Autonomous Character, Synthetic Life
- [1991] 19. Plasm: Above the Drome
- Silicon Graphics Computer Systems
- Multiplayer cooperative virtual arena for 3D dance with artificial life forms and other participants.
- [1991] 20. Portrait One
- Université de Montréal
- Dialog with a virtual woman from Montréal, Québec.
- [1992] 39. A Memory Project: An electronic collage about memory and forgetting
- Hypermedia Productions
- Interactive art exploration of memory and forgetfulness in humans and computers.
- [1993] 44. ALIVE: An Artificial Life Interactive Video Environment
- Massachusetts Institute of Technology
- Installation for interacting with artificial life forms through a gesture interface.
- [1993] 54. KA-O-RI
- Hitachi, Ltd.
- Realtime virtual actress demonstration with realistically expressive features.
- [1993] 58. Menagerie
- Telepresence Research, Inc.
- Immersive virtual environment inhabited with interactive synthetic life forms.
- [1994] 69. A-Volve: A Real-Time Interactive Environment
- National Center for Supercomputing Applications
- Virtual environment for synthetic life forms.
- [1994] 89. Turbulence: An Interactive Installation Exploring Artificial Life
- McCormack
- Art that views relationships between logic, purpose, vitalism, destiny, and human consciousness.
- [1995] 96. Alive Dreams and Illusions
- Massachusetts Institute of Technology
- Interactive immersive environment with synthetic life forms as agents of change.
- [1996] 125. Artificial Dolphins
- Hitachi, Ltd.
- Interactive communication interface with artificial life forms in a virtual environment.
- [1996] 150. Spirits of the Bayou
- NYU Media Research Lab
- Virtual environment where human-directed avatars and computer-controlled agents interact in real time.
- [1996] 160. Virtual Playspace
- Phillips Research Laboratories
- Immersive virtual environment for a soccer game with users and autonomous agents.
- [1997] 203. Toco the Toucan: A Synthetic Character Guided by Perception, Emotion, and Story
- Massachusetts Institute of Technology
- Interactive, story-influenced synthetic life form with autonomous emotional states.
- [1998] 226. Swamped! Using Plush Toys to Direct Autonomous Animated Characters
- Massachusetts Institute of Technology
- Multi-user interactive environment with tangible gesture interface.
- [1998] 227. Virtual FishTank
- Koumbis
- Whimsical virtual environment populated with artificial life forms.
- [1999] 232. Digital Cloning System
- Virtual Celebrity Productions LLC
- Interactive real-time character animation through tracked live actors.
- [1999] 233. Emergence
- University of California, Los Angeles
- Interactive art installation for exploring the role of human presence in a world of artificial life.
- [1999] 239. Life Spacies
- ATR Media Integration & Communications Research Laboratories
- Remote interaction and communications environment through artificial life forms.
- [1999] 252. (void*): A Cast of Characters
- Massachusetts Institute of Technology
- Virtual environment for interacting with synthetic life forms through a novel gesture-driven interface.
- [2001] 284. Alpha Wolf
- Massachusetts Institute of Technology
- Interactive virtual environment with a pack of autonomous wolves.
- [2001] 301. OttoAndIris.Com
- Zoesis Studios
- Interactive story-driven entertainment environment with synthetic hosts.
- [2002] 316. Lewis the Robotic Photographer
- Washington University in St. Louis
- Autonomous robot that interactively seeks out ideal group photographs in a crowded room of people.
- [2002] 321. Public Anemone: An Organic Robot Creature
- Massachusetts Institute of Technology
- Interactive synthetic life form designed to explore qualities of living presence that appeal to humans.
Last updated: 5 Jul 2002
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