Project Number
- 265
Title
- InTheMix
Description
- Interactive virtual aural environments from real-time 3D sound-field models.
Contact
- William L. Chapin
Affiliation
- AuSIM, Incorporated
Address
- 4962 El Camino Real, Suite 101
- Los Altos, California 94022
- wchapin@ausim3d.com
WWW
- http://www.audiosimulation.com
Year
- 2000
Reference
- SIGGRAPH 2000 Conference Abstracts and Applications
Project Details
- "InTheMix employs real-time, digital computation of 3D sound-field models to synthesize an aural environment for presentation via headphones. The aural environment reacts to the listeners' interest, which is inferred from their position and orientation relative to the sounds they hear."
- "The context-dependent content evolves from attention-coaxing sound effects and voices to a selection of production mixes of original multi-track music. Each audio track represents an instrument or vocalist, with an independent dynamic position and orientation in the sound space."
- "Listeners are allowed to physically roam within a two-meter-radius circle. While each node of InTheMix may be compelling on its own, several nodes can be linked to form a shared environment for remote participants. Microphones in the headsets allow participants to communicate and share their experiences as if they were physically in the same space."
Sight
Sound
Touch
Smell
Taste
Other
Emergence
- 2 - Prototype, Components, Testing
Intent
- 3 - Application (expression, enabler)
Primary
- 302 - spatial sound
Secondary
- 103 - sense cue (vis,aud,tac/ff/mo,olf,tast)
Remarks
Last updated: 5 Jul 2002
Sponsored by ACM SIGGRAPH, Copyright © 2002 Association for Computing Machinery, Inc. (ACM)
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