Project Number

302

Title

Pirates!

Description

Interactive multi-user proximity-aware computer game for handheld PDAs in a confined activity space.

Contact

Peter Ljungstrand

Affiliation

PLAY-Interactive Institute

Address

Box 620 
40530 Göteborg, Sweden 
+46.31.7735543 
+46.31.7735330 fax

E-mail

peter.ljungstrand@interactiveinstitute.se

WWW

http://www.playresearch.com

Year

2001

Reference

SIGGRAPH 2001 Conference Abstracts and Applications

Project Details

"Pirates! is a mobile, multi-user, location-aware computer game that runs on PDAs and is experienced in physical space. The game world is a fantasy archipelago where each player takes the role of a pirate captain [who must solve missions, make landfall, search for treasure, trade commodities, and battle other pirates at sea]." 
 
The game is constructed with a client-server architecture. Gamers use a proximity-sensing handheld device that relies upon players' mobility as part of the game. Custom short-range radio beacons distributed throughout the gaming area (and within proximity of each other through the PDAs) trigger interactions and gaming scenarios. Moving between locations is equivalent to sailing between islands in the virtual world. 
 
"Pirates! was designed to be played in a social setting, encouraging face-to-face interaction between players and non-players alike, and promoting movement and exploration within a defined physical space."

Sight

PDA display, gaming area

Sound

embedded audio

Touch

proximity sensing radio beacons

Smell

Taste

Other

Emergence

3 - Functional, Reproducable, Adoption

Intent

3 - Application (expression, enabler)

Primary

309 - entertainment

Secondary

203 - interactive paradigm, technique

Remarks

 


Last updated: 5 Jul 2002
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