Display
- [1991] 3. Be Here Now
- Fakespace Labs, Inc.
- Exploration of highly practical virtual-environment systems for visualization and entertainment.
- [1993] 66. Virtual Environments for Public Exhibitions
- Fakespace Labs, Inc.
- Immersive virtual environments for extending and exploring museums.
- [1993] 67. Virtual Table with Lamp
- Illinois Institute of Technology
- PHSCologram digital 3D imaging process for backlit, unassisted stereo viewing.
- [1994] 91. Virtual Photography/PHSColograms
- Illinois Institute of Technology
- Digital 3D imaging process for backlit, unassisted stereo viewing.
- [1994] 94. Voice Dancers
- Krueger
- Untethered virtual immersion through wireless head-mounted displays.
- [1995] 110. OSIRIS
- United States Army
- Immersive virtual environment for night-vision battle simulation.
- [1995] 113. The Snake Pit: Mental Health Care in Sharp Focus
- M. Crane Communications
- Social commentary art installation through networked hyper-resolution displays.
- [1996] 123. Addressing Biological Complexity Using Computer Visualization
- University of California, Berkeley
- Advanced interactive visualization and study of organisms.
- [1997] 168. 3D Imaging Sensing Technology
- Sony Corporation
- Stereo 3D imaging systems for depth-map compositing of video inputs.
- [1997] 182. Garnet Vision
- University of Tsukuba
- Immersive display technology for limited-space environments.
- [1997] 191. MEDIA3: the Virtual Hologram
- The University of Tokyo
- Liquid-crystal display cube for viewing virtual objects.
- [1998] 213. Direct Watch & Touch
- Laboratories of Image Information Science and Technology
- Native stereoscopic display without viewing assistance.
- [1998] 216. HoloWall: Interactive Digital Surfaces
- Sony Computer Science Laboratories, Inc.
- Interactive information display with gesture interface.
- [1998] 218. Mass Hallucination
- Interval Research Corporation
- Interactive virtual mirror capable of face-specific image manipulation in a group.
- [1998] 220. Natural 3D Display System Using Holographic Optical Element
- Laboratories of Image Information Science and Technology
- Holographic display for unassisted stereoscopic viewing.
- [1998] 222. Object-Oriented Displays
- The University of Tokyo
- Virtual-reality displays where users perceive and operate virtual objects in a real-world context.
- [1999] 234. Ensphered Vision
- University of Tsukuba
- Immersive display utilizing a single projector and mirrors to produce a seamless wrap-around image.
- [1999] 236. Head-Mounted Projector
- The University of Tokyo
- Experimental augmented-reality stereo display with almost-correct occlusion visualization.
- [1999] 237. Hologram/Head-Mounted Display
- Laboratories of Image Information Science and Technology
- Experimental augmented-reality head-mounted stereo display.
- [1999] 238. HyperMask: Virtual Reactive Faces for Storytelling
- Sony Computer Science Laboratories, Inc.
- Animated facial projections on an actor's mask with orientation tracking.
- [1999] 241. metaField Maze
- Massachusetts Institute of Technology
- Human-scaled interactive system for immersive play with a virtual marble and maze.
- [1999] 246. Shared Space; Collaborative Augmented Reality
- University of Washington
- Overlapping virtual and real world interface to enhance face-to-face and remote collaboration.
- [1999] 248. Touchable 3D Display
- Communications Research Laboratory
- Reality-enhanced 3D display through synthetic parallax.
- [1999] 253. Water Display
- The University of Tokyo
- Hemispheric, see-through display revealing images, sounds, and movement in a head-mounted system.
- [2000] 259. Autostereoscopic 3D Workbench
- Communications Research Laboratory
- Virtual environments with a reality-enhanced autostereoscopic 3D workbench.
- [2000] 260. Autostereoscopic Display for an Unconstrained Observer
- New York University
- Dynamically varying parallax barrier display for unencumbered stereo visualization.
- [2000] 264. HoloSpace
- The University of Texas at Austin
- Full-color, full-parallax digital holographic stereograms for unassisted 3D viewing.
- [2000] 270. MicroTelepresence
- Hewlett-Packard Company
- Stereoscopic telepresence applied to a microscopic world.
- [2000] 274. Panoscope 360-degrees
- Université de Montréal
- 360-degree cylindrical viewer from a single video source.
- [2000] 275. Plasm: In the Breeze
- Plasmatic Arts
- Swing experience above an interactive creek display.
- [2000] 276. Retinal Direct Imaging
- SANYO Electric Co., Ltd
- Direct stereoscopic display projector for the human eye.
- [2000] 277. RV-Border Guards: A Multi-Player Environment in Mixed Reality Space
- Mixed Reality Systems Laboratory, Inc.
- Collaborative shooting game based on state-of-the-art mixed-reality technology for virtual worlds.
- [2000] 278. Ultra-High Resolution Reality Center
- BarcoProjection
- Demonstrations of a large-format stereoscopic display.
- [2000] 281. Virtual Hockey
- University of Washington
- Virtual hockey game through overhead visual tracking system.
- [2000] 282. X'tal Head: Face-to-Face Communications by Robot
- The University of Tokyo
- Projection-based augmented reality system with telecommunication applications.
- [2001] 286. Cylindrical 3D Display Observable From All Directions
- Telecommunications Advancement Organization of Japan
- 360-degree stereoscopic display for multiple unassisted viewers in a space.
- [2001] 289. Everywhere Displays
- IBM Corporation
- Projector and gesture interface that turns every surface into an interactive display.
- [2001] 292. I-BALL: Interactive Information Display Like A Crystal Ball
- The University of Tokyo
- Object-oriented spatial display that responds to direct manipulation for viewing control.
- [2001] 293. IllusionHole
- Osaka University
- Simultaneous stereoscopic display system for multiple observers with tracked shuttered glasses.
- [2001] 295. An Interface For Touching The Interface
- The University of Tokyo
- Augmented-reality force-feedback display to explore the tangible interface between two virtual liquids.
- [2001] 296. Just Follow Me: A VR-Based Motion Training System
- Pohang University of Science and Technology
- Virtual environment tutor for learning limb-motion profiles required by sports, dance, and visual arts.
- [2001] 298. Micro Archiving: Virtual Environments for Micro-Presence with Image-Based Model Acquisition
- Keio University
- Digital archiving application for small objects like insects.
- [2001] 299. Mobile Augmented Reality Systems
- Columbia University
- Wearable interactive information display with context management.
- [2001] 300. Origami Desk
- Massachusetts Institute of Technology
- Interactive tutoring installation with machine recognition of user process requirements.
- [2001] 306. Ultra-Bright Ultra-High-Resolution Reality Center
- BarcoProjection
- Demonstration of simulation-based digital light-value projection technologies.
- [2002] 307. ARS Box
- Ars Electronica Futurelab
- Immersive PC-based virtual environment system with handheld intelligent PDA controller.
- [2002] 309. Augmenting the Reality with 3D Sound Sources
- Fachhochschule Hagenberg
- Manipulation of virtual 3D sound-source objects overlaid upon the real world.
- [2002] 313. Focus-Plus-Context Screens: Context and Immersion on the Desktop
- Xerox PARC
- Low-resolution (context) and high-resolution (focus) embedded display for interactive data exploration.
- [2002] 314. Immersive and Interactive Rear-Projected Stereo DLP Reality Center
- BarcoProjection
- Bicubic image-warping system for stereo DLP on curved rear-projection screens.
- [2002] 315. The Interactive Window
- Massachusetts Institute of Technology
- Simple retrofit that turns a plain glass window into an interactive, touch-sensitive view surface.
- [2002] 318. NONA-Vision
- University of Tsukuba
- A high-resolution, wide-angle video capture and projection system for remote visualization.
- [2002] 319. Occlusive Optical See-Through Displays in a Collaborative Setup
- Communications Research Laboratory
- Head-mounted display for showing opaque virtual objects interacting with real-world objects.
- [2002] 322. Regeneration of Real Objects in the Real World
- Nippon Telegraph and Telephone Corporation
- Interactive image-based archive and display system for real world objects.
- [2002] 323. SmartFinger
- Japan Science and Technology Corporation
- Finger-tip tactile feedback device for augmenting a user's physical perceptions of a smooth surface.
- [2002] 325. TWISTER: A Media Booth
- The University of Tokyo
- Immersive full-color auto-stereoscopic display for face-to-face telecommunication systems.
- [2002] 326. Ultrasound Visualization With the Sonic Flashlight
- Carnegie Mellon University
- Hand-held real-time tomographic reflection display for in-context visualization of patient conditions.
- [2002] 327. Virtual Chanbara
- The University of Tokyo
- Immersive, force-feedback virtual environment for the ancient Japanese art of samurai sword fighting.
- [2002] 328. The Virtual Showcase: A Projection-Based Multi-User Augmented Reality Display
- Fraunhofer Center for Research in Computer Graphics
- Museum display-case technology for enhanced learning and understanding of cultural and scientific artifacts.
Last updated: 5 Jul 2002
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