Project Number

110

Title

OSIRIS

Description

Immersive virtual environment for night-vision battle simulation.

Contact

Max Lorenzo

Affiliation

United States Army

Address

Command/Night Vision & Electronic Sensors Directorate 
10221 Burbeck Road, Suite 430 
Fort Belvoir, Virginia 22060-5806 
+1.703.704.3185 
+1.703.704.1753 fax

E-mail

lorenzo@nvl.army.mil

WWW

Year

1995

Reference

SIGGRAPH 95 Visual Proceedings

Project Details

"The Optimized Synthetic InfraRed Interactive Simulation (OSIRIS) presents an immersive virtual environment for a simulated night-vision battle." 
 
"Players attempt to find other players in a thermal environment so they can lase their opponents before getting lased themselves." 
 
"In an ARL Stair Stepper device, [players] move through a forest of thermal trees over a high-fidelity terrain and view their environment through head-mounted displays. OSIRIS implements 3D thermal modeling, 2D infrared texture generation, infrared atmospheric effects, thermal sensor degradations, optimized scene rendering, high-fidelity terrain, aspect-unique trees, and dynamic terrain, all over a LAN via DIS protocols."

Sight

graphics workstation, head-mounted displays

Sound

amplified sound

Touch

ARL Stair Stepper locomotion device

Smell

Taste

Other

Emergence

3 - Functional, Reproducable, Adoption

Intent

1 - Technology (innovation, machine)

Primary

102 - display (immer,aug,ster)

Secondary

303 - simulator / simulation

Remarks

Implementation details undocumented.

 


Last updated: 5 Jul 2002
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