Sense Cue
- [1991] 16. A Mountain Bike with Force Feedback for Indoor Exercise
- University of North Carolina at Chapel Hill
- Immersive virtual environment for exercise and entertainment.
- [1992] 36. IBVA Biofeedback Hypermedia Workstation
- Psychic Lab Inc.
- Audio and visual control of a hypermedia environment through biofeedback.
- [1993] 61. Plasm: A Country Walk
- The 3DO Company
- Immersive interactive art installation for walking a virtual dog down a country lane.
- [1994] 71. CyberFin(tm)
- AquaThought Foundation
- Immersive location-based entertainment installation for underwater frolicking with digital dolphins.
- [1994] 72. Desktop Force Display
- University of Tsukuba
- Interactive force-feedback display system for the desktop.
- [1994] 80. The Personal Flogistabarium Release 1.0 Name of Experience: Waving
- Flogiston Corporation
- Immersive personal motion platform through a neutral posture chair.
- [1995] 97. Audio Navigation in a Cyperspace Village
- National Center for Supercomputing Applications
- Visualized sound signatures through networked audio servers.
- [1995] 109. One Input De Three Voices
- Sony Corporation
- Consumer reality one-input/one-output interactive systems.
- [1995] 112. Shared Haptic World
- University of Tsukuba
- Simultaneous force-feedback virtual environment for two users.
- [1995] 120. Virtual Perambulator
- University of Tsukuba
- Physical walking interface for interactive immersive virtual environments.
- [1996] 129. Deceiving Manipulation with a Palmtop Display
- ATR Media Integration & Communications Research Laboratories
- Virtual environment manipulator paradigm with visual and haptic feedback.
- [1996] 135. Haptic Challenge: An I-FORCE Computer Game
- Immersion Corporation
- Multi-user virtual gaming environment with haptic feedback.
- [1996] 142. Plasm: Yer Mug
- Silicon Graphics, Inc.
- Late Night Cafe art installation with interactive electronic looking glass.
- [1996] 155. Vibescape
- University of Illinois at Chicago
- Immersive virtual environment for soundscapes in real 3D space on a Sonic Wave Floor.
- [1997] 173. Bodymaps: Artifacts of Touch (The Sensuality and Anarchy of Touch)
- Digital EARTH
- Interactive sound and video art installation.
- [1997] 181. Fixed-Base Driving Simulator
- Iowa State University
- Immersive virtual environment driving simulator with haptic feedback.
- [1997] 205. Ultra Magic Paper Interface
- Sony Corporation
- Physical paper tangible interface for intuitive novice user interaction.
- [1997] 206. Virtual Basketball
- Tokyo Institute of Technology
- Interactive virtual environment with visual, auditory, and tactile feedback for virtual objects.
- [1998] 214. Foot Interface: Fantastic Phantom Slipper
- Tokyo Institute of Polytechnics
- Demonstration of tactile feedback interface for the feet.
- [1998] 215. Haptic Screen
- University of Tsukuba
- Deformable force-feedback display device for virtual objects.
- [1998] 221. Natural Pointing Techniques Using a Finger-Mounted Direct Pointing Device
- The George Washington University
- Prototype demonstration of an infrared-based natural pointing interface for laptop computers.
- [1999] 243. musicBottles
- Massachusetts Institute of Technology
- Tangible music interface for three corked bottles that contain the sounds of Édouard Lalo's Piano Trio.
- [2000] 256. 4 + 4 Fingers Direct Manipulation with Force Feedback
- Tokyo Institute of Technology
- Tactile interface with lightweight fingertip devices.
- [2000] 263. Gait Master
- University of Tsukuba
- Locomotion and force-feedback interface for walking on simulated irregular surfaces.
- [2000] 265. InTheMix
- AuSIM, Incorporated
- Interactive virtual aural environments from real-time 3D sound-field models.
- [2001] 291. FEELEX
- University of Tsukuba
- Haptic-visual display that offers a responsive deformable surface for tactile feedback.
- [2001] 297. Meditation Chamber
- Georgia Institute of Technology
- Biofeedback-driven virtual environment for visual, auditory, and tactile meditation therapy.
- [2002] 308. Audio Haptics
- University of Tsukuba
- Realizing auditory and haptic feedback for virtual object dynamics.
- [2002] 309. Augmenting the Reality with 3D Sound Sources
- Fachhochschule Hagenberg
- Manipulation of virtual 3D sound-source objects overlaid upon the real world.
- [2002] 317. A New Step-In-Place Locomotion Interface for Virtual Environments With Large Display System
- Tokyo Institute of Technology
- Intuitive, self-orienting locomotion interface for virtual environment exploration.
- [2002] 318. NONA-Vision
- University of Tsukuba
- A high-resolution, wide-angle video capture and projection system for remote visualization.
- [2002] 325. TWISTER: A Media Booth
- The University of Tokyo
- Immersive full-color auto-stereoscopic display for face-to-face telecommunication systems.
Last updated: 5 Jul 2002
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