Philippe's presentation covered over ten years of his career as an egyptologist
and archaeologist faced with applying various computer techniques to the
analysis and presentation of their work.
The first project discussed was a study of some 12,000 decorated stones
discovered reused inside of another structure at Karnak. The task involved
deciphering the pieces and their glyphs in order to reconstruct their original
context. Through a series of iterations in computer representation (first
text, then glyph fragments, then a homogenized combination of data), a
successful reconstruction was possible. This was accomplished in collaboration
with a sponsoring department of the company Electricit de France (EdF),
one of many such successful projects with this organization.
The next project was a visualization of the Karnak temple throughout
its evolutionary history. A precursor to this project involved a complex
wooden model that showed the site in its final form but was not flexible
enough to represent a broader history. Working with engineers of EdF and
the PDMS software system from CAD Centre, they created a simple, text-based
vocabulary of primitives that could be interpreted and compiled into a
larger visualization of the temple from any angle and stage. From this
powerful model, it was possible to test many hypotheses and views of its
lifetime.
Philippe showed a recent reconstruction of the monumental work (1986)
as visualized in 1996 with Maya software to achieve the original vision
of a walkthrough.
From this work, he joined a project to reconstruct the temples at Delphi
from the remains there. Again, the approach used was a synthesized text
vocabulary this time with Greek primitives to build up larger structures.
The complexity created was powerful but also unusable. Vast numbers of
interior primitives/facets went unused from external views, thus burdening
the rendering system.
To add to this data, decorative sculptures were scanned with 3D scanning
techniques (much like those used for dinosaurs!) As a side note, Philippe
showed a wonderful video of the 3D scanning technology used on the interior
of a prehistoric cave only accessible by divers. The work was done for
a French TV program and many viewers did not realize the results were synthetic.
Anyway, the scanner was brought to Greece and Philippe showed how various
gargoyles could be scanned, meshed, and added to the growing visualization
of the Delphi temples.
"We have also used 3D scanning to scan huge stone fragments and
artifacts." This allowed them to effortless reorient the fragments
in space as to estimate original pitch and angles of columns and roofs.
This allowed the French to determine (actually prove) that the columns
were much higher/longer than claimed by the English (something disputed
for over 50 years). Refining work has continued to add decoration and color
as details were discovered.
Another reconstruction performed was the Colosseum using the same previous
techniques. By building one complete segment of the ampitheatre, it was
discovered that the original structure was built on 6 different axes, even
though it was possible to repeat large segments with repeated segments.
Philippe concluded his presentation showing a visualization of pyramids
done to show them on the grassy savanna and with trees and animals as were
the climatic conditions of the time. He also showed work done post-EdF.
This included visualizing a plot of land with simple 3D StudioMax models
- this allowed them to realize they were working on a fortress with walls
and towers (even though they had been working on the site for some 5 years!)