play with a virtual marble and maze.
242. Microworlds, Sirens, and Argonauts
University of Southern California
Interactive virtual environment for exploring the art of living narrative landscapes.
243. musicBottles
Massachusetts Institute of Technology
Tangible music interface for three corked bottles that contain the sounds of Édouard Lalo's Piano Trio.
244. POND
Digital Image Design Incorporated
Community play space in The Millennium Motel.
245. ROUTE66
Magritte's Cow
Live, interactive, MIDI-driven 3D virtual world created for The Millennium Motel.
246. Shared Space; Collaborative Augmented Reality
University of Washington
Overlapping virtual and real world interface to enhance face-to-face and remote collaboration.
247. Surface Drawing
California Institute of Technology
Intuitive gesture-driven design interface for intricate, organic 3D shapes.
248. Touchable 3D Display
Communications Research Laboratory
Reality-enhanced 3D display through synthetic parallax.
249. TV Guides
Ritter
Interactive art installation about contemporary living with television.
250. VisiPhone
Massachusetts Institute of Technology
Communication object that visualizes sounds flowing between two locations.
251. Visual Conductor
Lucent Bell Laboratories
Immersive gesture-driven virtual environment for conducting a digital symphony.
252. (void*): A Cast of Characters
Massachusetts Institute of Technology
Virtual environment for interacting with synthetic life forms through a novel gesture-driven interface.
253. Water Display
The University of Tokyo
Hemispheric, see-through display revealing images, sounds, and movement in a head-mounted system.
254. Zowie Powered Smart Toys
Zowie Intertainment Inc.
Innovative play experiences for both kids and adults.


SIGGRAPH 2000

255. 10,000 Year Clock Dial and Rosetta Disk
The Long Now Foundation
Prototype model of future 10,000 Year Clock.
256. 4 + 4 Fingers Direct Manipulation with Force Feedback
Tokyo Institute of Technology
Tactile interface with lightweight fingertip devices.
257. ActiveCube
Osaka University
Interactive bi-directional interface for constructing virtual 3D objects through real-world physical cubes.
258. Augmented Groove: Collaborative Jamming in Augmented Reality
ATR Media Integration & Communications Research Laboratories
Collaborative musical interface through a gesture-based interface.
259. Autostereoscopic 3D Workbench
Communications Research Laboratory
Virtual environments with a reality-enhanced autostereoscopic 3D workbench.
260. Autostereoscopic Display for an Unconstrained Observer
New York University
Dynamically varying parallax barrier display for unencumbered stereo visualization.
261. CYPHER: Cyber Photographer in Wonder Space
ATR Media Integration & Communications Research Laboratories
Self-referential immersive virtual environment for creating and exploring virtual worlds.
262. Danger Hamster 2000
Sony Computer Science Laboratories, Inc.
Dynamic character animation through machine tracking of a random motion hamsterball.
263. Gait Master
University of Tsukuba
Locomotion and force-feedback interface for walking on simulated irregular surfaces.
264. HoloSpace
The University of Texas at Austin
Full-color, full-parallax digital holographic stereograms for unassisted 3D viewing.
265. InTheMix
AuSIM, Incorporated
Interactive virtual aural environments from real-time 3D sound-field models.
266. Jamodrum Interactive Music System
Interval Research Corporation
Interactive communal drumming experience through an integrated tabletop system.
267. LaserWho
Massachusetts Institute of Technology
Interactive gesture-based visualization of affinity and affiliations within a community of users.
268. Magic Book: Exploring Transitions in Collaborative AR Interfaces
University of Washington
Immersive virtual environment for exploring transitions between physical, augmented, and virtual realities.
269. Medieval Chamber
Sony Computer Entertainment America Inc.
Demonstration of a real-time animation through a gesture-based tracking interface.
270. MicroTelepresence
Hewlett-Packard Company
Stereoscopic telepresence applied to a microscopic world.
271. Musical Trinkets: New Pieces to Play
Massachusetts Institute of Technology
Musical performance through a tangible interface of physical trinkets.
272. Muu: Artificial Creatures as an Embodied Interface
ATR Media Integration & Communications Research Laboratories
Artificial creatures designed to create social bonding with humans.
273. Networked Theater: A Movie Production System Based on a Networked Environment
ATR Media Integration & Communications Research Laboratories
Proposal for a networked virtual environment that supports movie-like entertainment experiences.
274. Panoscope 360-degrees
Université de Montréal
360-degree cylindrical viewer from a single video source.
275. Plasm: In the Breeze
Plasmatic Arts
Swing experience above an interactive creek display.
276. Retinal Direct Imaging
SANYO Electric Co., Ltd
Direct stereoscopic display projector for the human eye.
277. RV-Border Guards: A Multi-Player Environment in Mixed Reality Space
Mixed Reality Systems Laboratory, Inc.
Collaborative shooting game based on state-of-the-art mixed-reality technology for virtual worlds.
278. Ultra-High Resolution Reality Center
BarcoProjection
Demonstrations of a large-format stereoscopic display.
279. V-TOYS: Visually Interactive Toys
University of Maryland, College Park
Human-sensing, visually interactive robot that understands and reacts to visual communication.
280. VaRionettes
Lucent Bell Laboratories
Interactive avatar-driven installation with gesture-recognition interface.
281. Virtual Hockey
University of Washington
Virtual hockey game through overhead visual tracking system.
282. X'tal Head: Face-to-Face Communications by Robot
The University of Tokyo
Projection-based augmented reality system with telecommunication applications.
283. You Were There
Capstone Systems, Inc.
Demonstration of a visitor tracking system within a confined space.


SIGGRAPH 2001

284. Alpha Wolf
Massachusetts Institute of Technology
Interactive virtual environment with a pack of autonomous wolves.
285. CircleMaze
Carnegie Mellon University
Interactive multi-user communal music experience.
286. Cylindrical 3D Display Observable From All Directions
Telecommunications Advancement Organization of Japan
360-degree stereoscopic display for multiple unassisted viewers in a space.
287. Enhanced Desk
The University of Tokyo
Augmented-reality desk system with tangible gesture-driven interface for multiple users.
288. Enhanced Reality: A New Frontier for Computer Entertainment
Sony Computer Entertainment America Inc.
Enhanced-reality solution for home entertainment applications with consumer hardware and props.
289. Everywhere Displays
IBM Corporation
Projector and gesture interface that turns every surface into an interactive display.
290. Excerpts From Experiments In The Future Of Reading
RED - Xerox PARC
Interactive and augmented-reality reading experiences.
291. FEELEX
University of Tsukuba
Haptic-visual display that offers a responsive deformable surface for tactile feedback.
292. I-BALL: Interactive Information Display Like A Crystal Ball
The University of Tokyo
Object-oriented spatial display that responds to direct manipulation for viewing control.
293. IllusionHole
Osaka University
Simultaneous stereoscopic display system for multiple observers with tracked shuttered glasses.
294. Informative Art
PLAY-Interactive Institute
Integrating and blending information displays into everyday environments.
295. An Interface For Touching The Interface
The University of Tokyo
Augmented-reality force-feedback display to explore the tangible interface between two virtual liquids.
296. Just Follow Me: A VR-Based Motion Training System
Pohang University of Science and Technology
Virtual environment tutor for learning limb-motion profiles required by sports, dance, and visual arts.
297. Meditation Chamber
Georgia Institute of Technology
Biofeedback-driven virtual environment for visual, auditory, and tactile meditation therapy.
298. Micro Archiving: Virtual Environments for Micro-Presence with Image-Based Model Acquisition
Keio University
Digital archiving application for small objects like insects.
299. Mobile Augmented Reality Systems
Columbia University
Wearable interactive information display with context management.
300. Origami Desk
Massachusetts Institute of Technology
Interactive tutoring installation with machine recognition of user process requirements.
301. OttoAndIris.Com
Zoesis Studios
Interactive story-driven entertainment environment with synthetic hosts.
302. Pirates!
PLAY-Interactive Institute
Interactive multi-user proximity-aware computer game for handheld PDAs in a confined activity space.
303. Riding the Net
ATR Media Integration & Communications Research Laboratories
Speech-based image browser using voice recognition to display visual content from the World Wide Web.
304. RobotPHONE: RUI For Interpersonal Communication
The University of Tokyo
Robotic shape-sharing system for tangible communication during interpersonal tele-exchanges.
305. sensingChair
Purdue University
Pressure-sensitive chair for responsive user environments.
306. Ultra-Bright Ultra-High-Resolution Reality Center
BarcoProjection
Demonstration of simulation-based digital light-value projection technologies.


SIGGRAPH 2002

307. ARS Box
Ars Electronica Futurelab
Immersive PC-based virtual environment system with handheld intelligent PDA controller.
308. Audio Haptics
University of Tsukuba
Realizing auditory and haptic feedback for virtual object dynamics.
309. Augmenting the Reality with 3D Sound Sources
Fachhochschule Hagenberg
Manipulation of virtual 3D sound-source objects overlaid upon the real world.
310. Block Jam
Sony Computer Science Laboratories, Inc.
Collaborative, tangible, and graphical musical interface using blocks for sequencing and phrasing.
311. Cyberarium Knowledge Fountain
The Center For Really Neat Research
Portable rapid-prototyping system for teaching and exploring new human-computer interfaces.
312. Distributed Systems of Self-reconfiguring Robots
Dartmouth College
Highly adaptive autonomous units that can change system shape to suit immediate task requirements.
313. Focus-Plus-Context Screens: Context and Immersion on the Desktop
Xerox PARC
Low-resolution (context) and high-resolution (focus) embedded display for interactive data exploration.
314. Immersive and Interactive Rear-Projected Stereo DLP Reality Center
BarcoProjection
Bicubic image-warping system for stereo DLP on curved rear-projection screens.
315. The Interactive Window
Massachusetts Institute of Technology
Simple retrofit that turns a plain glass window into an interactive, touch-sensitive view surface.
316. Lewis the Robotic Photographer
Washington University in St. Louis
Autonomous robot that interactively seeks out ideal group photographs in a crowded room of people.
317. A New Step-In-Place Locomotion Interface for Virtual Environments With Large Display System
Tokyo Institute of Technology
Intuitive, self-orienting locomotion interface for virtual environment exploration.
318. NONA-Vision
University of Tsukuba
A high-resolution, wide-angle video capture and projection system for remote visualization.
319. Occlusive Optical See-Through Displays in a Collaborative Setup
Communications Research Laboratory
Head-mounted display for showing opaque virtual objects interacting with real-world objects.
320. Physiological Reaction and Presence in Stressful Virtual Environments
University of North Carolina at Chapel Hill
Research demonstration on gauging virtual environment effectiveness through physiological metrics.
321. Public Anemone: An Organic Robot Creature
Massachusetts Institute of Technology
Interactive synthetic life form designed to explore qualities of living presence that appeal to humans.
322. Regeneration of Real Objects in the Real World
Nippon Telegraph and Telephone Corporation
Interactive image-based archive and display system for real world objects.
323. SmartFinger
Japan Science and Technology Corporation
Finger-tip tactile feedback device for augmenting a user's physical perceptions of a smooth surface.
324. Tomorrow's Yesterday: Mapping the E-Tech Continuum
Hewlett-Packard Company
Navigable visual history of SIGGRAPH Emerging Technologies programs, 1991 - 2002.
325. TWISTER: A Media Booth
The University of Tokyo
Immersive full-color auto-stereoscopic display for face-to-face telecommunication systems.
326. Ultrasound Visualization With the Sonic Flashlight
Carnegie Mellon University
Hand-held real-time tomographic reflection display for in-context visualization of patient conditions.
327. Virtual Chanbara
The University of Tokyo
Immersive, force-feedback virtual environment for the ancient Japanese art of samurai sword fighting.
328. The Virtual Showcase: A Projection-Based Multi-User Augmented Reality Display
Fraunhofer Center for Research in Computer Graphics
Museum display-case technology for enhanced learning and understanding of cultural and scientific artifacts.


Last updated: 5 Jul 2002
Sponsored by ACM SIGGRAPH, Copyright © 2002 Association for Computing Machinery, Inc. (ACM)
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