Machine Recognition
- [1991] 14. The Mandala VR System
- The Vivid Group
- An Amiga-driven multimedia virtual reality system with gesture-recognition interface.
- [1996] 147. Smart Spaces: The Untethered Interface
- Massachusetts Institute of Technology
- Gesture-based interactive workspace for animation and entertainment applications.
- [1997] 197. Optical Gesture Recognition System
- Sony Corporation
- Real-time gesture recognition system for animation and entertainment applications.
- [1999] 235. HandSCAPE
- Massachusetts Institute of Technology
- An orientation-aware digital measuring tape for computer modeling inputs.
- [2000] 262. Danger Hamster 2000
- Sony Computer Science Laboratories, Inc.
- Dynamic character animation through machine tracking of a random motion hamsterball.
- [2000] 279. V-TOYS: Visually Interactive Toys
- University of Maryland, College Park
- Human-sensing, visually interactive robot that understands and reacts to visual communication.
- [2000] 283. You Were There
- Capstone Systems, Inc.
- Demonstration of a visitor tracking system within a confined space.
- [2001] 287. Enhanced Desk
- The University of Tokyo
- Augmented-reality desk system with tangible gesture-driven interface for multiple users.
- [2001] 305. sensingChair
- Purdue University
- Pressure-sensitive chair for responsive user environments.
- [2002] 312. Distributed Systems of Self-reconfiguring Robots
- Dartmouth College
- Highly adaptive autonomous units that can change system shape to suit immediate task requirements.
Last updated: 5 Jul 2002
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