Emerging Technology
- [1992] 33. DARPA High Resolution Video Workstation
- Sun Microsystems, Inc., David Sarnoff Research Center
- Prototype demonstration of high-resolution video on a technical workstation.
- [1992] 35. Free Range Chicken
- Rhode Island School of Design
- Realtime digital painting through a remotely controlled paint-carrying output device.
- [1992] 41. A System for Distributed Physical Interactions
- Massachusetts Institute of Technology
- Nearly linear-efficient computing demonstration of real-time distributed simulations.
- [1992] 43. The Virtual Museum
- Apple Computer, Inc.
- Interactive exploration of a virtual museum.
- [1993] 47. DesignSpace
- Center for Design Research
- Prototype of future collaborative design technologies to better map manual skills to data operations.
- [1995] 106. Interactive Exploration of Environmental Concerns on Planet Earth
- Lockheed Martin
- Demonstrations of the latest visualization and analysis for environmental and earth sciences exploration.
- [1997] 168. 3D Imaging Sensing Technology
- Sony Corporation
- Stereo 3D imaging systems for depth-map compositing of video inputs.
- [1997] 174. Cyber Bunraku
- Hitachi, Ltd.
- Experimental computer animation of traditional Japanese puppetry.
- [1997] 182. Garnet Vision
- University of Tsukuba
- Immersive display technology for limited-space environments.
- [1997] 190. Magic Morphin Mirror: Face-Sensitive Distortion and Exaggeration
- Interval Research Corporation
- Interactive virtual mirror capable of face-specific image manipulation.
- [1999] 254. Zowie Powered Smart Toys
- Zowie Intertainment Inc.
- Innovative play experiences for both kids and adults.
- [2000] 255. 10,000 Year Clock Dial and Rosetta Disk
- The Long Now Foundation
- Prototype model of future 10,000 Year Clock.
- [2000] 257. ActiveCube
- Osaka University
- Interactive bi-directional interface for constructing virtual 3D objects through real-world physical cubes.
- [2002] 310. Block Jam
- Sony Computer Science Laboratories, Inc.
- Collaborative, tangible, and graphical musical interface using blocks for sequencing and phrasing.
- [2002] 322. Regeneration of Real Objects in the Real World
- Nippon Telegraph and Telephone Corporation
- Interactive image-based archive and display system for real world objects.
Last updated: 5 Jul 2002
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