Tangible / Gesture Interface
- [1991] 14. The Mandala VR System
- The Vivid Group
- An Amiga-driven multimedia virtual reality system with gesture-recognition interface.
- [1991] 25. Throwing Real Objects Into Virtual Space
- Incredible Technologies
- Pool-table simulation with physical cue ball and pool-cue gesture interface.
- [1991] 29. VIDEODESK Teletutoring
- Artificial Reality Corporation
- Remote collaboration through a simultaneous, gesture-driven telecommunication interface.
- [1993] 44. ALIVE: An Artificial Life Interactive Video Environment
- Massachusetts Institute of Technology
- Installation for interacting with artificial life forms through a gesture interface.
- [1993] 55. Mandala: Virtual Cities
- National Film Board of Canada
- Urban environment study for networked young students through the Mandala VR system.
- [1994] 72. Desktop Force Display
- University of Tsukuba
- Interactive force-feedback display system for the desktop.
- [1995] 96. Alive Dreams and Illusions
- Massachusetts Institute of Technology
- Interactive immersive environment with synthetic life forms as agents of change.
- [1995] 112. Shared Haptic World
- University of Tsukuba
- Simultaneous force-feedback virtual environment for two users.
- [1996] 128. Cypress Adventure
- Adaptive Optics Associates, Inc.
- Interactive virtual experience with optical gesture interface.
- [1996] 135. Haptic Challenge: An I-FORCE Computer Game
- Immersion Corporation
- Multi-user virtual gaming environment with haptic feedback.
- [1996] 136. HapticWeb
- University of Tsukuba
- World Wide Web client for enabling the feel of rigidity and weight from virtual objects.
- [1996] 146. San Francisco Rush
- Atari Games Corporation
- Multiplayer physics-based driving simulator for a race across a virtual San Francisco.
- [1997] 176. d-rhum
- RomeBlack, Inc.
- Interactive music installation involving mechanical drumming through sensor arrays.
- [1997] 178. Direct Manipulation Scene Creation in 3D: Estimating Hand Postures from Multiple-Camera Images
- ATR Media Integration & Communications Research Laboratories
- Interactive virtual design environment with gesture-driven video interface.
- [1997] 197. Optical Gesture Recognition System
- Sony Corporation
- Real-time gesture recognition system for animation and entertainment applications.
- [1997] 205. Ultra Magic Paper Interface
- Sony Corporation
- Physical paper tangible interface for intuitive novice user interaction.
- [1998] 212. AR2 Hockey
- Mixed Reality Systems Laboratory, Inc.
- Augmented-reality collaborative-play environment for a virtual hockey game.
- [1998] 214. Foot Interface: Fantastic Phantom Slipper
- Tokyo Institute of Polytechnics
- Demonstration of tactile feedback interface for the feet.
- [1998] 215. Haptic Screen
- University of Tsukuba
- Deformable force-feedback display device for virtual objects.
- [1998] 216. HoloWall: Interactive Digital Surfaces
- Sony Computer Science Laboratories, Inc.
- Interactive information display with gesture interface.
- [1998] 217. inTouch
- Massachusetts Institute of Technology
- Tele-touch interface for remote interpersonal communication.
- [1998] 222. Object-Oriented Displays
- The University of Tokyo
- Virtual-reality displays where users perceive and operate virtual objects in a real-world context.
- [1998] 224. Shall We Dance?
- ATR Media Integration & Communications Research Laboratories
- Virtual environment character animation through a gesture interface.
- [1998] 226. Swamped! Using Plush Toys to Direct Autonomous Animated Characters
- Massachusetts Institute of Technology
- Multi-user interactive environment with tangible gesture interface.
- [1999] 231. Curlybot
- Massachusetts Institute of Technology
- Interactive gesture-driven robotic toy that captures and replays human inputs.
- [1999] 235. HandSCAPE
- Massachusetts Institute of Technology
- An orientation-aware digital measuring tape for computer modeling inputs.
- [1999] 240. The Luminous Room: Some of It, Anyway
- Massachusetts Institute of Technology
- Projected graphical display that responds to 3D physical objects in its free-form environment.
- [1999] 243. musicBottles
- Massachusetts Institute of Technology
- Tangible music interface for three corked bottles that contain the sounds of Édouard Lalo's Piano Trio.
- [1999] 247. Surface Drawing
- California Institute of Technology
- Intuitive gesture-driven design interface for intricate, organic 3D shapes.
- [1999] 248. Touchable 3D Display
- Communications Research Laboratory
- Reality-enhanced 3D display through synthetic parallax.
- [1999] 251. Visual Conductor
- Lucent Bell Laboratories
- Immersive gesture-driven virtual environment for conducting a digital symphony.
- [1999] 252. (void*): A Cast of Characters
- Massachusetts Institute of Technology
- Virtual environment for interacting with synthetic life forms through a novel gesture-driven interface.
- [2000] 256. 4 + 4 Fingers Direct Manipulation with Force Feedback
- Tokyo Institute of Technology
- Tactile interface with lightweight fingertip devices.
- [2000] 257. ActiveCube
- Osaka University
- Interactive bi-directional interface for constructing virtual 3D objects through real-world physical cubes.
- [2000] 258. Augmented Groove: Collaborative Jamming in Augmented Reality
- ATR Media Integration & Communications Research Laboratories
- Collaborative musical interface through a gesture-based interface.
- [2000] 261. CYPHER: Cyber Photographer in Wonder Space
- ATR Media Integration & Communications Research Laboratories
- Self-referential immersive virtual environment for creating and exploring virtual worlds.
- [2000] 263. Gait Master
- University of Tsukuba
- Locomotion and force-feedback interface for walking on simulated irregular surfaces.
- [2000] 266. Jamodrum Interactive Music System
- Interval Research Corporation
- Interactive communal drumming experience through an integrated tabletop system.
- [2000] 267. LaserWho
- Massachusetts Institute of Technology
- Interactive gesture-based visualization of affinity and affiliations within a community of users.
- [2000] 269. Medieval Chamber
- Sony Computer Entertainment America Inc.
- Demonstration of a real-time animation through a gesture-based tracking interface.
- [2000] 271. Musical Trinkets: New Pieces to Play
- Massachusetts Institute of Technology
- Musical performance through a tangible interface of physical trinkets.
- [2000] 273. Networked Theater: A Movie Production System Based on a Networked Environment
- ATR Media Integration & Communications Research Laboratories
- Proposal for a networked virtual environment that supports movie-like entertainment experiences.
- [2000] 275. Plasm: In the Breeze
- Plasmatic Arts
- Swing experience above an interactive creek display.
- [2000] 280. VaRionettes
- Lucent Bell Laboratories
- Interactive avatar-driven installation with gesture-recognition interface.
- [2000] 281. Virtual Hockey
- University of Washington
- Virtual hockey game through overhead visual tracking system.
- [2001] 287. Enhanced Desk
- The University of Tokyo
- Augmented-reality desk system with tangible gesture-driven interface for multiple users.
- [2001] 288. Enhanced Reality: A New Frontier for Computer Entertainment
- Sony Computer Entertainment America Inc.
- Enhanced-reality solution for home entertainment applications with consumer hardware and props.
- [2001] 290. Excerpts From Experiments In The Future Of Reading
- RED - Xerox PARC
- Interactive and augmented-reality reading experiences.
- [2001] 291. FEELEX
- University of Tsukuba
- Haptic-visual display that offers a responsive deformable surface for tactile feedback.
- [2001] 295. An Interface For Touching The Interface
- The University of Tokyo
- Augmented-reality force-feedback display to explore the tangible interface between two virtual liquids.
- [2001] 304. RobotPHONE: RUI For Interpersonal Communication
- The University of Tokyo
- Robotic shape-sharing system for tangible communication during interpersonal tele-exchanges.
- [2001] 305. sensingChair
- Purdue University
- Pressure-sensitive chair for responsive user environments.
- [2002] 307. ARS Box
- Ars Electronica Futurelab
- Immersive PC-based virtual environment system with handheld intelligent PDA controller.
- [2002] 308. Audio Haptics
- University of Tsukuba
- Realizing auditory and haptic feedback for virtual object dynamics.
- [2002] 315. The Interactive Window
- Massachusetts Institute of Technology
- Simple retrofit that turns a plain glass window into an interactive, touch-sensitive view surface.
- [2002] 317. A New Step-In-Place Locomotion Interface for Virtual Environments With Large Display System
- Tokyo Institute of Technology
- Intuitive, self-orienting locomotion interface for virtual environment exploration.
- [2002] 323. SmartFinger
- Japan Science and Technology Corporation
- Finger-tip tactile feedback device for augmenting a user's physical perceptions of a smooth surface.
- [2002] 327. Virtual Chanbara
- The University of Tokyo
- Immersive, force-feedback virtual environment for the ancient Japanese art of samurai sword fighting.
Last updated: 5 Jul 2002
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