Graphics and Archaeology: Interpreting the Past

Snowbird, Utah
20-23 May 2000

 


Report Format Description

 

Saturday, 20 May 2000

  • Arrival
  • Dinner
  • Welcome
  • Introductions

Sunday, 21 May 2000

  • Breakfast
  • Presentation - Open Problems for Archaeological Visualization
  • Presentation - Virtual Reality, Real and Surreal Places in the Past
  • Break
  • Presentation - Computer Graphics and Archaeology: Realism and Symbiosis
  • Panel - Computer Graphics and Archaeology - Issues of Funding
  • Lunch
  • Presentation - Archaeology, Information Systems, and Virtual Environments: A Multi-discplinary Approach for Presentation
  • Presentation - Visualising African Prehistory
  • Panel - Showing Off: Presenting the Results
  • Break
  • Presentation - What Are We Looking At?
  • Presentation - Seeing Outside the Box: Visualizing Vision at Catalhoyuk
  • Panel - Light, Colour, and Perception
  • Reception
  • Dinner

Monday, 22 May 2000

  • Breakfast
  • Presentation - Capturing and Presenting 3D Information on Early Medieval Sculptured Stones
  • Presentation - The Digital Michelangelo, Forma Urbis, and Cuneiform Tablet Projects
  • Presentation - CAMEO-SIM: A Physically Accurate Scene Generation System
  • Break
  • Presentation - Digital Technologies at the Colesseum and the Baths of Caracalla
  • Panel - Digital Archiving of 3D Artifacts
  • Lunch
  • Panel - What does Technology Have to Offer In the Future?
  • Break
  • Presentation - Adaptively Sampled Distance Fields
  • Panel - Archaeological Survey & Excavation: A Virtual Approach
  • Dinner

Tuesday, 23 May 2000

  • Breakfast
  • Presentation - From Trowel to Computer Graphics: Ten Years of Experimenting with the Past
  • Presentation - Fiat Lux: Achieving Reality through Image-Based Modeling, Rendering, and Lighting
  • Break
  • Panel - So, What Have We Learned?
  • Wrapup
  • Lunch
  • Departure