Education
- [1991] 4. Beethoven's Ninth Symphony
- The Voyager Company
- Hypermedia interactive CD audio disc of Beethoven's Ninth Symphony.
- [1991] 12. Interactive Color: A Guide for Color in Computer Graphics
- San Diego Supercomputer Center
- Hypermedia instructional program for teaching principles of digital color.
- [1991] 15. Mars Navigator
- Volotta Interactive Video
- Hypermedia installation for exploring the Jet Propulsion Laboratory's Viking Orbiter Mars database.
- [1991] 23. Simulation of Acute Myocardial Infarction
- Medical College of Ohio
- Interactive hypermedia simulation of heart attacks for medical students.
- [1991] 24. SuperImage
- Medical College of Ohio
- Hypermedia tutorial for teaching medical students and technical professionals digital imagery basics.
- [1991] 26. The Time Table of Science and Innovation
- XIPHIAS
- Hypermedia presentation of science and invention history.
- [1991] 27. Treasures of the Smithsonian
- Hoekema Interactive
- Interactive CD application for home exploration of the Smithsonian Institution.
- [1992] 32. CreANIMate: A Biology Tutor
- Northwestern University
- Interactive hypermedia for teaching elementary school children about animals and animal survival.
- [1992] 38. Landslides and Debris Flows: An Interactive Animation
- U.S. Geological Survey
- Interactive multimedia presentation on landslides and debris flows for public education.
- [1993] 53. ITeN: Egypt Prototype Program
- Carnegie Mellon University
- Hypermedia multi-disciplinary learning environment for unified and integrated learning resources.
- [1993] 55. Mandala: Virtual Cities
- National Film Board of Canada
- Urban environment study for networked young students through the Mandala VR system.
- [1993] 62. Portraits of People Living with AIDS
- Hazen B. Reed Productions
- Interactive essay and documentary kiosk.
- [1993] 63. Projecto ESE (Electronically Simulated Environment): An Interactive Virtual World of Ancient Aztec Temples in a Sculpture Garden plus a Contemporary Mexican and Chicano Museum
- LEEP Systems, Inc.
- Virtual environment walkthrough simulation of Aztec temples and a contemporary museum.
- [1993] 68. WaveMaker: A Computer Simulation for the Classroom of Tomorrow
- Harvard-Smithsonian Center for Astrophysics
- Interactive computer graphics simulator for teaching high school physics.
- [1994] 82. Proyecto Xochicalco: A Networked Virtual Environments System Featuring an Ancient Aztec/Mayan Ball Game Played on the Replicated Virtual Site of Xochicalco, Mexico
- Studio Xo and Spatial Relations
- Educational and entertainment simulation.
- [1995] 100. Breast Cancer Lighthouse
- Michigan State University
- Hypermedia CD and networked support group for newly diagnosed patients of breast cancer.
- [1995] 101. The Digital Learning Center for Microbial Ecology
- Michigan State University
- Hypermedia CD and networked research communities for microbial ecology.
- [1995] 104. Frontiers of Utopia
- ZKM Medienmuseum
- Virtual time travel to explore the history and nature of idealism, technology, and design.
- [1995] 106. Interactive Exploration of Environmental Concerns on Planet Earth
- Lockheed Martin
- Demonstrations of the latest visualization and analysis for environmental and earth sciences exploration.
- [1996] 124. Alice: Easy to Learn Interactive 3D Graphics
- University of Virginia
- Educational toolkit for creating interactive virtual environments.
- [1996] 158. Virtual Lepidoptera
- Blue Morpho Productions
- Immersive virtual environment for studying over 350 species of butterflies.
- [1996] 163. Visualization of Earth and Space Science Data
- California Institute of Technology
- Daily demonstrations of Jet Propulsion Laboratory's processing and visual science technologies.
- [1997] 170. Alice: Easy to Learn Interactive 3D Graphics
- Carnegie Mellon University
- Educational toolkit for creating interactive virtual environments.
- [1997] 185. Journey into the Brain
- Morphonix
- Educational interactive CD about an adventure within the human brain.
- [1997] 193. Multi Mega Book in the Cave
- F.A.B.R.I.CATORS
- Immersive virtual environment book about 15th- and 20th-century achievements.
- [1997] 199. Project ScienceSpace
- University of Houston
- Investigation of physical immersion and multisensory perception in enhanced science education.
- [1997] 208. Virtual Explorer
- University of California, San Diego
- Interactive virtual environments for immersive science learning experiences.
- [1999] 229. Building Virtual Worlds
- Carnegie Mellon University
- Undergraduate course on creating interactive virtual environments with an educational toolkit.
- [2001] 296. Just Follow Me: A VR-Based Motion Training System
- Pohang University of Science and Technology
- Virtual environment tutor for learning limb-motion profiles required by sports, dance, and visual arts.
- [2002] 311. Cyberarium Knowledge Fountain
- The Center For Really Neat Research
- Portable rapid-prototyping system for teaching and exploring new human-computer interfaces.
- [2002] 324. Tomorrow's Yesterday: Mapping the E-Tech Continuum
- Hewlett-Packard Company
- Navigable visual history of SIGGRAPH Emerging Technologies programs, 1991 - 2002.
Last updated: 5 Jul 2002
Sponsored by ACM SIGGRAPH, Copyright © 2002 Association for Computing Machinery, Inc. (ACM)
Contact us: etech-map@siggraph.org