Autonomous Character, Synthetic Life

[1991] 19. Plasm: Above the Drome
Silicon Graphics Computer Systems
Multiplayer cooperative virtual arena for 3D dance with artificial life forms and other participants.
[1991] 20. Portrait One
Université de Montréal
Dialog with a virtual woman from Montréal, Québec.
[1992] 39. A Memory Project: An electronic collage about memory and forgetting
Hypermedia Productions
Interactive art exploration of memory and forgetfulness in humans and computers.
[1993] 44. ALIVE: An Artificial Life Interactive Video Environment
Massachusetts Institute of Technology
Installation for interacting with artificial life forms through a gesture interface.
[1993] 54. KA-O-RI
Hitachi, Ltd.
Realtime virtual actress demonstration with realistically expressive features.
[1993] 58. Menagerie
Telepresence Research, Inc.
Immersive virtual environment inhabited with interactive synthetic life forms.
[1994] 69. A-Volve: A Real-Time Interactive Environment
National Center for Supercomputing Applications
Virtual environment for synthetic life forms.
[1994] 89. Turbulence: An Interactive Installation Exploring Artificial Life
McCormack
Art that views relationships between logic, purpose, vitalism, destiny, and human consciousness.
[1995] 96. Alive Dreams and Illusions
Massachusetts Institute of Technology
Interactive immersive environment with synthetic life forms as agents of change.
[1996] 125. Artificial Dolphins
Hitachi, Ltd.
Interactive communication interface with artificial life forms in a virtual environment.
[1996] 150. Spirits of the Bayou
NYU Media Research Lab
Virtual environment where human-directed avatars and computer-controlled agents interact in real time.
[1996] 160. Virtual Playspace
Phillips Research Laboratories
Immersive virtual environment for a soccer game with users and autonomous agents.
[1997] 203. Toco the Toucan: A Synthetic Character Guided by Perception, Emotion, and Story
Massachusetts Institute of Technology
Interactive, story-influenced synthetic life form with autonomous emotional states.
[1998] 226. Swamped! Using Plush Toys to Direct Autonomous Animated Characters
Massachusetts Institute of Technology
Multi-user interactive environment with tangible gesture interface.
[1998] 227. Virtual FishTank
Koumbis
Whimsical virtual environment populated with artificial life forms.
[1999] 232. Digital Cloning System
Virtual Celebrity Productions LLC
Interactive real-time character animation through tracked live actors.
[1999] 233. Emergence
University of California, Los Angeles
Interactive art installation for exploring the role of human presence in a world of artificial life.
[1999] 239. Life Spacies
ATR Media Integration & Communications Research Laboratories
Remote interaction and communications environment through artificial life forms.
[1999] 252. (void*): A Cast of Characters
Massachusetts Institute of Technology
Virtual environment for interacting with synthetic life forms through a novel gesture-driven interface.
[2001] 284. Alpha Wolf
Massachusetts Institute of Technology
Interactive virtual environment with a pack of autonomous wolves.
[2001] 301. OttoAndIris.Com
Zoesis Studios
Interactive story-driven entertainment environment with synthetic hosts.
[2002] 316. Lewis the Robotic Photographer
Washington University in St. Louis
Autonomous robot that interactively seeks out ideal group photographs in a crowded room of people.
[2002] 321. Public Anemone: An Organic Robot Creature
Massachusetts Institute of Technology
Interactive synthetic life form designed to explore qualities of living presence that appeal to humans.


Last updated: 5 Jul 2002
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