Project Number

262

Title

Danger Hamster 2000

Description

Dynamic character animation through machine tracking of a random motion hamsterball.

Contact

Kim Binsted, Frank Neilsen, Shigeo Morishima, Takafumi Misawa

Affiliation

Sony Computer Science Laboratories, Inc.

Address

3-14-13 Higashi-Gotanda 
Shinagawa-ku 
Tokyo 141 Japan

E-mail

dh2k@csl.sony.co.jp

WWW

Year

2000

Reference

SIGGRAPH 2000 Conference Abstracts and Applications

Project Details

"Inside a hamsterball, a hamster rolls more or less randomly around an enclosed area. Meanwhile, a camera tracks the position of the ball, and a set of projectors displays a computer-generated face on it. The perceived result is that there is a head rolling around the room, except that the face stays upright." 
 
"As the ball hits obstacles, avoids collisions, and so on, the face reacts visually and verbally, in accordance with its character (appearance, speech, moods, attitudes towards objects), which is designed by the audience." 
 
"Audience members create their own characters, then embody their characters in the hamsterball world. There, the characters respond expressively and in real time to the complex environment."

Sight

graphics workstation, projectors, cameras

Sound

amplified sound

Touch

hamsterball

Smell

Taste

Other

Emergence

1 - Innovation, Custom, Research

Intent

1 - Technology (innovation, machine)

Primary

104 - machine recogition

Secondary

208 - animation

Remarks

Implementation details undocumented.

 


Last updated: 5 Jul 2002
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