Project Number
- 327
Title
- Virtual Chanbara
Description
- Immersive, force-feedback virtual environment for the ancient Japanese art of samurai sword fighting.
Contact
- Daijiro Koga
Affiliation
- The University of Tokyo
Address
- Tachi Laboratory
- MEIP School of Engineering
- 7-3-1 Hongo
- Bunkyo-ku
- Tokyo 113-8656 Japan
- chanbara@star.t.u-tokyo.ac.jp
WWW
Year
- 2002
Reference
- SIGGRAPH 2002 Conference Abstracts and Applications
Project Details
- Virtual Chanbara is a game reproducing the ancient art of "samurai sword fighting" through a new force feedback device ("GEKI2") and a head-mounted display (HMD). In Chanbara, the player walks around a virtual arena to battle CG characters.
- The GEKI2 is made of two gyroscopic motors that the player grasp through a handgrip. To generate the sensation of an impact, GEKI2 stops the motors immediately. "Through the conservation of angular momentum, the inertia will reach the player's hand, so the hand feels an impulsive force." The motors spinning is restarted immediately, although acceleration is gradual as not to pose a noticeable force to the hands.
- "A virtual enemy, virtual sword and virtual arena are displayed with the HMD. The graphics are updated based on [positional] information from magnetic sensors." Future extensions include downsizing the device and extending to worldwide network play.
Sight
- graphics workstation
Sound
- amplified sound
Touch
- GEKI2 force feedback device for swordplay
Smell
Taste
Other
Emergence
- 2 - Prototype, Components, Testing
Intent
- 2 - Technique (paradigm, human)
Primary
- 205 - tangible / gesture interface
Secondary
- 102 - display (immer,aug,ster)
Remarks
Last updated: 5 Jul 2002
Sponsored by ACM SIGGRAPH, Copyright © 2002 Association for Computing Machinery, Inc. (ACM)
Contact us: etech-map@siggraph.org