Project Number

265

Title

InTheMix

Description

Interactive virtual aural environments from real-time 3D sound-field models.

Contact

William L. Chapin

Affiliation

AuSIM, Incorporated

Address

4962 El Camino Real, Suite 101 
Los Altos, California 94022

E-mail

wchapin@ausim3d.com

WWW

http://www.audiosimulation.com

Year

2000

Reference

SIGGRAPH 2000 Conference Abstracts and Applications

Project Details

"InTheMix employs real-time, digital computation of 3D sound-field models to synthesize an aural environment for presentation via headphones. The aural environment reacts to the listeners' interest, which is inferred from their position and orientation relative to the sounds they hear." 
 
"The context-dependent content evolves from attention-coaxing sound effects and voices to a selection of production mixes of original multi-track music. Each audio track represents an instrument or vocalist, with an independent dynamic position and orientation in the sound space." 
 
"Listeners are allowed to physically roam within a two-meter-radius circle. While each node of InTheMix may be compelling on its own, several nodes can be linked to form a shared environment for remote participants. Microphones in the headsets allow participants to communicate and share their experiences as if they were physically in the same space."

Sight

Sound

Touch

Smell

Taste

Other

Emergence

2 - Prototype, Components, Testing

Intent

3 - Application (expression, enabler)

Primary

302 - spatial sound

Secondary

103 - sense cue (vis,aud,tac/ff/mo,olf,tast)

Remarks

 


Last updated: 5 Jul 2002
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