Interactive Paradigm, Technique
- [1991] 1. 3dm, A 3-Dimensional Modeling System
- University of North Carolina at Chapel Hill
- Immersive, two-user system for creating 3D models based upon designer / client collaboration.
- [1991] 2. Assembly Modeler - A Manufacturing and Engineering Operations Simulator
- SimGraphics Engineering Corporation
- Immersive, two-user collaborative engineering simulation for virtual prototyping.
- [1992] 33. DARPA High Resolution Video Workstation
- Sun Microsystems, Inc., David Sarnoff Research Center
- Prototype demonstration of high-resolution video on a technical workstation.
- [1992] 34. A Fast and Accurate Light Reflection Model
- Los Alamos National Laboratory
- SIGGRAPH's first multimedia technical paper.
- [1992] 35. Free Range Chicken
- Rhode Island School of Design
- Realtime digital painting through a remotely controlled paint-carrying output device.
- [1992] 37. Knowledge From Beauty: Applying Expert Systems to Aesthetic Judgment
- University of Illinois at Chicago
- Constraint-based expert system for 3D model design.
- [1992] 42. Virtual Environments of Actual Places through Field Recording and Human Crafting
- Naimark & Company
- Spatial reconstruction of virtual environments through human techniques.
- [1993] 46. Books of Change: Meditations on Metamorphosis
- School of Visual Arts
- Provocative art installation focused on the nature of change.
- [1993] 51. Hands on Hawaii
- Michigan State University
- Partially immersive information kiosk with hands-inclusive interface.
- [1993] 52. An Interactive Exploration of Computer Music Research
- IRCAM
- Interactive demonstration of psycho-acoustical virtual environments with spatial sound.
- [1993] 64. Surface Tension
- Transition State Theory
- Interactive art installation for exploring the boundaries of reality and virtuality.
- [1993] 68. WaveMaker: A Computer Simulation for the Classroom of Tomorrow
- Harvard-Smithsonian Center for Astrophysics
- Interactive computer graphics simulator for teaching high school physics.
- [1994] 69. A-Volve: A Real-Time Interactive Environment
- National Center for Supercomputing Applications
- Virtual environment for synthetic life forms.
- [1994] 70. ARCHiTEXTURE by SUPREME PARTICLES 1994
- SUPREME PARTiCLES
- Interactive virtual entertainment installation with synthesized plasmatic being.
- [1994] 78. MindSet: Neurological Man/Machine Interfacing, An Emergent Technology From Human-Dolphin Interaction Research
- AquaThought Foundation
- Exhibit on man/machine neural interfacing through imaging and feedback systems.
- [1994] 81. PolyShop
- University of Central Florida
- Immersive virtual design environment that encorporates real-world reference surfaces such as desktops.
- [1994] 84. The Responsive Workbench: A Virtual Working Environment for Architects, Designers, Physicians, and Scientists
- German National Research Center for Computer Science
- Non-immersive virtual environment workbench designed for real-world practitioners.
- [1994] 87. SMDK: Simulation-Space Mosaic of Mobile Data Sounds
- Knowbotic Research
- Interactive immersive installation for exploring spatial sound through virtual environments.
- [1994] 94. Voice Dancers
- Krueger
- Untethered virtual immersion through wireless head-mounted displays.
- [1995] 97. Audio Navigation in a Cyperspace Village
- National Center for Supercomputing Applications
- Visualized sound signatures through networked audio servers.
- [1995] 98. Better Face Communication
- University of Toronto
- Visualization of a virtual face-to-face communications environment.
- [1995] 109. One Input De Three Voices
- Sony Corporation
- Consumer reality one-input/one-output interactive systems.
- [1995] 115. T_Vision
- ART+COM AG
- Interactive networked visualization of a virtual globe through high-resolution satellite data.
- [1996] 125. Artificial Dolphins
- Hitachi, Ltd.
- Interactive communication interface with artificial life forms in a virtual environment.
- [1996] 129. Deceiving Manipulation with a Palmtop Display
- ATR Media Integration & Communications Research Laboratories
- Virtual environment manipulator paradigm with visual and haptic feedback.
- [1996] 147. Smart Spaces: The Untethered Interface
- Massachusetts Institute of Technology
- Gesture-based interactive workspace for animation and entertainment applications.
- [1996] 161. Virtual Society
- Sony Pictures Imageworks
- CyberPassage Conductor creates and edits 3D virtual environments with access through VRML browsers.
- [1996] 167. Wizard Island
- Intel Corporation
- Avatar-based multi-user virtual environment designed for bandwidth-constrained home PC environments.
- [1997] 169. Advanced Technologies for Virtual Environments
- University of North Carolina at Chapel Hill
- Virtual environment and image-based rendering techniques.
- [1997] 171. ants under a mushroom
- California Institute of the Arts
- Interactive art installation addressing issues of reality and abstraction.
- [1997] 178. Direct Manipulation Scene Creation in 3D: Estimating Hand Postures from Multiple-Camera Images
- ATR Media Integration & Communications Research Laboratories
- Interactive virtual design environment with gesture-driven video interface.
- [1997] 179. Faery Garden
- Gay
- Interactive art installation with virtual life forms and environments.
- [1997] 189. The Land of Time
- School of Visual Arts
- Interactive art installation about time and people.
- [1997] 190. Magic Morphin Mirror: Face-Sensitive Distortion and Exaggeration
- Interval Research Corporation
- Interactive virtual mirror capable of face-specific image manipulation.
- [1997] 201. Sunset Boulevard
- Xerox PARC
- Participatory interactive narrative for passing motorists.
- [1998] 213. Direct Watch & Touch
- Laboratories of Image Information Science and Technology
- Native stereoscopic display without viewing assistance.
- [1998] 218. Mass Hallucination
- Interval Research Corporation
- Interactive virtual mirror capable of face-specific image manipulation in a group.
- [1998] 220. Natural 3D Display System Using Holographic Optical Element
- Laboratories of Image Information Science and Technology
- Holographic display for unassisted stereoscopic viewing.
- [1998] 221. Natural Pointing Techniques Using a Finger-Mounted Direct Pointing Device
- The George Washington University
- Prototype demonstration of an infrared-based natural pointing interface for laptop computers.
- [1998] 223. PingPongPlus
- Massachusetts Institute of Technology
- Digitally enhanced reactive table ping-pong game.
- [1998] 225. Stretchable Music with Laser Range Finder
- Massachusetts Institute of Technology
- Interactive graphical and gesture interface for music creation.
- [1999] 234. Ensphered Vision
- University of Tsukuba
- Immersive display utilizing a single projector and mirrors to produce a seamless wrap-around image.
- [1999] 236. Head-Mounted Projector
- The University of Tokyo
- Experimental augmented-reality stereo display with almost-correct occlusion visualization.
- [1999] 237. Hologram/Head-Mounted Display
- Laboratories of Image Information Science and Technology
- Experimental augmented-reality head-mounted stereo display.
- [1999] 241. metaField Maze
- Massachusetts Institute of Technology
- Human-scaled interactive system for immersive play with a virtual marble and maze.
- [1999] 246. Shared Space; Collaborative Augmented Reality
- University of Washington
- Overlapping virtual and real world interface to enhance face-to-face and remote collaboration.
- [1999] 249. TV Guides
- Ritter
- Interactive art installation about contemporary living with television.
- [1999] 250. VisiPhone
- Massachusetts Institute of Technology
- Communication object that visualizes sounds flowing between two locations.
- [2000] 259. Autostereoscopic 3D Workbench
- Communications Research Laboratory
- Virtual environments with a reality-enhanced autostereoscopic 3D workbench.
- [2000] 260. Autostereoscopic Display for an Unconstrained Observer
- New York University
- Dynamically varying parallax barrier display for unencumbered stereo visualization.
- [2000] 269. Medieval Chamber
- Sony Computer Entertainment America Inc.
- Demonstration of a real-time animation through a gesture-based tracking interface.
- [2000] 279. V-TOYS: Visually Interactive Toys
- University of Maryland, College Park
- Human-sensing, visually interactive robot that understands and reacts to visual communication.
- [2000] 282. X'tal Head: Face-to-Face Communications by Robot
- The University of Tokyo
- Projection-based augmented reality system with telecommunication applications.
- [2001] 284. Alpha Wolf
- Massachusetts Institute of Technology
- Interactive virtual environment with a pack of autonomous wolves.
- [2001] 289. Everywhere Displays
- IBM Corporation
- Projector and gesture interface that turns every surface into an interactive display.
- [2001] 293. IllusionHole
- Osaka University
- Simultaneous stereoscopic display system for multiple observers with tracked shuttered glasses.
- [2001] 300. Origami Desk
- Massachusetts Institute of Technology
- Interactive tutoring installation with machine recognition of user process requirements.
- [2001] 301. OttoAndIris.Com
- Zoesis Studios
- Interactive story-driven entertainment environment with synthetic hosts.
- [2001] 302. Pirates!
- PLAY-Interactive Institute
- Interactive multi-user proximity-aware computer game for handheld PDAs in a confined activity space.
- [2001] 303. Riding the Net
- ATR Media Integration & Communications Research Laboratories
- Speech-based image browser using voice recognition to display visual content from the World Wide Web.
- [2002] 310. Block Jam
- Sony Computer Science Laboratories, Inc.
- Collaborative, tangible, and graphical musical interface using blocks for sequencing and phrasing.
- [2002] 311. Cyberarium Knowledge Fountain
- The Center For Really Neat Research
- Portable rapid-prototyping system for teaching and exploring new human-computer interfaces.
- [2002] 313. Focus-Plus-Context Screens: Context and Immersion on the Desktop
- Xerox PARC
- Low-resolution (context) and high-resolution (focus) embedded display for interactive data exploration.
- [2002] 319. Occlusive Optical See-Through Displays in a Collaborative Setup
- Communications Research Laboratory
- Head-mounted display for showing opaque virtual objects interacting with real-world objects.
- [2002] 321. Public Anemone: An Organic Robot Creature
- Massachusetts Institute of Technology
- Interactive synthetic life form designed to explore qualities of living presence that appeal to humans.
- [2002] 326. Ultrasound Visualization With the Sonic Flashlight
- Carnegie Mellon University
- Hand-held real-time tomographic reflection display for in-context visualization of patient conditions.
Last updated: 5 Jul 2002
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