Project Number
- 110
Title
- OSIRIS
Description
- Immersive virtual environment for night-vision battle simulation.
Contact
- Max Lorenzo
Affiliation
- United States Army
Address
- Command/Night Vision & Electronic Sensors Directorate
- 10221 Burbeck Road, Suite 430
- Fort Belvoir, Virginia 22060-5806
- +1.703.704.3185
- +1.703.704.1753 fax
- lorenzo@nvl.army.mil
WWW
Year
- 1995
Reference
- SIGGRAPH 95 Visual Proceedings
Project Details
- "The Optimized Synthetic InfraRed Interactive Simulation (OSIRIS) presents an immersive virtual environment for a simulated night-vision battle."
- "Players attempt to find other players in a thermal environment so they can lase their opponents before getting lased themselves."
- "In an ARL Stair Stepper device, [players] move through a forest of thermal trees over a high-fidelity terrain and view their environment through head-mounted displays. OSIRIS implements 3D thermal modeling, 2D infrared texture generation, infrared atmospheric effects, thermal sensor degradations, optimized scene rendering, high-fidelity terrain, aspect-unique trees, and dynamic terrain, all over a LAN via DIS protocols."
Sight
- graphics workstation, head-mounted displays
Sound
- amplified sound
Touch
- ARL Stair Stepper locomotion device
Smell
Taste
Other
Emergence
- 3 - Functional, Reproducable, Adoption
Intent
- 1 - Technology (innovation, machine)
Primary
- 102 - display (immer,aug,ster)
Secondary
- 303 - simulator / simulation
Remarks
- Implementation details undocumented.
Last updated: 5 Jul 2002
Sponsored by ACM SIGGRAPH, Copyright © 2002 Association for Computing Machinery, Inc. (ACM)
Contact us: etech-map@siggraph.org