Project Number

240

Title

The Luminous Room: Some of It, Anyway

Description

Projected graphical display that responds to 3D physical objects in its free-form environment.

Contact

John Underkoffler

Affiliation

Massachusetts Institute of Technology

Address

MIT Media Laboratory 
20 Ames Street, E15-425 
Cambridge, Massachusetts 02139

E-mail

jh@media.mit.edu

WWW

Year

1999

Reference

SIGGRAPH 99 Conference Abstracts and Applications

Project Details

"The Luminous Room" is a projected graphical display that responds to 3D physical objects in its free form environment. Architectural models cast real shadows and hydrodynamically divert simulated airflow. Models of lasers and mirrors show the emission, bounce, and spread of visually simulated beams of light. 
 
"When the behavior of .. environmental pixels [from an overhead projector] accretes especially around physical objects that act to localize meaning and focus the expression of participants' intent, an interaction style called 'luminous-tangible' prevails." 
 
This augmented-reality display suggests a large class of spatially oriented design and experimentation activities that can be supported by luminous-tangible techniques.

Sight

graphics workstation, projection display

Sound

Touch

physical models

Smell

Taste

Other

Emergence

2 - Prototype, Components, Testing

Intent

2 - Technique (paradigm, human)

Primary

205 - tangible / gesture interface

Secondary

310 - design

Remarks

Implementation details undocumented.

 


Last updated: 5 Jul 2002
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