Project Number
- 262
Title
- Danger Hamster 2000
Description
- Dynamic character animation through machine tracking of a random motion hamsterball.
Contact
- Kim Binsted, Frank Neilsen, Shigeo Morishima, Takafumi Misawa
Affiliation
- Sony Computer Science Laboratories, Inc.
Address
- 3-14-13 Higashi-Gotanda
- Shinagawa-ku
- Tokyo 141 Japan
- dh2k@csl.sony.co.jp
WWW
Year
- 2000
Reference
- SIGGRAPH 2000 Conference Abstracts and Applications
Project Details
- "Inside a hamsterball, a hamster rolls more or less randomly around an enclosed area. Meanwhile, a camera tracks the position of the ball, and a set of projectors displays a computer-generated face on it. The perceived result is that there is a head rolling around the room, except that the face stays upright."
- "As the ball hits obstacles, avoids collisions, and so on, the face reacts visually and verbally, in accordance with its character (appearance, speech, moods, attitudes towards objects), which is designed by the audience."
- "Audience members create their own characters, then embody their characters in the hamsterball world. There, the characters respond expressively and in real time to the complex environment."
Sight
- graphics workstation, projectors, cameras
Sound
- amplified sound
Touch
- hamsterball
Smell
Taste
Other
Emergence
- 1 - Innovation, Custom, Research
Intent
- 1 - Technology (innovation, machine)
Primary
- 104 - machine recogition
Secondary
- 208 - animation
Remarks
- Implementation details undocumented.
Last updated: 5 Jul 2002
Sponsored by ACM SIGGRAPH, Copyright © 2002 Association for Computing Machinery, Inc. (ACM)
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