Display

[1991] 3. Be Here Now
Fakespace Labs, Inc.
Exploration of highly practical virtual-environment systems for visualization and entertainment.
[1993] 66. Virtual Environments for Public Exhibitions
Fakespace Labs, Inc.
Immersive virtual environments for extending and exploring museums.
[1993] 67. Virtual Table with Lamp
Illinois Institute of Technology
PHSCologram digital 3D imaging process for backlit, unassisted stereo viewing.
[1994] 91. Virtual Photography/PHSColograms
Illinois Institute of Technology
Digital 3D imaging process for backlit, unassisted stereo viewing.
[1994] 94. Voice Dancers
Krueger
Untethered virtual immersion through wireless head-mounted displays.
[1995] 110. OSIRIS
United States Army
Immersive virtual environment for night-vision battle simulation.
[1995] 113. The Snake Pit: Mental Health Care in Sharp Focus
M. Crane Communications
Social commentary art installation through networked hyper-resolution displays.
[1996] 123. Addressing Biological Complexity Using Computer Visualization
University of California, Berkeley
Advanced interactive visualization and study of organisms.
[1997] 168. 3D Imaging Sensing Technology
Sony Corporation
Stereo 3D imaging systems for depth-map compositing of video inputs.
[1997] 182. Garnet Vision
University of Tsukuba
Immersive display technology for limited-space environments.
[1997] 191. MEDIA3: the Virtual Hologram
The University of Tokyo
Liquid-crystal display cube for viewing virtual objects.
[1998] 213. Direct Watch & Touch
Laboratories of Image Information Science and Technology
Native stereoscopic display without viewing assistance.
[1998] 216. HoloWall: Interactive Digital Surfaces
Sony Computer Science Laboratories, Inc.
Interactive information display with gesture interface.
[1998] 218. Mass Hallucination
Interval Research Corporation
Interactive virtual mirror capable of face-specific image manipulation in a group.
[1998] 220. Natural 3D Display System Using Holographic Optical Element
Laboratories of Image Information Science and Technology
Holographic display for unassisted stereoscopic viewing.
[1998] 222. Object-Oriented Displays
The University of Tokyo
Virtual-reality displays where users perceive and operate virtual objects in a real-world context.
[1999] 234. Ensphered Vision
University of Tsukuba
Immersive display utilizing a single projector and mirrors to produce a seamless wrap-around image.
[1999] 236. Head-Mounted Projector
The University of Tokyo
Experimental augmented-reality stereo display with almost-correct occlusion visualization.
[1999] 237. Hologram/Head-Mounted Display
Laboratories of Image Information Science and Technology
Experimental augmented-reality head-mounted stereo display.
[1999] 238. HyperMask: Virtual Reactive Faces for Storytelling
Sony Computer Science Laboratories, Inc.
Animated facial projections on an actor's mask with orientation tracking.
[1999] 241. metaField Maze
Massachusetts Institute of Technology
Human-scaled interactive system for immersive play with a virtual marble and maze.
[1999] 246. Shared Space; Collaborative Augmented Reality
University of Washington
Overlapping virtual and real world interface to enhance face-to-face and remote collaboration.
[1999] 248. Touchable 3D Display
Communications Research Laboratory
Reality-enhanced 3D display through synthetic parallax.
[1999] 253. Water Display
The University of Tokyo
Hemispheric, see-through display revealing images, sounds, and movement in a head-mounted system.
[2000] 259. Autostereoscopic 3D Workbench
Communications Research Laboratory
Virtual environments with a reality-enhanced autostereoscopic 3D workbench.
[2000] 260. Autostereoscopic Display for an Unconstrained Observer
New York University
Dynamically varying parallax barrier display for unencumbered stereo visualization.
[2000] 264. HoloSpace
The University of Texas at Austin
Full-color, full-parallax digital holographic stereograms for unassisted 3D viewing.
[2000] 270. MicroTelepresence
Hewlett-Packard Company
Stereoscopic telepresence applied to a microscopic world.
[2000] 274. Panoscope 360-degrees
Université de Montréal
360-degree cylindrical viewer from a single video source.
[2000] 275. Plasm: In the Breeze
Plasmatic Arts
Swing experience above an interactive creek display.
[2000] 276. Retinal Direct Imaging
SANYO Electric Co., Ltd
Direct stereoscopic display projector for the human eye.
[2000] 277. RV-Border Guards: A Multi-Player Environment in Mixed Reality Space
Mixed Reality Systems Laboratory, Inc.
Collaborative shooting game based on state-of-the-art mixed-reality technology for virtual worlds.
[2000] 278. Ultra-High Resolution Reality Center
BarcoProjection
Demonstrations of a large-format stereoscopic display.
[2000] 281. Virtual Hockey
University of Washington
Virtual hockey game through overhead visual tracking system.
[2000] 282. X'tal Head: Face-to-Face Communications by Robot
The University of Tokyo
Projection-based augmented reality system with telecommunication applications.
[2001] 286. Cylindrical 3D Display Observable From All Directions
Telecommunications Advancement Organization of Japan
360-degree stereoscopic display for multiple unassisted viewers in a space.
[2001] 289. Everywhere Displays
IBM Corporation
Projector and gesture interface that turns every surface into an interactive display.
[2001] 292. I-BALL: Interactive Information Display Like A Crystal Ball
The University of Tokyo
Object-oriented spatial display that responds to direct manipulation for viewing control.
[2001] 293. IllusionHole
Osaka University
Simultaneous stereoscopic display system for multiple observers with tracked shuttered glasses.
[2001] 295. An Interface For Touching The Interface
The University of Tokyo
Augmented-reality force-feedback display to explore the tangible interface between two virtual liquids.
[2001] 296. Just Follow Me: A VR-Based Motion Training System
Pohang University of Science and Technology
Virtual environment tutor for learning limb-motion profiles required by sports, dance, and visual arts.
[2001] 298. Micro Archiving: Virtual Environments for Micro-Presence with Image-Based Model Acquisition
Keio University
Digital archiving application for small objects like insects.
[2001] 299. Mobile Augmented Reality Systems
Columbia University
Wearable interactive information display with context management.
[2001] 300. Origami Desk
Massachusetts Institute of Technology
Interactive tutoring installation with machine recognition of user process requirements.
[2001] 306. Ultra-Bright Ultra-High-Resolution Reality Center
BarcoProjection
Demonstration of simulation-based digital light-value projection technologies.
[2002] 307. ARS Box
Ars Electronica Futurelab
Immersive PC-based virtual environment system with handheld intelligent PDA controller.
[2002] 309. Augmenting the Reality with 3D Sound Sources
Fachhochschule Hagenberg
Manipulation of virtual 3D sound-source objects overlaid upon the real world.
[2002] 313. Focus-Plus-Context Screens: Context and Immersion on the Desktop
Xerox PARC
Low-resolution (context) and high-resolution (focus) embedded display for interactive data exploration.
[2002] 314. Immersive and Interactive Rear-Projected Stereo DLP Reality Center
BarcoProjection
Bicubic image-warping system for stereo DLP on curved rear-projection screens.
[2002] 315. The Interactive Window
Massachusetts Institute of Technology
Simple retrofit that turns a plain glass window into an interactive, touch-sensitive view surface.
[2002] 318. NONA-Vision
University of Tsukuba
A high-resolution, wide-angle video capture and projection system for remote visualization.
[2002] 319. Occlusive Optical See-Through Displays in a Collaborative Setup
Communications Research Laboratory
Head-mounted display for showing opaque virtual objects interacting with real-world objects.
[2002] 322. Regeneration of Real Objects in the Real World
Nippon Telegraph and Telephone Corporation
Interactive image-based archive and display system for real world objects.
[2002] 323. SmartFinger
Japan Science and Technology Corporation
Finger-tip tactile feedback device for augmenting a user's physical perceptions of a smooth surface.
[2002] 325. TWISTER: A Media Booth
The University of Tokyo
Immersive full-color auto-stereoscopic display for face-to-face telecommunication systems.
[2002] 326. Ultrasound Visualization With the Sonic Flashlight
Carnegie Mellon University
Hand-held real-time tomographic reflection display for in-context visualization of patient conditions.
[2002] 327. Virtual Chanbara
The University of Tokyo
Immersive, force-feedback virtual environment for the ancient Japanese art of samurai sword fighting.
[2002] 328. The Virtual Showcase: A Projection-Based Multi-User Augmented Reality Display
Fraunhofer Center for Research in Computer Graphics
Museum display-case technology for enhanced learning and understanding of cultural and scientific artifacts.


Last updated: 5 Jul 2002
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