Project Number

241

Title

metaField Maze

Description

Human-scaled interactive system for immersive play with a virtual marble and maze.

Contact

BillKeays, Ron MacNeil

Affiliation

Massachusetts Institute of Technology

Address

MIT Media Laboratory 
20 Ames Street, E15-447 
Cambridge, Massachusetts 02139

E-mail

keays@media.mit.edu

WWW

Year

1999

Reference

SIGGRAPH 99 Conference Abstracts and Applications

Project Details

"In this familiar maze game, a marble rolls on a flat surface, its direction determined by two knobs that control the level on perpendicular axes. The surface is crisscrossed with a network of passages separated by shallow barriers and is accented her and there with the dreaded holes that swallow the marble and end the game." 
 
"A 3D model of the maze is projected onto a human-scale interactive projection floor with an imaginary pivot point at the center. The model tilts, seemingly under the weight of the players, according to where they stand on the game surface." 
 
"Human-scaled interactive systems succeed when a tight feedback loop is established between the actions of the player and computer-generated images and sounds. The uncanny effect of challenging the player's sense of balance further contributes to a heightened sense of immersion."

Sight

graphics workstation, projection display

Sound

amplified sound

Touch

motion/positional sensors for player inputs

Smell

Taste

Other

Emergence

2 - Prototype, Components, Testing

Intent

2 - Technique (paradigm, human)

Primary

203 - interactive paradigm, technique

Secondary

102 - display (immer,aug,ster)

Remarks

Implementation details undocumented.

 


Last updated: 5 Jul 2002
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