Project Number

327

Title

Virtual Chanbara

Description

Immersive, force-feedback virtual environment for the ancient Japanese art of samurai sword fighting.

Contact

Daijiro Koga

Affiliation

The University of Tokyo

Address

Tachi Laboratory 
MEIP School of Engineering 
7-3-1 Hongo 
Bunkyo-ku 
Tokyo 113-8656 Japan

E-mail

chanbara@star.t.u-tokyo.ac.jp

WWW

Year

2002

Reference

SIGGRAPH 2002 Conference Abstracts and Applications

Project Details

Virtual Chanbara is a game reproducing the ancient art of "samurai sword fighting" through a new force feedback device ("GEKI2") and a head-mounted display (HMD). In Chanbara, the player walks around a virtual arena to battle CG characters. 
 
The GEKI2 is made of two gyroscopic motors that the player grasp through a handgrip. To generate the sensation of an impact, GEKI2 stops the motors immediately. "Through the conservation of angular momentum, the inertia will reach the player's hand, so the hand feels an impulsive force." The motors spinning is restarted immediately, although acceleration is gradual as not to pose a noticeable force to the hands. 
 
"A virtual enemy, virtual sword and virtual arena are displayed with the HMD. The graphics are updated based on [positional] information from magnetic sensors." Future extensions include downsizing the device and extending to worldwide network play.

Sight

graphics workstation

Sound

amplified sound

Touch

GEKI2 force feedback device for swordplay

Smell

Taste

Other

Emergence

2 - Prototype, Components, Testing

Intent

2 - Technique (paradigm, human)

Primary

205 - tangible / gesture interface

Secondary

102 - display (immer,aug,ster)

Remarks

 


Last updated: 5 Jul 2002
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