Virtual Environment

[1991] 5. The Boeing VSX: Operations with Virtual Aircraft in Virtual Space
Boeing Advanced Technology Center
Conceptual demonstration for virtual-environment design of Boeing aircraft systems.
[1991] 10. Flying Through Protein Molecules
University of North Carolina at Chapel Hill
Immersive environment for atomic-level exploration of different molecular presentations.
[1991] 11. An Interactive Building Walkthrough System
University of North Carolina at Chapel Hill
Immersive walkthrough application for architect and client design visualization.
[1991] 21. PROvision
DIVISION Limited
Virtual environments for designing, exploring, and touching synthetic objects.
[1991] 22. Radiation Therapy Treatment Planning with a Head-Mounted Display
University of North Carolina at Chapel Hill
Immersive medical application for radiotherapy beam targeting in a virtual environment.
[1991] 28. VBK - A Moviemap of Karlsruhe
Naimark & Company
Surrogate moviemap travel program of the Karlsruhe tramway system in Germany.
[1991] 30. Virtual Acoustic Environments: The Convolvotron
NASA Ames Research Center, Crystal River Engineering
Real-time interactive simulation of simple room audio dynamics.
[1992] 43. The Virtual Museum
Apple Computer, Inc.
Interactive exploration of a virtual museum.
[1993] 48. Electro-Healing
California College of Arts and Crafts
A collaborative interdisciplinary virtual healing environment.
[1993] 56. Mandala: Virtual Village
The Vivid Group
Collaborative virtual village design through the Mandala VR system.
[1993] 61. Plasm: A Country Walk
The 3DO Company
Immersive interactive art installation for walking a virtual dog down a country lane.
[1993] 63. Projecto ESE (Electronically Simulated Environment): An Interactive Virtual World of Ancient Aztec Temples in a Sculpture Garden plus a Contemporary Mexican and Chicano Museum
LEEP Systems, Inc.
Virtual environment walkthrough simulation of Aztec temples and a contemporary museum.
[1994] 79. NorthWater World
ToolBox Productions, ERG Engineering, Inc.
Interactive virtual environment for experiencing life as alternate life forms such as an Arctic wolf or seal.
[1994] 88. Softworld 2.1: The Imperial Message
Softworlds
Anti-wa" game inspired by the Kafka parable, "An Imperial Message."
[1994] 90. uniVRsum VRASP: The Virtual Reality Alliance of Students and Professionals
Burton
Prototype API wrapper for interfacing heterogeneous virtual worlds created by unique VR toolkits.
[1994] 92. A Virtual Shopping Mall: Coming Soon To the Crossroads of the Infobahn
San Diego Supercomputer Center
Research prototype of a virtual environment interface for practical commerce.
[1994] 93. A Virtual World for an Autonomous Underwater Vehicle
Naval Postgraduate School
Virtual environment testbed for autonomous underwater vehicle design and evaluation.
[1995] 103. First Contact: An Exercise In Understanding
ToolBox Productions
Immersive cross-cultural experience with extraterrestrial life forms.
[1995] 111. Ping
ART+COM AG
Interactive multimedia datascape through the emerging World Wide Web.
[1995] 114. Solar System Modeler
Air Force Institute of Technology
Networked immersive virtual environment for interactive study of heavenly bodies.
[1995] 120. Virtual Perambulator
University of Tsukuba
Physical walking interface for interactive immersive virtual environments.
[1996] 124. Alice: Easy to Learn Interactive 3D Graphics
University of Virginia
Educational toolkit for creating interactive virtual environments.
[1996] 127. BE NOW HERE (Welcome to the Neighborhood)
Interval Research Corporation
Immersive virtual environment installation about landscape and public gathering spaces.
[1996] 131. Distributed Scientific Visualization of Ocean Models
Naval Oceanographic Office
Prototype simulation testbed for oceanographic operational planners.
[1996] 133. Global Interior Project
Keio University
Multi-user, multi-cultural communications playground built on a networked 3D virtual environment.
[1996] 137. Interactive Multiplayer HoverBall
Hewlett-Packard Company
Networked multi-player gaming environment for arena-based virtual air hockey in spacecraft.
[1996] 141. Overcoming Phobias Using Virtual Reality
Georgia Institute of Technology
Exposure therapy approach to acrophobia (fear of heights).
[1996] 158. Virtual Lepidoptera
Blue Morpho Productions
Immersive virtual environment for studying over 350 species of butterflies.
[1996] 160. Virtual Playspace
Phillips Research Laboratories
Immersive virtual environment for a soccer game with users and autonomous agents.
[1997] 170. Alice: Easy to Learn Interactive 3D Graphics
Carnegie Mellon University
Educational toolkit for creating interactive virtual environments.
[1997] 180. Fantasy3
University of Central Florida
Educational design collaboration to study ties between virtual world building and animated film making.
[1997] 181. Fixed-Base Driving Simulator
Iowa State University
Immersive virtual environment driving simulator with haptic feedback.
[1997] 186. Journey to Anahuac
Filsinger
Interactive information installation about Mexican civilizations over a 3,000 year period.
[1997] 191. MEDIA3: the Virtual Hologram
The University of Tokyo
Liquid-crystal display cube for viewing virtual objects.
[1997] 193. Multi Mega Book in the Cave
F.A.B.R.I.CATORS
Immersive virtual environment book about 15th- and 20th-century achievements.
[1997] 196. Nerve Garden
BIOTA Special Interest Group of the Contact Consortium
Virtual environment digital terrarium for growing synthetic plant and animal organisms.
[1997] 204. Traffic Control
"The Virtual Company"
Interactive virtual environment for understanding traffic in urban environments.
[1997] 206. Virtual Basketball
Tokyo Institute of Technology
Interactive virtual environment with visual, auditory, and tactile feedback for virtual objects.
[1997] 207. Virtual Environment ATC Tutor (VEAT)
Armstrong Laboratory
Interactive virtual environment for educational air traffic control simulations.
[1997] 208. Virtual Explorer
University of California, San Diego
Interactive virtual environments for immersive science learning experiences.
[1997] 209. Virtual Orchestra Performance
Helsinki University of Technology
Interactive virtual environment for symphonic performances.
[1998] 219. Media & Mythology
Institute for Simulation & Training
Immersive art installation for interactive story experiences.
[1998] 227. Virtual FishTank
Koumbis
Whimsical virtual environment populated with artificial life forms.
[1999] 229. Building Virtual Worlds
Carnegie Mellon University
Undergraduate course on creating interactive virtual environments with an educational toolkit.
[1999] 230. City of News
Massachusetts Institute of Technology
Immersive virtual environment for creating and exploring an urban landscape of information.
[1999] 242. Microworlds, Sirens, and Argonauts
University of Southern California
Interactive virtual environment for exploring the art of living narrative landscapes.
[1999] 245. ROUTE66
Magritte's Cow
Live, interactive, MIDI-driven 3D virtual world created for The Millennium Motel.
[1999] 253. Water Display
The University of Tokyo
Hemispheric, see-through display revealing images, sounds, and movement in a head-mounted system.
[2000] 261. CYPHER: Cyber Photographer in Wonder Space
ATR Media Integration & Communications Research Laboratories
Self-referential immersive virtual environment for creating and exploring virtual worlds.
[2000] 268. Magic Book: Exploring Transitions in Collaborative AR Interfaces
University of Washington
Immersive virtual environment for exploring transitions between physical, augmented, and virtual realities.
[2000] 270. MicroTelepresence
Hewlett-Packard Company
Stereoscopic telepresence applied to a microscopic world.
[2000] 274. Panoscope 360-degrees
Université de Montréal
360-degree cylindrical viewer from a single video source.
[2000] 276. Retinal Direct Imaging
SANYO Electric Co., Ltd
Direct stereoscopic display projector for the human eye.
[2002] 320. Physiological Reaction and Presence in Stressful Virtual Environments
University of North Carolina at Chapel Hill
Research demonstration on gauging virtual environment effectiveness through physiological metrics.


Last updated: 5 Jul 2002
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