Sense Cue

[1991] 16. A Mountain Bike with Force Feedback for Indoor Exercise
University of North Carolina at Chapel Hill
Immersive virtual environment for exercise and entertainment.
[1992] 36. IBVA Biofeedback Hypermedia Workstation
Psychic Lab Inc.
Audio and visual control of a hypermedia environment through biofeedback.
[1993] 61. Plasm: A Country Walk
The 3DO Company
Immersive interactive art installation for walking a virtual dog down a country lane.
[1994] 71. CyberFin(tm)
AquaThought Foundation
Immersive location-based entertainment installation for underwater frolicking with digital dolphins.
[1994] 72. Desktop Force Display
University of Tsukuba
Interactive force-feedback display system for the desktop.
[1994] 80. The Personal Flogistabarium Release 1.0 Name of Experience: Waving
Flogiston Corporation
Immersive personal motion platform through a neutral posture chair.
[1995] 97. Audio Navigation in a Cyperspace Village
National Center for Supercomputing Applications
Visualized sound signatures through networked audio servers.
[1995] 109. One Input De Three Voices
Sony Corporation
Consumer reality one-input/one-output interactive systems.
[1995] 112. Shared Haptic World
University of Tsukuba
Simultaneous force-feedback virtual environment for two users.
[1995] 120. Virtual Perambulator
University of Tsukuba
Physical walking interface for interactive immersive virtual environments.
[1996] 129. Deceiving Manipulation with a Palmtop Display
ATR Media Integration & Communications Research Laboratories
Virtual environment manipulator paradigm with visual and haptic feedback.
[1996] 135. Haptic Challenge: An I-FORCE Computer Game
Immersion Corporation
Multi-user virtual gaming environment with haptic feedback.
[1996] 142. Plasm: Yer Mug
Silicon Graphics, Inc.
Late Night Cafe art installation with interactive electronic looking glass.
[1996] 155. Vibescape
University of Illinois at Chicago
Immersive virtual environment for soundscapes in real 3D space on a Sonic Wave Floor.
[1997] 173. Bodymaps: Artifacts of Touch (The Sensuality and Anarchy of Touch)
Digital EARTH
Interactive sound and video art installation.
[1997] 181. Fixed-Base Driving Simulator
Iowa State University
Immersive virtual environment driving simulator with haptic feedback.
[1997] 205. Ultra Magic Paper Interface
Sony Corporation
Physical paper tangible interface for intuitive novice user interaction.
[1997] 206. Virtual Basketball
Tokyo Institute of Technology
Interactive virtual environment with visual, auditory, and tactile feedback for virtual objects.
[1998] 214. Foot Interface: Fantastic Phantom Slipper
Tokyo Institute of Polytechnics
Demonstration of tactile feedback interface for the feet.
[1998] 215. Haptic Screen
University of Tsukuba
Deformable force-feedback display device for virtual objects.
[1998] 221. Natural Pointing Techniques Using a Finger-Mounted Direct Pointing Device
The George Washington University
Prototype demonstration of an infrared-based natural pointing interface for laptop computers.
[1999] 243. musicBottles
Massachusetts Institute of Technology
Tangible music interface for three corked bottles that contain the sounds of Édouard Lalo's Piano Trio.
[2000] 256. 4 + 4 Fingers Direct Manipulation with Force Feedback
Tokyo Institute of Technology
Tactile interface with lightweight fingertip devices.
[2000] 263. Gait Master
University of Tsukuba
Locomotion and force-feedback interface for walking on simulated irregular surfaces.
[2000] 265. InTheMix
AuSIM, Incorporated
Interactive virtual aural environments from real-time 3D sound-field models.
[2001] 291. FEELEX
University of Tsukuba
Haptic-visual display that offers a responsive deformable surface for tactile feedback.
[2001] 297. Meditation Chamber
Georgia Institute of Technology
Biofeedback-driven virtual environment for visual, auditory, and tactile meditation therapy.
[2002] 308. Audio Haptics
University of Tsukuba
Realizing auditory and haptic feedback for virtual object dynamics.
[2002] 309. Augmenting the Reality with 3D Sound Sources
Fachhochschule Hagenberg
Manipulation of virtual 3D sound-source objects overlaid upon the real world.
[2002] 317. A New Step-In-Place Locomotion Interface for Virtual Environments With Large Display System
Tokyo Institute of Technology
Intuitive, self-orienting locomotion interface for virtual environment exploration.
[2002] 318. NONA-Vision
University of Tsukuba
A high-resolution, wide-angle video capture and projection system for remote visualization.
[2002] 325. TWISTER: A Media Booth
The University of Tokyo
Immersive full-color auto-stereoscopic display for face-to-face telecommunication systems.


Last updated: 5 Jul 2002
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