Entertainment

[1991] 18. Performance Cartoons
SimGraphics Engineering Corporation
Prototype demonstration of a virtual production studio and virtual theater.
[1991] 25. Throwing Real Objects Into Virtual Space
Incredible Technologies
Pool-table simulation with physical cue ball and pool-cue gesture interface.
[1993] 54. KA-O-RI
Hitachi, Ltd.
Realtime virtual actress demonstration with realistically expressive features.
[1993] 65. VActor Animation Creation System
SimGraphics Engineering Corporation
First commercially available real-time character animation product.
[1994] 70. ARCHiTEXTURE by SUPREME PARTICLES 1994
SUPREME PARTiCLES
Interactive virtual entertainment installation with synthesized plasmatic being.
[1994] 71. CyberFin(tm)
AquaThought Foundation
Immersive location-based entertainment installation for underwater frolicking with digital dolphins.
[1994] 82. Proyecto Xochicalco: A Networked Virtual Environments System Featuring an Ancient Aztec/Mayan Ball Game Played on the Replicated Virtual Site of Xochicalco, Mexico
Studio Xo and Spatial Relations
Educational and entertainment simulation.
[1996] 126. Bayou Sauvage
MäK Technologies
Multi-user, multi-vendor virtual world using Distributed Interactive Simulation protocol.
[1996] 128. Cypress Adventure
Adaptive Optics Associates, Inc.
Interactive virtual experience with optical gesture interface.
[1996] 132. Dr. Jackt's Robot Island
Silicon Graphics, Inc.
Interactive 3D application using emerging VRML 2.0 standard.
[1996] 137. Interactive Multiplayer HoverBall
Hewlett-Packard Company
Networked multi-player gaming environment for arena-based virtual air hockey in spacecraft.
[1996] 146. San Francisco Rush
Atari Games Corporation
Multiplayer physics-based driving simulator for a race across a virtual San Francisco.
[1996] 157. The Virtual Lego Village
MultiGen Inc.
Immersive virtual environment for collaborative play.
[1996] 162. The Virtual Space Fortress
Hughes Training, Inc.
Immersive 3D training simulation in the form of an intergalactic space game.
[1997] 172. Big Head Racer
VIVID GROUP
Virtual environment prototype to personalize video racing entertainment experiences.
[1997] 175. Cyber Space Adventure
Cyber Network, Co. Ltd.
Interactive team space adventure for children at a municipal science museum.
[1997] 188. lamascope: An Interactive Kaleidoscope
ATR Media Integration & Communications Research Laboratories
Interactive multimedia environment of interpreted sights and sounds.
[1997] 201. Sunset Boulevard
Xerox PARC
Participatory interactive narrative for passing motorists.
[1998] 212. AR2 Hockey
Mixed Reality Systems Laboratory, Inc.
Augmented-reality collaborative-play environment for a virtual hockey game.
[1998] 223. PingPongPlus
Massachusetts Institute of Technology
Digitally enhanced reactive table ping-pong game.
[1999] 231. Curlybot
Massachusetts Institute of Technology
Interactive gesture-driven robotic toy that captures and replays human inputs.
[1999] 244. POND
Digital Image Design Incorporated
Community play space in The Millennium Motel.
[1999] 254. Zowie Powered Smart Toys
Zowie Intertainment Inc.
Innovative play experiences for both kids and adults.
[2000] 277. RV-Border Guards: A Multi-Player Environment in Mixed Reality Space
Mixed Reality Systems Laboratory, Inc.
Collaborative shooting game based on state-of-the-art mixed-reality technology for virtual worlds.
[2001] 288. Enhanced Reality: A New Frontier for Computer Entertainment
Sony Computer Entertainment America Inc.
Enhanced-reality solution for home entertainment applications with consumer hardware and props.
[2001] 302. Pirates!
PLAY-Interactive Institute
Interactive multi-user proximity-aware computer game for handheld PDAs in a confined activity space.


Last updated: 5 Jul 2002
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