Interactive Paradigm, Technique

[1991] 1. 3dm, A 3-Dimensional Modeling System
University of North Carolina at Chapel Hill
Immersive, two-user system for creating 3D models based upon designer / client collaboration.
[1991] 2. Assembly Modeler - A Manufacturing and Engineering Operations Simulator
SimGraphics Engineering Corporation
Immersive, two-user collaborative engineering simulation for virtual prototyping.
[1992] 33. DARPA High Resolution Video Workstation
Sun Microsystems, Inc., David Sarnoff Research Center
Prototype demonstration of high-resolution video on a technical workstation.
[1992] 34. A Fast and Accurate Light Reflection Model
Los Alamos National Laboratory
SIGGRAPH's first multimedia technical paper.
[1992] 35. Free Range Chicken
Rhode Island School of Design
Realtime digital painting through a remotely controlled paint-carrying output device.
[1992] 37. Knowledge From Beauty: Applying Expert Systems to Aesthetic Judgment
University of Illinois at Chicago
Constraint-based expert system for 3D model design.
[1992] 42. Virtual Environments of Actual Places through Field Recording and Human Crafting
Naimark & Company
Spatial reconstruction of virtual environments through human techniques.
[1993] 46. Books of Change: Meditations on Metamorphosis
School of Visual Arts
Provocative art installation focused on the nature of change.
[1993] 51. Hands on Hawaii
Michigan State University
Partially immersive information kiosk with hands-inclusive interface.
[1993] 52. An Interactive Exploration of Computer Music Research
IRCAM
Interactive demonstration of psycho-acoustical virtual environments with spatial sound.
[1993] 64. Surface Tension
Transition State Theory
Interactive art installation for exploring the boundaries of reality and virtuality.
[1993] 68. WaveMaker: A Computer Simulation for the Classroom of Tomorrow
Harvard-Smithsonian Center for Astrophysics
Interactive computer graphics simulator for teaching high school physics.
[1994] 69. A-Volve: A Real-Time Interactive Environment
National Center for Supercomputing Applications
Virtual environment for synthetic life forms.
[1994] 70. ARCHiTEXTURE by SUPREME PARTICLES 1994
SUPREME PARTiCLES
Interactive virtual entertainment installation with synthesized plasmatic being.
[1994] 78. MindSet: Neurological Man/Machine Interfacing, An Emergent Technology From Human-Dolphin Interaction Research
AquaThought Foundation
Exhibit on man/machine neural interfacing through imaging and feedback systems.
[1994] 81. PolyShop
University of Central Florida
Immersive virtual design environment that encorporates real-world reference surfaces such as desktops.
[1994] 84. The Responsive Workbench: A Virtual Working Environment for Architects, Designers, Physicians, and Scientists
German National Research Center for Computer Science
Non-immersive virtual environment workbench designed for real-world practitioners.
[1994] 87. SMDK: Simulation-Space Mosaic of Mobile Data Sounds
Knowbotic Research
Interactive immersive installation for exploring spatial sound through virtual environments.
[1994] 94. Voice Dancers
Krueger
Untethered virtual immersion through wireless head-mounted displays.
[1995] 97. Audio Navigation in a Cyperspace Village
National Center for Supercomputing Applications
Visualized sound signatures through networked audio servers.
[1995] 98. Better Face Communication
University of Toronto
Visualization of a virtual face-to-face communications environment.
[1995] 109. One Input De Three Voices
Sony Corporation
Consumer reality one-input/one-output interactive systems.
[1995] 115. T_Vision
ART+COM AG
Interactive networked visualization of a virtual globe through high-resolution satellite data.
[1996] 125. Artificial Dolphins
Hitachi, Ltd.
Interactive communication interface with artificial life forms in a virtual environment.
[1996] 129. Deceiving Manipulation with a Palmtop Display
ATR Media Integration & Communications Research Laboratories
Virtual environment manipulator paradigm with visual and haptic feedback.
[1996] 147. Smart Spaces: The Untethered Interface
Massachusetts Institute of Technology
Gesture-based interactive workspace for animation and entertainment applications.
[1996] 161. Virtual Society
Sony Pictures Imageworks
CyberPassage Conductor creates and edits 3D virtual environments with access through VRML browsers.
[1996] 167. Wizard Island
Intel Corporation
Avatar-based multi-user virtual environment designed for bandwidth-constrained home PC environments.
[1997] 169. Advanced Technologies for Virtual Environments
University of North Carolina at Chapel Hill
Virtual environment and image-based rendering techniques.
[1997] 171. ants under a mushroom
California Institute of the Arts
Interactive art installation addressing issues of reality and abstraction.
[1997] 178. Direct Manipulation Scene Creation in 3D: Estimating Hand Postures from Multiple-Camera Images
ATR Media Integration & Communications Research Laboratories
Interactive virtual design environment with gesture-driven video interface.
[1997] 179. Faery Garden
Gay
Interactive art installation with virtual life forms and environments.
[1997] 189. The Land of Time
School of Visual Arts
Interactive art installation about time and people.
[1997] 190. Magic Morphin Mirror: Face-Sensitive Distortion and Exaggeration
Interval Research Corporation
Interactive virtual mirror capable of face-specific image manipulation.
[1997] 201. Sunset Boulevard
Xerox PARC
Participatory interactive narrative for passing motorists.
[1998] 213. Direct Watch & Touch
Laboratories of Image Information Science and Technology
Native stereoscopic display without viewing assistance.
[1998] 218. Mass Hallucination
Interval Research Corporation
Interactive virtual mirror capable of face-specific image manipulation in a group.
[1998] 220. Natural 3D Display System Using Holographic Optical Element
Laboratories of Image Information Science and Technology
Holographic display for unassisted stereoscopic viewing.
[1998] 221. Natural Pointing Techniques Using a Finger-Mounted Direct Pointing Device
The George Washington University
Prototype demonstration of an infrared-based natural pointing interface for laptop computers.
[1998] 223. PingPongPlus
Massachusetts Institute of Technology
Digitally enhanced reactive table ping-pong game.
[1998] 225. Stretchable Music with Laser Range Finder
Massachusetts Institute of Technology
Interactive graphical and gesture interface for music creation.
[1999] 234. Ensphered Vision
University of Tsukuba
Immersive display utilizing a single projector and mirrors to produce a seamless wrap-around image.
[1999] 236. Head-Mounted Projector
The University of Tokyo
Experimental augmented-reality stereo display with almost-correct occlusion visualization.
[1999] 237. Hologram/Head-Mounted Display
Laboratories of Image Information Science and Technology
Experimental augmented-reality head-mounted stereo display.
[1999] 241. metaField Maze
Massachusetts Institute of Technology
Human-scaled interactive system for immersive play with a virtual marble and maze.
[1999] 246. Shared Space; Collaborative Augmented Reality
University of Washington
Overlapping virtual and real world interface to enhance face-to-face and remote collaboration.
[1999] 249. TV Guides
Ritter
Interactive art installation about contemporary living with television.
[1999] 250. VisiPhone
Massachusetts Institute of Technology
Communication object that visualizes sounds flowing between two locations.
[2000] 259. Autostereoscopic 3D Workbench
Communications Research Laboratory
Virtual environments with a reality-enhanced autostereoscopic 3D workbench.
[2000] 260. Autostereoscopic Display for an Unconstrained Observer
New York University
Dynamically varying parallax barrier display for unencumbered stereo visualization.
[2000] 269. Medieval Chamber
Sony Computer Entertainment America Inc.
Demonstration of a real-time animation through a gesture-based tracking interface.
[2000] 279. V-TOYS: Visually Interactive Toys
University of Maryland, College Park
Human-sensing, visually interactive robot that understands and reacts to visual communication.
[2000] 282. X'tal Head: Face-to-Face Communications by Robot
The University of Tokyo
Projection-based augmented reality system with telecommunication applications.
[2001] 284. Alpha Wolf
Massachusetts Institute of Technology
Interactive virtual environment with a pack of autonomous wolves.
[2001] 289. Everywhere Displays
IBM Corporation
Projector and gesture interface that turns every surface into an interactive display.
[2001] 293. IllusionHole
Osaka University
Simultaneous stereoscopic display system for multiple observers with tracked shuttered glasses.
[2001] 300. Origami Desk
Massachusetts Institute of Technology
Interactive tutoring installation with machine recognition of user process requirements.
[2001] 301. OttoAndIris.Com
Zoesis Studios
Interactive story-driven entertainment environment with synthetic hosts.
[2001] 302. Pirates!
PLAY-Interactive Institute
Interactive multi-user proximity-aware computer game for handheld PDAs in a confined activity space.
[2001] 303. Riding the Net
ATR Media Integration & Communications Research Laboratories
Speech-based image browser using voice recognition to display visual content from the World Wide Web.
[2002] 310. Block Jam
Sony Computer Science Laboratories, Inc.
Collaborative, tangible, and graphical musical interface using blocks for sequencing and phrasing.
[2002] 311. Cyberarium Knowledge Fountain
The Center For Really Neat Research
Portable rapid-prototyping system for teaching and exploring new human-computer interfaces.
[2002] 313. Focus-Plus-Context Screens: Context and Immersion on the Desktop
Xerox PARC
Low-resolution (context) and high-resolution (focus) embedded display for interactive data exploration.
[2002] 319. Occlusive Optical See-Through Displays in a Collaborative Setup
Communications Research Laboratory
Head-mounted display for showing opaque virtual objects interacting with real-world objects.
[2002] 321. Public Anemone: An Organic Robot Creature
Massachusetts Institute of Technology
Interactive synthetic life form designed to explore qualities of living presence that appeal to humans.
[2002] 326. Ultrasound Visualization With the Sonic Flashlight
Carnegie Mellon University
Hand-held real-time tomographic reflection display for in-context visualization of patient conditions.


Last updated: 5 Jul 2002
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