Art / Commentary
- [1991] 8. EAT - A Virtual Dining Environment
- Naimark & Company
- Virtual dining art installation.
- [1991] 13. Life On A Slice
- Reiser
- Interactive multimedia poetry that explores algorithmic poetic art generation.
- [1991] 19. Plasm: Above the Drome
- Silicon Graphics Computer Systems
- Multiplayer cooperative virtual arena for 3D dance with artificial life forms and other participants.
- [1991] 20. Portrait One
- Université de Montréal
- Dialog with a virtual woman from Montréal, Québec.
- [1991] 31. Watch Yourself
- School of Visual Arts
- Hypermedia installation for visualizing and interacting with historical art.
- [1992] 39. A Memory Project: An electronic collage about memory and forgetting
- Hypermedia Productions
- Interactive art exploration of memory and forgetfulness in humans and computers.
- [1992] 40. Notes Toward a Mental Breakdown - An Interactive Fiction
- Art & Science, Inc.
- Hypermedia presentation of 1976 story by English author J.G. Ballard.
- [1992] 42. Virtual Environments of Actual Places through Field Recording and Human Crafting
- Naimark & Company
- Spatial reconstruction of virtual environments through human techniques.
- [1993] 45. B*rbie's_Virtual_Playhouse@CityOfTheFuture.node.entertainment: A Very Low-Tech Pseudo-Immersive Reality
- See
- Critical look at the advent of virtual reality and its impact on society.
- [1993] 46. Books of Change: Meditations on Metamorphosis
- School of Visual Arts
- Provocative art installation focused on the nature of change.
- [1993] 48. Electro-Healing
- California College of Arts and Crafts
- A collaborative interdisciplinary virtual healing environment.
- [1993] 49. The Exquisite Mechanism of Shivers
- University of New South Wales
- Hypermedia poetic art installation.
- [1993] 50. Formal Elegance and Multi-modal Command Objects
- University of California, Los Angeles
- Poster series on multi-modal command objects as seen in reality.
- [1993] 58. Menagerie
- Telepresence Research, Inc.
- Immersive virtual environment inhabited with interactive synthetic life forms.
- [1993] 64. Surface Tension
- Transition State Theory
- Interactive art installation for exploring the boundaries of reality and virtuality.
- [1993] 67. Virtual Table with Lamp
- Illinois Institute of Technology
- PHSCologram digital 3D imaging process for backlit, unassisted stereo viewing.
- [1994] 74. Guerrilla Gallery
- Johnson
- Digital imaging studio program.
- [1994] 75. Human/Dolphin Virtual Reality World Concept
- Human Performance Institute
- Immersive virtual environment for underwater exploration with a dolphin.
- [1994] 76. IDEA-ON>!: Database of Experience
- Innocent
- Interactive art installation focused on ideas and experiences.
- [1994] 77. Inside/Out Figurative Sculpture
- Arizona State University
- Digital sculpture created with 3D digitizing lasers and rapid prototyping technology.
- [1994] 79. NorthWater World
- ToolBox Productions, ERG Engineering, Inc.
- Interactive virtual environment for experiencing life as alternate life forms such as an Arctic wolf or seal.
- [1994] 83. RENGA (Linked Images)
- Sapience Corporation
- Collaborative derivative art through networked interactions.
- [1994] 86. She Loves It, She Loves It Not: Women and Technology
- San Francisco State University
- Interactive hypermedia CD about women's use of technology in the past, present, and future.
- [1994] 88. Softworld 2.1: The Imperial Message
- Softworlds
- Anti-wa" game inspired by the Kafka parable, "An Imperial Message."
- [1994] 89. Turbulence: An Interactive Installation Exploring Artificial Life
- McCormack
- Art that views relationships between logic, purpose, vitalism, destiny, and human consciousness.
- [1994] 91. Virtual Photography/PHSColograms
- Illinois Institute of Technology
- Digital 3D imaging process for backlit, unassisted stereo viewing.
- [1994] 95. Waxweb
- Blair
- Hypertext multimedia narrative.
- [1995] 103. First Contact: An Exercise In Understanding
- ToolBox Productions
- Immersive cross-cultural experience with extraterrestrial life forms.
- [1995] 104. Frontiers of Utopia
- ZKM Medienmuseum
- Virtual time travel to explore the history and nature of idealism, technology, and design.
- [1995] 111. Ping
- ART+COM AG
- Interactive multimedia datascape through the emerging World Wide Web.
- [1995] 113. The Snake Pit: Mental Health Care in Sharp Focus
- M. Crane Communications
- Social commentary art installation through networked hyper-resolution displays.
- [1995] 119. Virtual Discussion
- Masuda
- Interactive art installation exploring democratic communication.
- [1995] 122. Waxweb 2.0: Interactive 3D Cinema on the World Wide Web
- Blair
- Hypertext multimedia narrative for the emerging World Wide Web.
- [1996] 130. Digital Dixieland
- Kim
- Multiplayer musical jam session in collaborative environment.
- [1996] 134. Guerrilla Gallery
- Johnson
- Digital imaging studio program.
- [1996] 140. Neither Here Nor There
- University of Illinois at Chicago
- Immersive and multi-locational art installation.
- [1996] 142. Plasm: Yer Mug
- Silicon Graphics, Inc.
- Late Night Cafe art installation with interactive electronic looking glass.
- [1996] 143. Projec(tions)
- Parsons School of Design
- Multimedia interactive map of New York City.
- [1996] 151. STORZart
- Storz
- Futuristic sculpture exhibition.
- [1996] 164. wango:IW (Immortal Wire)
- San Jose State University
- Technology-based art installation that evolves through participant interaction.
- [1996] 165. Watch Your Language: Typography in Motion
- Scott Kim & Associates
- A series of unique typographic animations projected above the Digital Bayou.
- [1997] 171. ants under a mushroom
- California Institute of the Arts
- Interactive art installation addressing issues of reality and abstraction.
- [1997] 173. Bodymaps: Artifacts of Touch (The Sensuality and Anarchy of Touch)
- Digital EARTH
- Interactive sound and video art installation.
- [1997] 177. Dancing Fire and Water
- Vig's Kunstlab
- Live networked art installation of Norway's Jostedal glacier and Japan's Owakudani volcano.
- [1997] 179. Faery Garden
- Gay
- Interactive art installation with virtual life forms and environments.
- [1997] 180. Fantasy3
- University of Central Florida
- Educational design collaboration to study ties between virtual world building and animated film making.
- [1997] 183. The Grimm Show
- Petit
- Multimedia art installation performing a Brothers Grimm parable.
- [1997] 189. The Land of Time
- School of Visual Arts
- Interactive art installation about time and people.
- [1997] 192. Mind Garden
- University of California, Santa Barbara
- Bio-feedback interactive art installation.
- [1997] 194. The Multi-Cultural Recycler
- California Institute of the Arts
- World Wide Web-based art installation contrasting recycled imagery from live camera sources.
- [1997] 196. Nerve Garden
- BIOTA Special Interest Group of the Contact Consortium
- Virtual environment digital terrarium for growing synthetic plant and animal organisms.
- [1997] 198. Point of Vue, Point of You / Body to Body
- Mazeau
- Interactive remote-sensing art installations.
- [1998] 219. Media & Mythology
- Institute for Simulation & Training
- Immersive art installation for interactive story experiences.
- [1999] 233. Emergence
- University of California, Los Angeles
- Interactive art installation for exploring the role of human presence in a world of artificial life.
- [1999] 238. HyperMask: Virtual Reactive Faces for Storytelling
- Sony Computer Science Laboratories, Inc.
- Animated facial projections on an actor's mask with orientation tracking.
- [1999] 239. Life Spacies
- ATR Media Integration & Communications Research Laboratories
- Remote interaction and communications environment through artificial life forms.
- [1999] 242. Microworlds, Sirens, and Argonauts
- University of Southern California
- Interactive virtual environment for exploring the art of living narrative landscapes.
- [1999] 245. ROUTE66
- Magritte's Cow
- Live, interactive, MIDI-driven 3D virtual world created for The Millennium Motel.
- [1999] 249. TV Guides
- Ritter
- Interactive art installation about contemporary living with television.
- [2000] 255. 10,000 Year Clock Dial and Rosetta Disk
- The Long Now Foundation
- Prototype model of future 10,000 Year Clock.
- [2000] 266. Jamodrum Interactive Music System
- Interval Research Corporation
- Interactive communal drumming experience through an integrated tabletop system.
- [2000] 271. Musical Trinkets: New Pieces to Play
- Massachusetts Institute of Technology
- Musical performance through a tangible interface of physical trinkets.
- [2001] 285. CircleMaze
- Carnegie Mellon University
- Interactive multi-user communal music experience.
- [2001] 294. Informative Art
- PLAY-Interactive Institute
- Integrating and blending information displays into everyday environments.
Last updated: 5 Jul 2002
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