Project Number
- 44
Title
- ALIVE: An Artificial Life Interactive Video Environment
Description
- Installation for interacting with artificial life forms through a gesture interface.
Contact
- Pattie Maes
Affiliation
- Massachusetts Institute of Technology
Address
- MIT Media Laboratory
- 20 Ames Street, Room 401
- Cambridge, Massachusetts 02139
- +1.617.253.7442
- +1.617.258.6264 fax
- pattie@media.mit.edu
WWW
Year
- 1993
Reference
- SIGGRAPH 93 Visual Proceedings
Project Details
- The ALIVE interactive installation combines vision-based gesture recognition, physical modeling, and behavior-based computer animation into an environment where users can interact with artificial creatures who respond to simple, nature gestures.
- Using chroma-keying technology to overlay the user with realtime computer animation, the installation is a 10 x 10 foot "magic mirror" that reflects the users within the virtual habitat.
- "The goal of the ALIVE system is to demonstrate what recent research achievements in the area of vision-based gesture recognition, modeling autonomous agents or 'artificial creatures' and physically based modeling have made possible."
Sight
- Sun IPX workstation with Cognex Vision Processor, SGI Inidgo w/ Elan board, 10x10 foot backlit screen, color camera (chroma-keying), Light Valve projector, chroma-keying system
Sound
Touch
- Cognex Vision Processor
Smell
Taste
Other
Emergence
- 1 - Innovation, Custom, Research
Intent
- 2 - Technique (paradigm, human)
Primary
- 205 - tangible / gesture interface
Secondary
- 106 - autonomous character, synthetic life
Remarks
- Technologies included are:
- + vision-based algorithm to track hands/faces and recognize spatio-temporal patterns or gestures
- + toolkit and algorithms for "autonomous goal-seeking agents"
- + Distributed "ThingWorld", a network distributed simulation simulation of non-rigid multibody interactions
Last updated: 5 Jul 2002
Sponsored by ACM SIGGRAPH, Copyright © 2002 Association for Computing Machinery, Inc. (ACM)
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