Project Number
- 224
Title
- Shall We Dance?
Description
- Virtual environment character animation through a gesture interface.
Contact
- Kazuyuki Ebihara
Affiliation
- ATR Media Integration & Communications Research Laboratories
Address
- 2-2 Hikaridai Seika-cho Soraku-gun
- Kyoto 631 Japan
- ebihara@mic.atr.co.jp
WWW
Year
- 1998
Reference
- SIGGRAPH 98 Conference Abstracts and Applications
Project Details
- "Real-time 3D computer vision gives users control over both the movement and facial expression of a virtual puppet and the music to which the puppet 'dances.'"
- Multiple cameras provide posture and gesture information to be analyzed and mapped to the synthetic puppet. Facial expressions are estimated from images acquired by a viewing-direction controlled camera so that the face can be traced.
- "All estimation and rendering processes run in real time on PC-based systems."
Sight
- Pentium workstation, large display
Sound
- native audio
Touch
- motion capture and analysis cameras
Smell
Taste
Other
Emergence
- 2 - Prototype, Components, Testing
Intent
- 2 - Technique (paradigm, human)
Primary
- 205 - tangible / gesture interface
Secondary
- 208 - animation
Remarks
- Implementation details undocumented.
Last updated: 5 Jul 2002
Sponsored by ACM SIGGRAPH, Copyright © 2002 Association for Computing Machinery, Inc. (ACM)
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