Tangible / Gesture Interface

[1991] 14. The Mandala VR System
The Vivid Group
An Amiga-driven multimedia virtual reality system with gesture-recognition interface.
[1991] 25. Throwing Real Objects Into Virtual Space
Incredible Technologies
Pool-table simulation with physical cue ball and pool-cue gesture interface.
[1991] 29. VIDEODESK Teletutoring
Artificial Reality Corporation
Remote collaboration through a simultaneous, gesture-driven telecommunication interface.
[1993] 44. ALIVE: An Artificial Life Interactive Video Environment
Massachusetts Institute of Technology
Installation for interacting with artificial life forms through a gesture interface.
[1993] 55. Mandala: Virtual Cities
National Film Board of Canada
Urban environment study for networked young students through the Mandala VR system.
[1994] 72. Desktop Force Display
University of Tsukuba
Interactive force-feedback display system for the desktop.
[1995] 96. Alive Dreams and Illusions
Massachusetts Institute of Technology
Interactive immersive environment with synthetic life forms as agents of change.
[1995] 112. Shared Haptic World
University of Tsukuba
Simultaneous force-feedback virtual environment for two users.
[1996] 128. Cypress Adventure
Adaptive Optics Associates, Inc.
Interactive virtual experience with optical gesture interface.
[1996] 135. Haptic Challenge: An I-FORCE Computer Game
Immersion Corporation
Multi-user virtual gaming environment with haptic feedback.
[1996] 136. HapticWeb
University of Tsukuba
World Wide Web client for enabling the feel of rigidity and weight from virtual objects.
[1996] 146. San Francisco Rush
Atari Games Corporation
Multiplayer physics-based driving simulator for a race across a virtual San Francisco.
[1997] 176. d-rhum
RomeBlack, Inc.
Interactive music installation involving mechanical drumming through sensor arrays.
[1997] 178. Direct Manipulation Scene Creation in 3D: Estimating Hand Postures from Multiple-Camera Images
ATR Media Integration & Communications Research Laboratories
Interactive virtual design environment with gesture-driven video interface.
[1997] 197. Optical Gesture Recognition System
Sony Corporation
Real-time gesture recognition system for animation and entertainment applications.
[1997] 205. Ultra Magic Paper Interface
Sony Corporation
Physical paper tangible interface for intuitive novice user interaction.
[1998] 212. AR2 Hockey
Mixed Reality Systems Laboratory, Inc.
Augmented-reality collaborative-play environment for a virtual hockey game.
[1998] 214. Foot Interface: Fantastic Phantom Slipper
Tokyo Institute of Polytechnics
Demonstration of tactile feedback interface for the feet.
[1998] 215. Haptic Screen
University of Tsukuba
Deformable force-feedback display device for virtual objects.
[1998] 216. HoloWall: Interactive Digital Surfaces
Sony Computer Science Laboratories, Inc.
Interactive information display with gesture interface.
[1998] 217. inTouch
Massachusetts Institute of Technology
Tele-touch interface for remote interpersonal communication.
[1998] 222. Object-Oriented Displays
The University of Tokyo
Virtual-reality displays where users perceive and operate virtual objects in a real-world context.
[1998] 224. Shall We Dance?
ATR Media Integration & Communications Research Laboratories
Virtual environment character animation through a gesture interface.
[1998] 226. Swamped! Using Plush Toys to Direct Autonomous Animated Characters
Massachusetts Institute of Technology
Multi-user interactive environment with tangible gesture interface.
[1999] 231. Curlybot
Massachusetts Institute of Technology
Interactive gesture-driven robotic toy that captures and replays human inputs.
[1999] 235. HandSCAPE
Massachusetts Institute of Technology
An orientation-aware digital measuring tape for computer modeling inputs.
[1999] 240. The Luminous Room: Some of It, Anyway
Massachusetts Institute of Technology
Projected graphical display that responds to 3D physical objects in its free-form environment.
[1999] 243. musicBottles
Massachusetts Institute of Technology
Tangible music interface for three corked bottles that contain the sounds of Édouard Lalo's Piano Trio.
[1999] 247. Surface Drawing
California Institute of Technology
Intuitive gesture-driven design interface for intricate, organic 3D shapes.
[1999] 248. Touchable 3D Display
Communications Research Laboratory
Reality-enhanced 3D display through synthetic parallax.
[1999] 251. Visual Conductor
Lucent Bell Laboratories
Immersive gesture-driven virtual environment for conducting a digital symphony.
[1999] 252. (void*): A Cast of Characters
Massachusetts Institute of Technology
Virtual environment for interacting with synthetic life forms through a novel gesture-driven interface.
[2000] 256. 4 + 4 Fingers Direct Manipulation with Force Feedback
Tokyo Institute of Technology
Tactile interface with lightweight fingertip devices.
[2000] 257. ActiveCube
Osaka University
Interactive bi-directional interface for constructing virtual 3D objects through real-world physical cubes.
[2000] 258. Augmented Groove: Collaborative Jamming in Augmented Reality
ATR Media Integration & Communications Research Laboratories
Collaborative musical interface through a gesture-based interface.
[2000] 261. CYPHER: Cyber Photographer in Wonder Space
ATR Media Integration & Communications Research Laboratories
Self-referential immersive virtual environment for creating and exploring virtual worlds.
[2000] 263. Gait Master
University of Tsukuba
Locomotion and force-feedback interface for walking on simulated irregular surfaces.
[2000] 266. Jamodrum Interactive Music System
Interval Research Corporation
Interactive communal drumming experience through an integrated tabletop system.
[2000] 267. LaserWho
Massachusetts Institute of Technology
Interactive gesture-based visualization of affinity and affiliations within a community of users.
[2000] 269. Medieval Chamber
Sony Computer Entertainment America Inc.
Demonstration of a real-time animation through a gesture-based tracking interface.
[2000] 271. Musical Trinkets: New Pieces to Play
Massachusetts Institute of Technology
Musical performance through a tangible interface of physical trinkets.
[2000] 273. Networked Theater: A Movie Production System Based on a Networked Environment
ATR Media Integration & Communications Research Laboratories
Proposal for a networked virtual environment that supports movie-like entertainment experiences.
[2000] 275. Plasm: In the Breeze
Plasmatic Arts
Swing experience above an interactive creek display.
[2000] 280. VaRionettes
Lucent Bell Laboratories
Interactive avatar-driven installation with gesture-recognition interface.
[2000] 281. Virtual Hockey
University of Washington
Virtual hockey game through overhead visual tracking system.
[2001] 287. Enhanced Desk
The University of Tokyo
Augmented-reality desk system with tangible gesture-driven interface for multiple users.
[2001] 288. Enhanced Reality: A New Frontier for Computer Entertainment
Sony Computer Entertainment America Inc.
Enhanced-reality solution for home entertainment applications with consumer hardware and props.
[2001] 290. Excerpts From Experiments In The Future Of Reading
RED - Xerox PARC
Interactive and augmented-reality reading experiences.
[2001] 291. FEELEX
University of Tsukuba
Haptic-visual display that offers a responsive deformable surface for tactile feedback.
[2001] 295. An Interface For Touching The Interface
The University of Tokyo
Augmented-reality force-feedback display to explore the tangible interface between two virtual liquids.
[2001] 304. RobotPHONE: RUI For Interpersonal Communication
The University of Tokyo
Robotic shape-sharing system for tangible communication during interpersonal tele-exchanges.
[2001] 305. sensingChair
Purdue University
Pressure-sensitive chair for responsive user environments.
[2002] 307. ARS Box
Ars Electronica Futurelab
Immersive PC-based virtual environment system with handheld intelligent PDA controller.
[2002] 308. Audio Haptics
University of Tsukuba
Realizing auditory and haptic feedback for virtual object dynamics.
[2002] 315. The Interactive Window
Massachusetts Institute of Technology
Simple retrofit that turns a plain glass window into an interactive, touch-sensitive view surface.
[2002] 317. A New Step-In-Place Locomotion Interface for Virtual Environments With Large Display System
Tokyo Institute of Technology
Intuitive, self-orienting locomotion interface for virtual environment exploration.
[2002] 323. SmartFinger
Japan Science and Technology Corporation
Finger-tip tactile feedback device for augmenting a user's physical perceptions of a smooth surface.
[2002] 327. Virtual Chanbara
The University of Tokyo
Immersive, force-feedback virtual environment for the ancient Japanese art of samurai sword fighting.


Last updated: 5 Jul 2002
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