Entertainment
- [1991] 18. Performance Cartoons
- SimGraphics Engineering Corporation
- Prototype demonstration of a virtual production studio and virtual theater.
- [1991] 25. Throwing Real Objects Into Virtual Space
- Incredible Technologies
- Pool-table simulation with physical cue ball and pool-cue gesture interface.
- [1993] 54. KA-O-RI
- Hitachi, Ltd.
- Realtime virtual actress demonstration with realistically expressive features.
- [1993] 65. VActor Animation Creation System
- SimGraphics Engineering Corporation
- First commercially available real-time character animation product.
- [1994] 70. ARCHiTEXTURE by SUPREME PARTICLES 1994
- SUPREME PARTiCLES
- Interactive virtual entertainment installation with synthesized plasmatic being.
- [1994] 71. CyberFin(tm)
- AquaThought Foundation
- Immersive location-based entertainment installation for underwater frolicking with digital dolphins.
- [1994] 82. Proyecto Xochicalco: A Networked Virtual Environments System Featuring an Ancient Aztec/Mayan Ball Game Played on the Replicated Virtual Site of Xochicalco, Mexico
- Studio Xo and Spatial Relations
- Educational and entertainment simulation.
- [1996] 126. Bayou Sauvage
- MäK Technologies
- Multi-user, multi-vendor virtual world using Distributed Interactive Simulation protocol.
- [1996] 128. Cypress Adventure
- Adaptive Optics Associates, Inc.
- Interactive virtual experience with optical gesture interface.
- [1996] 132. Dr. Jackt's Robot Island
- Silicon Graphics, Inc.
- Interactive 3D application using emerging VRML 2.0 standard.
- [1996] 137. Interactive Multiplayer HoverBall
- Hewlett-Packard Company
- Networked multi-player gaming environment for arena-based virtual air hockey in spacecraft.
- [1996] 146. San Francisco Rush
- Atari Games Corporation
- Multiplayer physics-based driving simulator for a race across a virtual San Francisco.
- [1996] 157. The Virtual Lego Village
- MultiGen Inc.
- Immersive virtual environment for collaborative play.
- [1996] 162. The Virtual Space Fortress
- Hughes Training, Inc.
- Immersive 3D training simulation in the form of an intergalactic space game.
- [1997] 172. Big Head Racer
- VIVID GROUP
- Virtual environment prototype to personalize video racing entertainment experiences.
- [1997] 175. Cyber Space Adventure
- Cyber Network, Co. Ltd.
- Interactive team space adventure for children at a municipal science museum.
- [1997] 188. lamascope: An Interactive Kaleidoscope
- ATR Media Integration & Communications Research Laboratories
- Interactive multimedia environment of interpreted sights and sounds.
- [1997] 201. Sunset Boulevard
- Xerox PARC
- Participatory interactive narrative for passing motorists.
- [1998] 212. AR2 Hockey
- Mixed Reality Systems Laboratory, Inc.
- Augmented-reality collaborative-play environment for a virtual hockey game.
- [1998] 223. PingPongPlus
- Massachusetts Institute of Technology
- Digitally enhanced reactive table ping-pong game.
- [1999] 231. Curlybot
- Massachusetts Institute of Technology
- Interactive gesture-driven robotic toy that captures and replays human inputs.
- [1999] 244. POND
- Digital Image Design Incorporated
- Community play space in The Millennium Motel.
- [1999] 254. Zowie Powered Smart Toys
- Zowie Intertainment Inc.
- Innovative play experiences for both kids and adults.
- [2000] 277. RV-Border Guards: A Multi-Player Environment in Mixed Reality Space
- Mixed Reality Systems Laboratory, Inc.
- Collaborative shooting game based on state-of-the-art mixed-reality technology for virtual worlds.
- [2001] 288. Enhanced Reality: A New Frontier for Computer Entertainment
- Sony Computer Entertainment America Inc.
- Enhanced-reality solution for home entertainment applications with consumer hardware and props.
- [2001] 302. Pirates!
- PLAY-Interactive Institute
- Interactive multi-user proximity-aware computer game for handheld PDAs in a confined activity space.
Last updated: 5 Jul 2002
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