Project Number
- 227
Title
- Virtual FishTank
Description
- Whimsical virtual environment populated with artificial life forms.
Contact
- Stacy Koumbis
Affiliation
- Koumbis
Address
- 147 Sherman Street
- Cambridge, Massachusetts 02140
- stacy@nearlife.com
WWW
- http://www.nearlife.com
Year
- 1998
Reference
- SIGGRAPH 98 Conference Abstracts and Applications
Project Details
- "The Virtual FishTank is a simulated acquatic environment featuring a 400-square-foot tank populated by whimsical and dynamic fish."
- Participants can create their own fish, design behaviors, observe fish interactions, manipulate behaviors of groups of fish, discover schooling behaviors, and analyze emerging patterns.
- "Through real-time 3D graphics, visitors are introduced to ideas from the sciences of complexity - ideas that explain not only ecosystems, but also economic markets, immune systems, and traffic jams."
Sight
- graphics workstation
Sound
- amplified sound
Touch
Smell
Taste
Other
Emergence
- 2 - Prototype, Components, Testing
Intent
- 1 - Technology (innovation, machine)
Primary
- 106 - autonomous character, synthetic life
Secondary
- 201 - virtual environment
Remarks
- The first version of Virtual FishTank opens at The Computer Museum of Boston in June 1998. A second version will travel nationally to other science museums and aquariums.
Last updated: 5 Jul 2002
Sponsored by ACM SIGGRAPH, Copyright © 2002 Association for Computing Machinery, Inc. (ACM)
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