Machine Recognition

[1991] 14. The Mandala VR System
The Vivid Group
An Amiga-driven multimedia virtual reality system with gesture-recognition interface.
[1996] 147. Smart Spaces: The Untethered Interface
Massachusetts Institute of Technology
Gesture-based interactive workspace for animation and entertainment applications.
[1997] 197. Optical Gesture Recognition System
Sony Corporation
Real-time gesture recognition system for animation and entertainment applications.
[1999] 235. HandSCAPE
Massachusetts Institute of Technology
An orientation-aware digital measuring tape for computer modeling inputs.
[2000] 262. Danger Hamster 2000
Sony Computer Science Laboratories, Inc.
Dynamic character animation through machine tracking of a random motion hamsterball.
[2000] 279. V-TOYS: Visually Interactive Toys
University of Maryland, College Park
Human-sensing, visually interactive robot that understands and reacts to visual communication.
[2000] 283. You Were There
Capstone Systems, Inc.
Demonstration of a visitor tracking system within a confined space.
[2001] 287. Enhanced Desk
The University of Tokyo
Augmented-reality desk system with tangible gesture-driven interface for multiple users.
[2001] 305. sensingChair
Purdue University
Pressure-sensitive chair for responsive user environments.
[2002] 312. Distributed Systems of Self-reconfiguring Robots
Dartmouth College
Highly adaptive autonomous units that can change system shape to suit immediate task requirements.


Last updated: 5 Jul 2002
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