Project Number
- 240
Title
- The Luminous Room: Some of It, Anyway
Description
- Projected graphical display that responds to 3D physical objects in its free-form environment.
Contact
- John Underkoffler
Affiliation
- Massachusetts Institute of Technology
Address
- MIT Media Laboratory
- 20 Ames Street, E15-425
- Cambridge, Massachusetts 02139
- jh@media.mit.edu
WWW
Year
- 1999
Reference
- SIGGRAPH 99 Conference Abstracts and Applications
Project Details
- "The Luminous Room" is a projected graphical display that responds to 3D physical objects in its free form environment. Architectural models cast real shadows and hydrodynamically divert simulated airflow. Models of lasers and mirrors show the emission, bounce, and spread of visually simulated beams of light.
- "When the behavior of .. environmental pixels [from an overhead projector] accretes especially around physical objects that act to localize meaning and focus the expression of participants' intent, an interaction style called 'luminous-tangible' prevails."
- This augmented-reality display suggests a large class of spatially oriented design and experimentation activities that can be supported by luminous-tangible techniques.
Sight
- graphics workstation, projection display
Sound
Touch
- physical models
Smell
Taste
Other
Emergence
- 2 - Prototype, Components, Testing
Intent
- 2 - Technique (paradigm, human)
Primary
- 205 - tangible / gesture interface
Secondary
- 310 - design
Remarks
- Implementation details undocumented.
Last updated: 5 Jul 2002
Sponsored by ACM SIGGRAPH, Copyright © 2002 Association for Computing Machinery, Inc. (ACM)
Contact us: etech-map@siggraph.org