Education

[1991] 4. Beethoven's Ninth Symphony
The Voyager Company
Hypermedia interactive CD audio disc of Beethoven's Ninth Symphony.
[1991] 12. Interactive Color: A Guide for Color in Computer Graphics
San Diego Supercomputer Center
Hypermedia instructional program for teaching principles of digital color.
[1991] 15. Mars Navigator
Volotta Interactive Video
Hypermedia installation for exploring the Jet Propulsion Laboratory's Viking Orbiter Mars database.
[1991] 23. Simulation of Acute Myocardial Infarction
Medical College of Ohio
Interactive hypermedia simulation of heart attacks for medical students.
[1991] 24. SuperImage
Medical College of Ohio
Hypermedia tutorial for teaching medical students and technical professionals digital imagery basics.
[1991] 26. The Time Table of Science and Innovation
XIPHIAS
Hypermedia presentation of science and invention history.
[1991] 27. Treasures of the Smithsonian
Hoekema Interactive
Interactive CD application for home exploration of the Smithsonian Institution.
[1992] 32. CreANIMate: A Biology Tutor
Northwestern University
Interactive hypermedia for teaching elementary school children about animals and animal survival.
[1992] 38. Landslides and Debris Flows: An Interactive Animation
U.S. Geological Survey
Interactive multimedia presentation on landslides and debris flows for public education.
[1993] 53. ITeN: Egypt Prototype Program
Carnegie Mellon University
Hypermedia multi-disciplinary learning environment for unified and integrated learning resources.
[1993] 55. Mandala: Virtual Cities
National Film Board of Canada
Urban environment study for networked young students through the Mandala VR system.
[1993] 62. Portraits of People Living with AIDS
Hazen B. Reed Productions
Interactive essay and documentary kiosk.
[1993] 63. Projecto ESE (Electronically Simulated Environment): An Interactive Virtual World of Ancient Aztec Temples in a Sculpture Garden plus a Contemporary Mexican and Chicano Museum
LEEP Systems, Inc.
Virtual environment walkthrough simulation of Aztec temples and a contemporary museum.
[1993] 68. WaveMaker: A Computer Simulation for the Classroom of Tomorrow
Harvard-Smithsonian Center for Astrophysics
Interactive computer graphics simulator for teaching high school physics.
[1994] 82. Proyecto Xochicalco: A Networked Virtual Environments System Featuring an Ancient Aztec/Mayan Ball Game Played on the Replicated Virtual Site of Xochicalco, Mexico
Studio Xo and Spatial Relations
Educational and entertainment simulation.
[1995] 100. Breast Cancer Lighthouse
Michigan State University
Hypermedia CD and networked support group for newly diagnosed patients of breast cancer.
[1995] 101. The Digital Learning Center for Microbial Ecology
Michigan State University
Hypermedia CD and networked research communities for microbial ecology.
[1995] 104. Frontiers of Utopia
ZKM Medienmuseum
Virtual time travel to explore the history and nature of idealism, technology, and design.
[1995] 106. Interactive Exploration of Environmental Concerns on Planet Earth
Lockheed Martin
Demonstrations of the latest visualization and analysis for environmental and earth sciences exploration.
[1996] 124. Alice: Easy to Learn Interactive 3D Graphics
University of Virginia
Educational toolkit for creating interactive virtual environments.
[1996] 158. Virtual Lepidoptera
Blue Morpho Productions
Immersive virtual environment for studying over 350 species of butterflies.
[1996] 163. Visualization of Earth and Space Science Data
California Institute of Technology
Daily demonstrations of Jet Propulsion Laboratory's processing and visual science technologies.
[1997] 170. Alice: Easy to Learn Interactive 3D Graphics
Carnegie Mellon University
Educational toolkit for creating interactive virtual environments.
[1997] 185. Journey into the Brain
Morphonix
Educational interactive CD about an adventure within the human brain.
[1997] 193. Multi Mega Book in the Cave
F.A.B.R.I.CATORS
Immersive virtual environment book about 15th- and 20th-century achievements.
[1997] 199. Project ScienceSpace
University of Houston
Investigation of physical immersion and multisensory perception in enhanced science education.
[1997] 208. Virtual Explorer
University of California, San Diego
Interactive virtual environments for immersive science learning experiences.
[1999] 229. Building Virtual Worlds
Carnegie Mellon University
Undergraduate course on creating interactive virtual environments with an educational toolkit.
[2001] 296. Just Follow Me: A VR-Based Motion Training System
Pohang University of Science and Technology
Virtual environment tutor for learning limb-motion profiles required by sports, dance, and visual arts.
[2002] 311. Cyberarium Knowledge Fountain
The Center For Really Neat Research
Portable rapid-prototyping system for teaching and exploring new human-computer interfaces.
[2002] 324. Tomorrow's Yesterday: Mapping the E-Tech Continuum
Hewlett-Packard Company
Navigable visual history of SIGGRAPH Emerging Technologies programs, 1991 - 2002.


Last updated: 5 Jul 2002
Sponsored by ACM SIGGRAPH, Copyright © 2002 Association for Computing Machinery, Inc. (ACM)
Contact us: etech-map@siggraph.org