Art / Commentary

[1991] 8. EAT - A Virtual Dining Environment
Naimark & Company
Virtual dining art installation.
[1991] 13. Life On A Slice
Reiser
Interactive multimedia poetry that explores algorithmic poetic art generation.
[1991] 19. Plasm: Above the Drome
Silicon Graphics Computer Systems
Multiplayer cooperative virtual arena for 3D dance with artificial life forms and other participants.
[1991] 20. Portrait One
Université de Montréal
Dialog with a virtual woman from Montréal, Québec.
[1991] 31. Watch Yourself
School of Visual Arts
Hypermedia installation for visualizing and interacting with historical art.
[1992] 39. A Memory Project: An electronic collage about memory and forgetting
Hypermedia Productions
Interactive art exploration of memory and forgetfulness in humans and computers.
[1992] 40. Notes Toward a Mental Breakdown - An Interactive Fiction
Art & Science, Inc.
Hypermedia presentation of 1976 story by English author J.G. Ballard.
[1992] 42. Virtual Environments of Actual Places through Field Recording and Human Crafting
Naimark & Company
Spatial reconstruction of virtual environments through human techniques.
[1993] 45. B*rbie's_Virtual_Playhouse@CityOfTheFuture.node.entertainment: A Very Low-Tech Pseudo-Immersive Reality
See
Critical look at the advent of virtual reality and its impact on society.
[1993] 46. Books of Change: Meditations on Metamorphosis
School of Visual Arts
Provocative art installation focused on the nature of change.
[1993] 48. Electro-Healing
California College of Arts and Crafts
A collaborative interdisciplinary virtual healing environment.
[1993] 49. The Exquisite Mechanism of Shivers
University of New South Wales
Hypermedia poetic art installation.
[1993] 50. Formal Elegance and Multi-modal Command Objects
University of California, Los Angeles
Poster series on multi-modal command objects as seen in reality.
[1993] 58. Menagerie
Telepresence Research, Inc.
Immersive virtual environment inhabited with interactive synthetic life forms.
[1993] 64. Surface Tension
Transition State Theory
Interactive art installation for exploring the boundaries of reality and virtuality.
[1993] 67. Virtual Table with Lamp
Illinois Institute of Technology
PHSCologram digital 3D imaging process for backlit, unassisted stereo viewing.
[1994] 74. Guerrilla Gallery
Johnson
Digital imaging studio program.
[1994] 75. Human/Dolphin Virtual Reality World Concept
Human Performance Institute
Immersive virtual environment for underwater exploration with a dolphin.
[1994] 76. IDEA-ON>!: Database of Experience
Innocent
Interactive art installation focused on ideas and experiences.
[1994] 77. Inside/Out Figurative Sculpture
Arizona State University
Digital sculpture created with 3D digitizing lasers and rapid prototyping technology.
[1994] 79. NorthWater World
ToolBox Productions, ERG Engineering, Inc.
Interactive virtual environment for experiencing life as alternate life forms such as an Arctic wolf or seal.
[1994] 83. RENGA (Linked Images)
Sapience Corporation
Collaborative derivative art through networked interactions.
[1994] 86. She Loves It, She Loves It Not: Women and Technology
San Francisco State University
Interactive hypermedia CD about women's use of technology in the past, present, and future.
[1994] 88. Softworld 2.1: The Imperial Message
Softworlds
Anti-wa" game inspired by the Kafka parable, "An Imperial Message."
[1994] 89. Turbulence: An Interactive Installation Exploring Artificial Life
McCormack
Art that views relationships between logic, purpose, vitalism, destiny, and human consciousness.
[1994] 91. Virtual Photography/PHSColograms
Illinois Institute of Technology
Digital 3D imaging process for backlit, unassisted stereo viewing.
[1994] 95. Waxweb
Blair
Hypertext multimedia narrative.
[1995] 103. First Contact: An Exercise In Understanding
ToolBox Productions
Immersive cross-cultural experience with extraterrestrial life forms.
[1995] 104. Frontiers of Utopia
ZKM Medienmuseum
Virtual time travel to explore the history and nature of idealism, technology, and design.
[1995] 111. Ping
ART+COM AG
Interactive multimedia datascape through the emerging World Wide Web.
[1995] 113. The Snake Pit: Mental Health Care in Sharp Focus
M. Crane Communications
Social commentary art installation through networked hyper-resolution displays.
[1995] 119. Virtual Discussion
Masuda
Interactive art installation exploring democratic communication.
[1995] 122. Waxweb 2.0: Interactive 3D Cinema on the World Wide Web
Blair
Hypertext multimedia narrative for the emerging World Wide Web.
[1996] 130. Digital Dixieland
Kim
Multiplayer musical jam session in collaborative environment.
[1996] 134. Guerrilla Gallery
Johnson
Digital imaging studio program.
[1996] 140. Neither Here Nor There
University of Illinois at Chicago
Immersive and multi-locational art installation.
[1996] 142. Plasm: Yer Mug
Silicon Graphics, Inc.
Late Night Cafe art installation with interactive electronic looking glass.
[1996] 143. Projec(tions)
Parsons School of Design
Multimedia interactive map of New York City.
[1996] 151. STORZart
Storz
Futuristic sculpture exhibition.
[1996] 164. wango:IW (Immortal Wire)
San Jose State University
Technology-based art installation that evolves through participant interaction.
[1996] 165. Watch Your Language: Typography in Motion
Scott Kim & Associates
A series of unique typographic animations projected above the Digital Bayou.
[1997] 171. ants under a mushroom
California Institute of the Arts
Interactive art installation addressing issues of reality and abstraction.
[1997] 173. Bodymaps: Artifacts of Touch (The Sensuality and Anarchy of Touch)
Digital EARTH
Interactive sound and video art installation.
[1997] 177. Dancing Fire and Water
Vig's Kunstlab
Live networked art installation of Norway's Jostedal glacier and Japan's Owakudani volcano.
[1997] 179. Faery Garden
Gay
Interactive art installation with virtual life forms and environments.
[1997] 180. Fantasy3
University of Central Florida
Educational design collaboration to study ties between virtual world building and animated film making.
[1997] 183. The Grimm Show
Petit
Multimedia art installation performing a Brothers Grimm parable.
[1997] 189. The Land of Time
School of Visual Arts
Interactive art installation about time and people.
[1997] 192. Mind Garden
University of California, Santa Barbara
Bio-feedback interactive art installation.
[1997] 194. The Multi-Cultural Recycler
California Institute of the Arts
World Wide Web-based art installation contrasting recycled imagery from live camera sources.
[1997] 196. Nerve Garden
BIOTA Special Interest Group of the Contact Consortium
Virtual environment digital terrarium for growing synthetic plant and animal organisms.
[1997] 198. Point of Vue, Point of You / Body to Body
Mazeau
Interactive remote-sensing art installations.
[1998] 219. Media & Mythology
Institute for Simulation & Training
Immersive art installation for interactive story experiences.
[1999] 233. Emergence
University of California, Los Angeles
Interactive art installation for exploring the role of human presence in a world of artificial life.
[1999] 238. HyperMask: Virtual Reactive Faces for Storytelling
Sony Computer Science Laboratories, Inc.
Animated facial projections on an actor's mask with orientation tracking.
[1999] 239. Life Spacies
ATR Media Integration & Communications Research Laboratories
Remote interaction and communications environment through artificial life forms.
[1999] 242. Microworlds, Sirens, and Argonauts
University of Southern California
Interactive virtual environment for exploring the art of living narrative landscapes.
[1999] 245. ROUTE66
Magritte's Cow
Live, interactive, MIDI-driven 3D virtual world created for The Millennium Motel.
[1999] 249. TV Guides
Ritter
Interactive art installation about contemporary living with television.
[2000] 255. 10,000 Year Clock Dial and Rosetta Disk
The Long Now Foundation
Prototype model of future 10,000 Year Clock.
[2000] 266. Jamodrum Interactive Music System
Interval Research Corporation
Interactive communal drumming experience through an integrated tabletop system.
[2000] 271. Musical Trinkets: New Pieces to Play
Massachusetts Institute of Technology
Musical performance through a tangible interface of physical trinkets.
[2001] 285. CircleMaze
Carnegie Mellon University
Interactive multi-user communal music experience.
[2001] 294. Informative Art
PLAY-Interactive Institute
Integrating and blending information displays into everyday environments.


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