Project Number
- 241
Title
- metaField Maze
Description
- Human-scaled interactive system for immersive play with a virtual marble and maze.
Contact
- BillKeays, Ron MacNeil
Affiliation
- Massachusetts Institute of Technology
Address
- MIT Media Laboratory
- 20 Ames Street, E15-447
- Cambridge, Massachusetts 02139
- keays@media.mit.edu
WWW
Year
- 1999
Reference
- SIGGRAPH 99 Conference Abstracts and Applications
Project Details
- "In this familiar maze game, a marble rolls on a flat surface, its direction determined by two knobs that control the level on perpendicular axes. The surface is crisscrossed with a network of passages separated by shallow barriers and is accented her and there with the dreaded holes that swallow the marble and end the game."
- "A 3D model of the maze is projected onto a human-scale interactive projection floor with an imaginary pivot point at the center. The model tilts, seemingly under the weight of the players, according to where they stand on the game surface."
- "Human-scaled interactive systems succeed when a tight feedback loop is established between the actions of the player and computer-generated images and sounds. The uncanny effect of challenging the player's sense of balance further contributes to a heightened sense of immersion."
Sight
- graphics workstation, projection display
Sound
- amplified sound
Touch
- motion/positional sensors for player inputs
Smell
Taste
Other
Emergence
- 2 - Prototype, Components, Testing
Intent
- 2 - Technique (paradigm, human)
Primary
- 203 - interactive paradigm, technique
Secondary
- 102 - display (immer,aug,ster)
Remarks
- Implementation details undocumented.
Last updated: 5 Jul 2002
Sponsored by ACM SIGGRAPH, Copyright © 2002 Association for Computing Machinery, Inc. (ACM)
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