Project Number

296

Title

Just Follow Me: A VR-Based Motion Training System

Description

Virtual environment tutor for learning limb-motion profiles required by sports, dance, and visual arts.

Contact

Ungyeon Yang

Affiliation

Pohang University of Science and Technology

Address

Virtual Reality Laboratory 
Department of Computer Science and Engineering 
1 San Hyoja-dong 
Pohang 790-784 South Korea 
+82.54.279.5664 
+82.54.279.5699 fax

E-mail

uyyang@postech.ac.kr

WWW

Year

2001

Reference

SIGGRAPH 2001 Conference Abstracts and Applications

Project Details

"Training has been considered one of the most natural application areas of virtual reality (VR). This project demonstrates VR's utility for learning limb-motion profiles required in sports, dance, and the arts (for example, a golf-swing, martial arts, calligraphy, etc.)" 
 
"The central concept, called Just Follow Me (JFM), is based on an intuitive interaction method called the "ghost" metaphor. Through the Ghost metaphor, the motion of the trainer is visualized in real time as a ghost (initially superimposed on the trainee) moving out of one's body. The trainee, who sees the motion from different viewpoints, is to "follow" the ghostly master as close as (or as fast as) possible." 
 
Training can be enhanced by showing other guidance cues (for example, the master's trail, annotations, keyframe intermediate positions, first-person viewpoints, tracking feedback, etc.)

Sight

graphics workstation, projection display, tracking systems

Sound

amplified sound

Touch

tracking systems

Smell

Taste

Other

Emergence

1 - Innovation, Custom, Research

Intent

3 - Application (expression, enabler)

Primary

306 - education

Secondary

102 - display (immer,aug,ster)

Remarks

Implementation details undocumented.

 


Last updated: 5 Jul 2002
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