Virtual Environment
- [1991] 5. The Boeing VSX: Operations with Virtual Aircraft in Virtual Space
- Boeing Advanced Technology Center
- Conceptual demonstration for virtual-environment design of Boeing aircraft systems.
- [1991] 10. Flying Through Protein Molecules
- University of North Carolina at Chapel Hill
- Immersive environment for atomic-level exploration of different molecular presentations.
- [1991] 11. An Interactive Building Walkthrough System
- University of North Carolina at Chapel Hill
- Immersive walkthrough application for architect and client design visualization.
- [1991] 21. PROvision
- DIVISION Limited
- Virtual environments for designing, exploring, and touching synthetic objects.
- [1991] 22. Radiation Therapy Treatment Planning with a Head-Mounted Display
- University of North Carolina at Chapel Hill
- Immersive medical application for radiotherapy beam targeting in a virtual environment.
- [1991] 28. VBK - A Moviemap of Karlsruhe
- Naimark & Company
- Surrogate moviemap travel program of the Karlsruhe tramway system in Germany.
- [1991] 30. Virtual Acoustic Environments: The Convolvotron
- NASA Ames Research Center, Crystal River Engineering
- Real-time interactive simulation of simple room audio dynamics.
- [1992] 43. The Virtual Museum
- Apple Computer, Inc.
- Interactive exploration of a virtual museum.
- [1993] 48. Electro-Healing
- California College of Arts and Crafts
- A collaborative interdisciplinary virtual healing environment.
- [1993] 56. Mandala: Virtual Village
- The Vivid Group
- Collaborative virtual village design through the Mandala VR system.
- [1993] 61. Plasm: A Country Walk
- The 3DO Company
- Immersive interactive art installation for walking a virtual dog down a country lane.
- [1993] 63. Projecto ESE (Electronically Simulated Environment): An Interactive Virtual World of Ancient Aztec Temples in a Sculpture Garden plus a Contemporary Mexican and Chicano Museum
- LEEP Systems, Inc.
- Virtual environment walkthrough simulation of Aztec temples and a contemporary museum.
- [1994] 79. NorthWater World
- ToolBox Productions, ERG Engineering, Inc.
- Interactive virtual environment for experiencing life as alternate life forms such as an Arctic wolf or seal.
- [1994] 88. Softworld 2.1: The Imperial Message
- Softworlds
- Anti-wa" game inspired by the Kafka parable, "An Imperial Message."
- [1994] 90. uniVRsum VRASP: The Virtual Reality Alliance of Students and Professionals
- Burton
- Prototype API wrapper for interfacing heterogeneous virtual worlds created by unique VR toolkits.
- [1994] 92. A Virtual Shopping Mall: Coming Soon To the Crossroads of the Infobahn
- San Diego Supercomputer Center
- Research prototype of a virtual environment interface for practical commerce.
- [1994] 93. A Virtual World for an Autonomous Underwater Vehicle
- Naval Postgraduate School
- Virtual environment testbed for autonomous underwater vehicle design and evaluation.
- [1995] 103. First Contact: An Exercise In Understanding
- ToolBox Productions
- Immersive cross-cultural experience with extraterrestrial life forms.
- [1995] 111. Ping
- ART+COM AG
- Interactive multimedia datascape through the emerging World Wide Web.
- [1995] 114. Solar System Modeler
- Air Force Institute of Technology
- Networked immersive virtual environment for interactive study of heavenly bodies.
- [1995] 120. Virtual Perambulator
- University of Tsukuba
- Physical walking interface for interactive immersive virtual environments.
- [1996] 124. Alice: Easy to Learn Interactive 3D Graphics
- University of Virginia
- Educational toolkit for creating interactive virtual environments.
- [1996] 127. BE NOW HERE (Welcome to the Neighborhood)
- Interval Research Corporation
- Immersive virtual environment installation about landscape and public gathering spaces.
- [1996] 131. Distributed Scientific Visualization of Ocean Models
- Naval Oceanographic Office
- Prototype simulation testbed for oceanographic operational planners.
- [1996] 133. Global Interior Project
- Keio University
- Multi-user, multi-cultural communications playground built on a networked 3D virtual environment.
- [1996] 137. Interactive Multiplayer HoverBall
- Hewlett-Packard Company
- Networked multi-player gaming environment for arena-based virtual air hockey in spacecraft.
- [1996] 141. Overcoming Phobias Using Virtual Reality
- Georgia Institute of Technology
- Exposure therapy approach to acrophobia (fear of heights).
- [1996] 158. Virtual Lepidoptera
- Blue Morpho Productions
- Immersive virtual environment for studying over 350 species of butterflies.
- [1996] 160. Virtual Playspace
- Phillips Research Laboratories
- Immersive virtual environment for a soccer game with users and autonomous agents.
- [1997] 170. Alice: Easy to Learn Interactive 3D Graphics
- Carnegie Mellon University
- Educational toolkit for creating interactive virtual environments.
- [1997] 180. Fantasy3
- University of Central Florida
- Educational design collaboration to study ties between virtual world building and animated film making.
- [1997] 181. Fixed-Base Driving Simulator
- Iowa State University
- Immersive virtual environment driving simulator with haptic feedback.
- [1997] 186. Journey to Anahuac
- Filsinger
- Interactive information installation about Mexican civilizations over a 3,000 year period.
- [1997] 191. MEDIA3: the Virtual Hologram
- The University of Tokyo
- Liquid-crystal display cube for viewing virtual objects.
- [1997] 193. Multi Mega Book in the Cave
- F.A.B.R.I.CATORS
- Immersive virtual environment book about 15th- and 20th-century achievements.
- [1997] 196. Nerve Garden
- BIOTA Special Interest Group of the Contact Consortium
- Virtual environment digital terrarium for growing synthetic plant and animal organisms.
- [1997] 204. Traffic Control
- "The Virtual Company"
- Interactive virtual environment for understanding traffic in urban environments.
- [1997] 206. Virtual Basketball
- Tokyo Institute of Technology
- Interactive virtual environment with visual, auditory, and tactile feedback for virtual objects.
- [1997] 207. Virtual Environment ATC Tutor (VEAT)
- Armstrong Laboratory
- Interactive virtual environment for educational air traffic control simulations.
- [1997] 208. Virtual Explorer
- University of California, San Diego
- Interactive virtual environments for immersive science learning experiences.
- [1997] 209. Virtual Orchestra Performance
- Helsinki University of Technology
- Interactive virtual environment for symphonic performances.
- [1998] 219. Media & Mythology
- Institute for Simulation & Training
- Immersive art installation for interactive story experiences.
- [1998] 227. Virtual FishTank
- Koumbis
- Whimsical virtual environment populated with artificial life forms.
- [1999] 229. Building Virtual Worlds
- Carnegie Mellon University
- Undergraduate course on creating interactive virtual environments with an educational toolkit.
- [1999] 230. City of News
- Massachusetts Institute of Technology
- Immersive virtual environment for creating and exploring an urban landscape of information.
- [1999] 242. Microworlds, Sirens, and Argonauts
- University of Southern California
- Interactive virtual environment for exploring the art of living narrative landscapes.
- [1999] 245. ROUTE66
- Magritte's Cow
- Live, interactive, MIDI-driven 3D virtual world created for The Millennium Motel.
- [1999] 253. Water Display
- The University of Tokyo
- Hemispheric, see-through display revealing images, sounds, and movement in a head-mounted system.
- [2000] 261. CYPHER: Cyber Photographer in Wonder Space
- ATR Media Integration & Communications Research Laboratories
- Self-referential immersive virtual environment for creating and exploring virtual worlds.
- [2000] 268. Magic Book: Exploring Transitions in Collaborative AR Interfaces
- University of Washington
- Immersive virtual environment for exploring transitions between physical, augmented, and virtual realities.
- [2000] 270. MicroTelepresence
- Hewlett-Packard Company
- Stereoscopic telepresence applied to a microscopic world.
- [2000] 274. Panoscope 360-degrees
- Université de Montréal
- 360-degree cylindrical viewer from a single video source.
- [2000] 276. Retinal Direct Imaging
- SANYO Electric Co., Ltd
- Direct stereoscopic display projector for the human eye.
- [2002] 320. Physiological Reaction and Presence in Stressful Virtual Environments
- University of North Carolina at Chapel Hill
- Research demonstration on gauging virtual environment effectiveness through physiological metrics.
Last updated: 5 Jul 2002
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