Project Number
- 296
Title
- Just Follow Me: A VR-Based Motion Training System
Description
- Virtual environment tutor for learning limb-motion profiles required by sports, dance, and visual arts.
Contact
- Ungyeon Yang
Affiliation
- Pohang University of Science and Technology
Address
- Virtual Reality Laboratory
- Department of Computer Science and Engineering
- 1 San Hyoja-dong
- Pohang 790-784 South Korea
- +82.54.279.5664
- +82.54.279.5699 fax
- uyyang@postech.ac.kr
WWW
Year
- 2001
Reference
- SIGGRAPH 2001 Conference Abstracts and Applications
Project Details
- "Training has been considered one of the most natural application areas of virtual reality (VR). This project demonstrates VR's utility for learning limb-motion profiles required in sports, dance, and the arts (for example, a golf-swing, martial arts, calligraphy, etc.)"
- "The central concept, called Just Follow Me (JFM), is based on an intuitive interaction method called the "ghost" metaphor. Through the Ghost metaphor, the motion of the trainer is visualized in real time as a ghost (initially superimposed on the trainee) moving out of one's body. The trainee, who sees the motion from different viewpoints, is to "follow" the ghostly master as close as (or as fast as) possible."
- Training can be enhanced by showing other guidance cues (for example, the master's trail, annotations, keyframe intermediate positions, first-person viewpoints, tracking feedback, etc.)
Sight
- graphics workstation, projection display, tracking systems
Sound
- amplified sound
Touch
- tracking systems
Smell
Taste
Other
Emergence
- 1 - Innovation, Custom, Research
Intent
- 3 - Application (expression, enabler)
Primary
- 306 - education
Secondary
- 102 - display (immer,aug,ster)
Remarks
- Implementation details undocumented.
Last updated: 5 Jul 2002
Sponsored by ACM SIGGRAPH, Copyright © 2002 Association for Computing Machinery, Inc. (ACM)
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